Version: Committing version data for tag: jgrpp-0.46-rc2
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jgrpp-0.46-rc1 20220129 0 f5ef81f5ac69b15baad592880ae11423753f4c6e 1 0 2022
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jgrpp-0.46-rc2 20220129 0 b0f9cc389fc16a08f9b8e1bce5d06542eb2ab2c7 1 0 2022
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README.md
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README.md
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## JGR's Patchpack version 0.46-rc1
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## JGR's Patchpack version 0.46-rc2
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This is a collection of patches applied to [OpenTTD](http://www.openttd.org/)
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This is a collection of patches applied to [OpenTTD](http://www.openttd.org/)
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@@ -31,7 +31,6 @@ See [installation.md](/installation.md) for instructions on how to install.
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* Drive-through train depots.
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* Drive-through train depots.
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* [Template-based train replacement](http://www.tt-forums.net/viewtopic.php?f=33&t=58904).
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* [Template-based train replacement](http://www.tt-forums.net/viewtopic.php?f=33&t=58904).
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* [Routing restrictions](http://www.tt-forums.net/viewtopic.php?f=33&t=73397).
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* [Routing restrictions](http://www.tt-forums.net/viewtopic.php?f=33&t=73397).
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This also includes slots and counters.
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See the [guide on the wiki](https://github.com/JGRennison/OpenTTD-patches/wiki/Signalling) for more information.
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See the [guide on the wiki](https://github.com/JGRennison/OpenTTD-patches/wiki/Signalling) for more information.
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* [Programmable pre-signals](http://www.tt-forums.net/viewtopic.php?f=33&t=47690).
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* [Programmable pre-signals](http://www.tt-forums.net/viewtopic.php?f=33&t=47690).
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These are not shown in the build signal window by default.
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These are not shown in the build signal window by default.
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* No-entry signals.
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* No-entry signals.
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These are not shown in the build signal window by default.
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These are not shown in the build signal window by default.
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* Add client setting to show all signals using the default baseset sprites.
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* Add client setting to show all signals using the default baseset sprites.
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* Remember the last-used signal type between games.
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#### Roads and Road Vehicles
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#### Roads and Road Vehicles
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* Add setting for default road/tram types.
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* Add setting for default road/tram types.
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* Add a setting to turn off road vehicles slowing in curves.
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* Add a setting to turn off road vehicles slowing in curves.
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* Add a setting to disable road vehicles from passing through each other when blocked for an extended period of time.
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* Add a setting to disable road vehicles from passing through each other when blocked for an extended period of time.
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* Allow road vehicle go to station/waypoint orders to have an associated required stop/bay/waypoint direction.
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#### Level Crossings
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#### Level Crossings
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* Add feature to create a new auto-named group when dragging and dropping a vehicle onto the new group button (ctrl includes shared order vehicles).
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* Add feature to create a new auto-named group when dragging and dropping a vehicle onto the new group button (ctrl includes shared order vehicles).
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* Add settings to reduce vehicle running costs when a vehicle is stationary or in a depot.
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* Add settings to reduce vehicle running costs when a vehicle is stationary or in a depot.
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* If a train or ship's next order is for the current station when leaving, start loading again without moving, instead of leaving.
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* If a train or ship's next order is for the current station when leaving, start loading again without moving, instead of leaving.
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* Slots and counters.
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See the [guide on the wiki](https://github.com/JGRennison/OpenTTD-patches/wiki/Signalling) for more information.
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#### Orders and Timetabling
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#### Orders and Timetabling
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* Order occupancy.
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* Order occupancy.
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Add column to the orders GUI to show occupancy running average, show the average order occupancy, and add a vehicle sort mode.
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Add column to the orders GUI to show occupancy running average, show the average order occupancy, and add a vehicle sort mode.
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* [Timetabling waiting time in depots](http://www.tt-forums.net/viewtopic.php?f=33&t=70969).
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* [Timetabling waiting time in depots](http://www.tt-forums.net/viewtopic.php?f=33&t=70969).
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* [Scheduled dispatch](https://github.com/innocenat/OpenTTD-patches/tree/scheduled-dispatch-sx).
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* Scheduled dispatch.
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This allows dispatching vehicles from timing points using one or more repeating schedules. This is useful for clock-face timetabling.
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* [More conditional orders](http://www.tt-forums.net/viewtopic.php?f=33&t=38317).
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* [More conditional orders](http://www.tt-forums.net/viewtopic.php?f=33&t=38317).
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Next station: is cargo waiting, is cargo accepted, number of free platforms, amount of cargo waiting.
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Next station: is cargo waiting, is cargo accepted, number of free platforms, amount of cargo waiting.
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Percent of times, per-cargo load percentage, current time/date, timetable lateness.
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Percent of times, per-cargo load percentage, current time/date, timetable lateness.
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#### Stations
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#### Stations
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* [Departure boards](https://www.tt-forums.net/viewtopic.php?f=33&t=49956).
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* [Departure boards](https://www.tt-forums.net/viewtopic.php?f=33&t=49956).
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* Add road waypoints.
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* Add a setting to increase the station catchment radius.
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* Add a setting to increase the station catchment radius.
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* Station rating: track "last visited vehicle type" separately per cargo.
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* Station rating: track "last visited vehicle type" separately per cargo.
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* Add setting to scale station cargo capacity and rating tolerance by size.
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* Add setting to scale station cargo capacity and rating tolerance by size.
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* [Allow NewGRFs to supply additional station name strings](https://github.com/JGRennison/OpenTTD-patches/wiki/GRF-features#extra-station-names).
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* [Allow NewGRFs to supply additional station name strings](https://github.com/JGRennison/OpenTTD-patches/wiki/GRF-features#extra-station-names).
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* Add sort by number of vehicles calling to the station list window.
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* Add sort by number of vehicles calling to the station list window.
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* Add setting to distribute cargo received at a station to all accepting industries equally, instead of just one of them.
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* Add setting to distribute cargo received at a station to all accepting industries equally, instead of just one of them.
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* Add setting to allow hiding viewport labels of individual waypoints.
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#### Towns
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#### Towns
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* Add support for zstd savegame compression for autosaves and network joins.
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* Add support for zstd savegame compression for autosaves and network joins.
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* Increase the number of settings which can be changed in multiplayer.
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* Increase the number of settings which can be changed in multiplayer.
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* Store company passwords in network server saves in an encrypted form such that they are automaticaly restored when loaded into the same network server.
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* Store company passwords in network server saves in an encrypted form such that they are automaticaly restored when loaded into the same network server.
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* Add client setting for whether to sync localisation settings (such as measurement units) with the server.
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#### Money
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#### Money
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* * *
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* * *
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### v0.46-rc2 (2022-01-29)
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* Road waypoints:
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* Fix crash when changing one-way state of road waypoints.
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* Fix crash in road vehicle overtaking checks with road waypoints.
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* Fix removal of road waypoints during bankruptcy.
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* Road waypoints no longer block road inferred one-way state interpolation.
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* Fix crash when opening rail waypoint window if there are now fewer types available than the type that was last selected.
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* Add Korean translations by TELK.
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### v0.46-rc1 (2022-01-28)
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### v0.46-rc1 (2022-01-28)
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* Fix timetable wait times not being cleared when changing to a non-stopping order.
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* Fix timetable wait times not being cleared when changing to a non-stopping order.
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* Fix text input and display of speeds in tiles/day units in routing restriction window.
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* Fix text input and display of speeds in tiles/day units in routing restriction window.
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