(svn r21031) -Fix (r19883): Dropdown menu glitched in small screenshots, when issueing them from the menu.
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@@ -287,8 +287,10 @@ struct DropdownWindow : Window {
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}
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}
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if (this->click_delay != 0 && --this->click_delay == 0) {
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if (this->click_delay != 0 && --this->click_delay == 0) {
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/* Make the dropdown "invisible", so it doesn't affect new window placement. */
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/* Make the dropdown "invisible", so it doesn't affect new window placement.
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* Also mark it dirty in case the callback deals with the screen. (e.g. screenshots). */
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this->window_class = WC_INVALID;
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this->window_class = WC_INVALID;
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this->SetDirty();
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w2->OnDropdownSelect(this->parent_button, this->selected_index);
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w2->OnDropdownSelect(this->parent_button, this->selected_index);
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delete this;
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delete this;
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@@ -302,8 +304,10 @@ struct DropdownWindow : Window {
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this->drag_mode = false;
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this->drag_mode = false;
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if (!this->GetDropDownItem(item)) {
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if (!this->GetDropDownItem(item)) {
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if (this->instant_close) {
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if (this->instant_close) {
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/* Make the dropdown "invisible", so it doesn't affect new window placement. */
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/* Make the dropdown "invisible", so it doesn't affect new window placement.
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* Also mark it dirty in case the callback deals with the screen. (e.g. screenshots). */
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this->window_class = WC_INVALID;
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this->window_class = WC_INVALID;
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this->SetDirty();
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if (GetWidgetFromPos(w2, _cursor.pos.x - w2->left, _cursor.pos.y - w2->top) == this->parent_button) {
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if (GetWidgetFromPos(w2, _cursor.pos.x - w2->left, _cursor.pos.y - w2->top) == this->parent_button) {
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/* Send event for selected option if we're still
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/* Send event for selected option if we're still
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