Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
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@@ -4,6 +4,7 @@
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OpenTTD makes use of the following external libraries:
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- (encouraged) nlohmann-json: JSON handling
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- (encouraged) zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
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heightmaps
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- (encouraged) liblzma: (de)compressing of savegames (1.1.0 and later)
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@@ -54,13 +55,14 @@ the `static` versions, and OpenTTD currently needs the following dependencies:
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- libzstd
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- libpng
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- lzo
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- nlohmann-json
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- zlib
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To install both the x64 (64bit) and x86 (32bit) variants (though only one is necessary), you can use:
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```ps
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.\vcpkg install liblzma:x64-windows-static zstd:x64-windows-static libpng:x64-windows-static lzo:x64-windows-static zlib:x64-windows-static
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.\vcpkg install liblzma:x86-windows-static zstd:x86-windows-static libpng:x86-windows-static lzo:x86-windows-static zlib:x86-windows-static
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.\vcpkg install liblzma:x64-windows-static zstd:x64-windows-static libpng:x64-windows-static lzo:x64-windows-static nlohmann-json:x64-windows-static zlib:x64-windows-static
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.\vcpkg install liblzma:x86-windows-static zstd:x86-windows-static libpng:x86-windows-static lzo:x86-windows-static nlohmann-json:x86-windows-static zlib:x86-windows-static
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```
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You can open the folder (as a CMake project). CMake will be detected, and you can compile from there.
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