Implement a 32bpp SSE2 palette animator. This is ~4x faster than 32bpp-anim's.
Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this. 32bpp-sse2-anim is now used by default where 32bpp-anim would have been. Also use this with the 32bpp-sse4-anim blitter mode. Fix memory leak in current 32bpp animated blitters.
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@@ -542,4 +542,12 @@ static inline void free(const void *ptr)
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#define PREFETCH_NTA(address)
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#endif
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#ifdef __GNUC__
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#define likely(x) __builtin_expect(!!(x), 1)
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#define unlikely(x) __builtin_expect(!!(x), 0)
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#else
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#define likely(x) (x)
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#define unlikely(x) (x)
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#endif
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#endif /* STDAFX_H */
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