(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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@@ -448,7 +448,7 @@ error:
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if (--_docommand_recursive == 0 && !(flags & DC_BANKRUPT)) {
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SubtractMoneyFromPlayer(res);
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/* XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player */
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if (tile != 0 && IsValidPlayer(_current_player)) {
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if (tile != 0 && IsValidPlayerID(_current_player)) {
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GetPlayer(_current_player)->last_build_coordinate = tile;
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}
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}
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@@ -467,7 +467,7 @@ error:
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Money GetAvailableMoneyForCommand()
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{
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PlayerID pid = _current_player;
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if (!IsValidPlayer(pid)) return INT64_MAX;
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if (!IsValidPlayerID(pid)) return INT64_MAX;
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return GetPlayer(pid)->player_money;
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}
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@@ -608,7 +608,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)_current_player, tile, p1, p2, cmd, _cmd_text);
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/* update last build coordinate of player. */
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if (tile != 0 && IsValidPlayer(_current_player)) {
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if (tile != 0 && IsValidPlayerID(_current_player)) {
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GetPlayer(_current_player)->last_build_coordinate = tile;
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}
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