Use separate bits for signals on bridge/tunnel entrance/exit red/green states

This commit is contained in:
Jonathan G Rennison
2018-06-17 03:29:47 +01:00
parent 0dd3ff23de
commit d03139b241
10 changed files with 85 additions and 34 deletions

View File

@@ -199,29 +199,53 @@ static inline bool IsTunnelBridgeSignalSimulationExit(TileIndex t)
}
/**
* Get the signal state for a tunnel/bridge entrance or exit with signal simulation
* Get the signal state for a tunnel/bridge entrance with signal simulation
* @param t the tunnel/bridge entrance or exit tile with signal simulation
* @pre IsTunnelBridgeWithSignalSimulation(t)
* @return signal state
*/
static inline SignalState GetTunnelBridgeSignalState(TileIndex t)
static inline SignalState GetTunnelBridgeEntranceSignalState(TileIndex t)
{
assert(IsTunnelBridgeWithSignalSimulation(t));
assert(IsTunnelBridgeSignalSimulationEntrance(t));
return HasBit(_me[t].m6, 0) ? SIGNAL_STATE_GREEN : SIGNAL_STATE_RED;
}
/**
* Get the signal state for a tunnel/bridge exit with signal simulation
* @param t the tunnel/bridge entrance or exit tile with signal simulation
* @pre IsTunnelBridgeWithSignalSimulation(t)
* @return signal state
*/
static inline SignalState GetTunnelBridgeExitSignalState(TileIndex t)
{
assert(IsTunnelBridgeSignalSimulationExit(t));
return HasBit(_me[t].m6, 7) ? SIGNAL_STATE_GREEN : SIGNAL_STATE_RED;
}
/**
* Set the signal state for a tunnel/bridge entrance or exit with signal simulation
* @param t the tunnel/bridge entrance or exit tile with signal simulation
* @pre IsTunnelBridgeWithSignalSimulation(t)
* @param state signal state
*/
static inline void SetTunnelBridgeSignalState(TileIndex t, SignalState state)
static inline void SetTunnelBridgeEntranceSignalState(TileIndex t, SignalState state)
{
assert(IsTunnelBridgeWithSignalSimulation(t));
assert(IsTunnelBridgeSignalSimulationEntrance(t));
SB(_me[t].m6, 0, 1, (state == SIGNAL_STATE_GREEN) ? 1 : 0);
}
/**
* Set the signal state for a tunnel/bridge entrance or exit with signal simulation
* @param t the tunnel/bridge entrance or exit tile with signal simulation
* @pre IsTunnelBridgeWithSignalSimulation(t)
* @param state signal state
*/
static inline void SetTunnelBridgeExitSignalState(TileIndex t, SignalState state)
{
assert(IsTunnelBridgeSignalSimulationExit(t));
SB(_me[t].m6, 7, 1, (state == SIGNAL_STATE_GREEN) ? 1 : 0);
}
static inline bool IsTunnelBridgeSemaphore(TileIndex t)
{
assert(IsTunnelBridgeWithSignalSimulation(t));