(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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@@ -212,7 +212,7 @@ void AI_RunGameLoop()
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*/
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void AI_StartNewAI(PlayerID player)
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{
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assert(IsValidPlayer(player));
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assert(IsValidPlayerID(player));
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/* Called if a new AI is booted */
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_ai_player[player].active = true;
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