(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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@@ -389,7 +389,7 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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}
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if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) {
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if (_game_mode != GM_EDITOR && IsValidPlayerID(_current_player)) {
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Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
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if (t != NULL) ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
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}
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@@ -532,7 +532,7 @@ static CommandCost ClearTile_Trees(TileIndex tile, byte flags)
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{
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uint num;
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if (IsValidPlayer(_current_player)) {
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if (IsValidPlayerID(_current_player)) {
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Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
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if (t != NULL) ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
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}
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