Use separate bits for signals on bridge/tunnel entrance/exit red/green states
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@@ -455,10 +455,10 @@ static void UpdateSignalsAroundSegment(SigFlags flags)
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while (_tbuset.Get(&tile, &trackdir)) {
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if (IsTileType(tile, MP_TUNNELBRIDGE) && IsTunnelBridgeSignalSimulationExit(tile)) {
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if (IsTunnelBridgePBS(tile)) continue;
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SignalState old_state = GetTunnelBridgeSignalState(tile);
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SignalState old_state = GetTunnelBridgeExitSignalState(tile);
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SignalState new_state = (flags & SF_TRAIN) ? SIGNAL_STATE_RED : SIGNAL_STATE_GREEN;
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if (old_state != new_state) {
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SetTunnelBridgeSignalState(tile, new_state);
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SetTunnelBridgeExitSignalState(tile, new_state);
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MarkTileDirtyByTile(tile);
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}
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continue;
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