(svn r13225) -Fix (r13041): Missing calls to FindWindowPlacementAndResize() from lots
of windows causing 'two stage' opening effect.
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@@ -165,6 +165,8 @@ struct PlayerFinancesWindow : Window {
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this->top = top;
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this->left = left;
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}
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this->FindWindowPlacementAndResize(desc);
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}
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virtual void OnPaint()
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@@ -758,7 +760,6 @@ public:
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SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced, int top, int left) : Window(desc, parent->window_number)
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{
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this->parent = parent;
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this->FindWindowPlacementAndResize(desc);
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this->caption_color = this->window_number;
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this->face = GetPlayer((PlayerID)this->window_number)->face;
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this->advanced = advanced;
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@@ -770,6 +771,8 @@ public:
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this->top = top;
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this->left = left;
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}
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this->FindWindowPlacementAndResize(desc);
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}
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virtual void OnPaint()
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@@ -1167,6 +1170,7 @@ struct PlayerCompanyWindow : Window
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PlayerCompanyWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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{
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this->caption_color = this->window_number;
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this->FindWindowPlacementAndResize(desc);
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}
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virtual void OnPaint()
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@@ -1357,6 +1361,7 @@ void ShowPlayerCompany(PlayerID player)
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struct BuyCompanyWindow : Window {
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BuyCompanyWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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{
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this->FindWindowPlacementAndResize(desc);
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}
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virtual void OnPaint()
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