Add a "SoftClamp" function which tolerates min > max, use for DrawTrainEngine.
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@@ -144,6 +144,29 @@ static inline T Clamp(const T a, const T min, const T max)
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return a;
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}
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/**
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* Clamp a value between an interval.
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*
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* This function returns a value which is between the given interval of
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* min and max. If the given value is in this interval the value itself
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* is returned otherwise the border of the interval is returned, according
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* which side of the interval was 'left'.
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*
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* @note If the min value is greater than the return value is the average of the min and max.
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* @param a The value to clamp/truncate.
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* @param min The minimum of the interval.
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* @param max the maximum of the interval.
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* @returns A value between min and max which is closest to a.
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*/
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template <typename T>
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static inline T SoftClamp(const T a, const T min, const T max)
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{
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if (min > max) return (min + max) / 2;
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if (a <= min) return min;
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if (a >= max) return max;
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return a;
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}
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/**
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* Clamp an integer between an interval.
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*
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@@ -600,7 +600,7 @@ void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engin
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const Sprite *real_spritef = GetSprite(spritef, ST_NORMAL);
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const Sprite *real_spriter = GetSprite(spriter, ST_NORMAL);
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preferred_x = Clamp(preferred_x,
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preferred_x = SoftClamp(preferred_x,
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left - UnScaleGUI(real_spritef->x_offs) + ScaleGUITrad(14),
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right - UnScaleGUI(real_spriter->width) - UnScaleGUI(real_spriter->x_offs) - ScaleGUITrad(15));
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