(svn r6979) Use the pool macros for the Industry pool
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@@ -32,12 +32,6 @@ void DeleteOilRig(TileIndex tile);
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static byte _industry_sound_ctr;
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static TileIndex _industry_sound_tile;
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enum {
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/* Max industries: 64000 (8 * 8000) */
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INDUSTRY_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
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INDUSTRY_POOL_MAX_BLOCKS = 8000,
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};
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/**
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* Called if a new block is added to the industry-pool
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*/
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@@ -47,11 +41,10 @@ static void IndustryPoolNewBlock(uint start_item)
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (i = GetIndustry(start_item); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) i->index = start_item++;
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for (i = GetIndustry(start_item); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) i->index = start_item++;
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}
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/* Initialize the industry-pool */
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MemoryPool _industry_pool = { "Industry", INDUSTRY_POOL_MAX_BLOCKS, INDUSTRY_POOL_BLOCK_SIZE_BITS, sizeof(Industry), &IndustryPoolNewBlock, NULL, 0, 0, NULL };
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DEFINE_POOL(Industry, Industry, IndustryPoolNewBlock, NULL)
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/**
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* Retrieve the type for this industry. Although it is accessed by a tile,
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@@ -1369,7 +1362,7 @@ static Industry *AllocateIndustry(void)
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (i = GetIndustry(0); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) {
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for (i = GetIndustry(0); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) {
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IndustryID index = i->index;
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if (IsValidIndustry(i)) continue;
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@@ -1383,7 +1376,7 @@ static Industry *AllocateIndustry(void)
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}
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/* Check if we can add a block to the pool */
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return AddBlockToPool(&_industry_pool) ? AllocateIndustry() : NULL;
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return AddBlockToPool(&_Industry_pool) ? AllocateIndustry() : NULL;
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}
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static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, const Town *t, byte owner)
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@@ -1848,8 +1841,8 @@ void IndustryMonthlyLoop(void)
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void InitializeIndustries(void)
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{
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CleanPool(&_industry_pool);
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AddBlockToPool(&_industry_pool);
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CleanPool(&_Industry_pool);
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AddBlockToPool(&_Industry_pool);
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_total_industries = 0;
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_industry_sort_dirty = true;
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@@ -1924,7 +1917,7 @@ static void Load_INDY(void)
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while ((index = SlIterateArray()) != -1) {
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Industry *i;
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if (!AddBlockIfNeeded(&_industry_pool, index))
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if (!AddBlockIfNeeded(&_Industry_pool, index))
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error("Industries: failed loading savegame: too many industries");
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i = GetIndustry(index);
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