Merge branch 'master' into jgrpp
# Conflicts: # src/autoreplace_cmd.cpp # src/company_base.h # src/company_gui.cpp # src/cpu.cpp # src/debug.h # src/group.h # src/group_cmd.cpp # src/house.h # src/industry.h # src/newgrf_house.cpp # src/news_type.h # src/openttd.cpp # src/saveload/company_sl.cpp # src/settings_type.h # src/sl/oldloader_sl.cpp # src/story.cpp # src/table/town_land.h # src/viewport.cpp
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@@ -275,8 +275,8 @@ struct GUISettings : public TimeSettings {
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bool show_progsig_ui; ///< Show programmable pre-signals feature in UI
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bool show_noentrysig_ui; ///< Show no-entry signals feature in UI
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uint8_t osk_activation; ///< Mouse gesture to trigger the OSK.
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byte starting_colour; ///< default color scheme for the company to start a new game with
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byte starting_colour_secondary; ///< default secondary color scheme for the company to start a new game with
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Colours starting_colour; ///< default color scheme for the company to start a new game with
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Colours starting_colour_secondary; ///< default secondary color scheme for the company to start a new game with
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bool show_newgrf_name; ///< Show the name of the NewGRF in the build vehicle window
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bool show_cargo_in_vehicle_lists; ///< Show the cargoes the vehicles can carry in the list windows
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bool show_wagon_intro_year; ///< Show the introduction year for wagons in the build vehicle window
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