Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-source.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	COMPILING.md
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/bridge_gui.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/core/CMakeLists.txt
#	src/core/smallmap_type.hpp
#	src/disaster_vehicle.h
#	src/effectvehicle_base.h
#	src/fontcache.cpp
#	src/game/game_core.cpp
#	src/game/game_gui.cpp
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/group_gui.cpp
#	src/linkgraph/linkgraph.h
#	src/misc.cpp
#	src/network/core/config.h
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_profiling.cpp
#	src/newgrf_profiling.h
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/openttd.h
#	src/order_gui.cpp
#	src/os/windows/font_win32.cpp
#	src/rail_gui.cpp
#	src/road.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_controller.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/script/script_config.cpp
#	src/script/script_config.hpp
#	src/script/script_instance.cpp
#	src/script/script_scanner.cpp
#	src/script/squirrel.cpp
#	src/script/squirrel_helper.hpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/table/settings/network_private_settings.ini
#	src/timetable_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-07-01 01:08:35 +01:00
246 changed files with 2023 additions and 1211 deletions

View File

@@ -120,9 +120,9 @@ public:
/** Wrapper function for AIScanner::GetUniqueAIInfoList */
static const ScriptInfoList *GetUniqueInfoList();
/** Wrapper function for AIScanner::FindInfo */
static class AIInfo *FindInfo(const char *name, int version, bool force_exact_match);
static class AIInfo *FindInfo(const std::string &name, int version, bool force_exact_match);
/** Wrapper function for AIScanner::FindLibrary */
static class AILibrary *FindLibrary(const char *library, int version);
static class AILibrary *FindLibrary(const std::string &library, int version);
/**
* Rescans all searchpaths for available AIs. If a used AI is no longer

View File

@@ -33,7 +33,7 @@ class AIInfo *AIConfig::GetInfo() const
return static_cast<class AIInfo *>(ScriptConfig::GetInfo());
}
ScriptInfo *AIConfig::FindInfo(const char *name, int version, bool force_exact_match)
ScriptInfo *AIConfig::FindInfo(const std::string &name, int version, bool force_exact_match)
{
return static_cast<ScriptInfo *>(AI::FindInfo(name, version, force_exact_match));
}

View File

@@ -41,7 +41,7 @@ public:
bool ResetInfo(bool force_exact_match);
protected:
ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match) override;
ScriptInfo *FindInfo(const std::string &name, int version, bool force_exact_match) override;
};
#endif /* AI_CONFIG_HPP */

View File

@@ -81,7 +81,7 @@
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
for (const Company *c : Company::Iterate()) {
if (c->is_ai) {
SCOPE_INFO_FMT([&], "AI::GameLoop: %i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
SCOPE_INFO_FMT([&], "AI::GameLoop: %i: %s (v%d)\n", (int)c->index, c->ai_info->GetName().c_str(), c->ai_info->GetVersion());
PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index));
cur_company.Change(c->index);
c->ai_instance->GameLoop();
@@ -205,8 +205,8 @@
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (_settings_game.ai_config[c] != nullptr && _settings_game.ai_config[c]->HasScript()) {
if (!_settings_game.ai_config[c]->ResetInfo(true)) {
DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
_settings_game.ai_config[c]->Change(nullptr);
DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName().c_str());
_settings_game.ai_config[c]->Change(std::nullopt);
if (Company::IsValidAiID(c)) {
/* The code belonging to an already running AI was deleted. We can only do
* one thing here to keep everything sane and that is kill the AI. After
@@ -222,8 +222,8 @@
}
if (_settings_newgame.ai_config[c] != nullptr && _settings_newgame.ai_config[c]->HasScript()) {
if (!_settings_newgame.ai_config[c]->ResetInfo(false)) {
DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
_settings_newgame.ai_config[c]->Change(nullptr);
DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName().c_str());
_settings_newgame.ai_config[c]->Change(std::nullopt);
}
}
}
@@ -307,12 +307,12 @@
return AI::scanner_info->GetUniqueInfoList();
}
/* static */ AIInfo *AI::FindInfo(const char *name, int version, bool force_exact_match)
/* static */ AIInfo *AI::FindInfo(const std::string &name, int version, bool force_exact_match)
{
return AI::scanner_info->FindInfo(name, version, force_exact_match);
}
/* static */ AILibrary *AI::FindLibrary(const char *library, int version)
/* static */ AILibrary *AI::FindLibrary(const std::string &library, int version)
{
return AI::scanner_library->FindLibrary(library, version);
}

View File

@@ -181,7 +181,7 @@ struct AIConfigWindow : public Window {
void OnClick(Point pt, int widget, int click_count) override
{
if (widget >= WID_AIC_TEXTFILE && widget < WID_AIC_TEXTFILE + TFT_END) {
if (widget >= WID_AIC_TEXTFILE && widget < WID_AIC_TEXTFILE + TFT_CONTENT_END) {
if (this->selected_slot == INVALID_COMPANY || AIConfig::GetConfig(this->selected_slot) == nullptr) return;
ShowScriptTextfileWindow((TextfileType)(widget - WID_AIC_TEXTFILE), this->selected_slot);
@@ -282,7 +282,7 @@ struct AIConfigWindow : public Window {
this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
for (TextfileType tft = TFT_CONTENT_BEGIN; tft < TFT_CONTENT_END; tft++) {
this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, this->selected_slot == INVALID_COMPANY || (AIConfig::GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == nullptr));
}
}

View File

@@ -15,6 +15,7 @@
#include "../debug.h"
#include "../string_func.h"
#include "../rev.h"
#include "../3rdparty/fmt/format.h"
#include <set>
#include "../safeguards.h"
@@ -23,7 +24,7 @@
* Check if the API version provided by the AI is supported.
* @param api_version The API version as provided by the AI.
*/
static bool CheckAPIVersion(const char *api_version)
static bool CheckAPIVersion(const std::string &api_version)
{
static const std::set<std::string> versions = { "0.7", "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11", "12", "13", "14" };
return versions.find(api_version) != versions.end();
@@ -69,26 +70,26 @@ template <> const char *GetClassName<AIInfo, ScriptType::AI>() { return "AIInfo"
SQInteger res = ScriptInfo::Constructor(vm, info);
if (res != 0) return res;
if (info->engine->MethodExists(*info->SQ_instance, "MinVersionToLoad")) {
if (!info->engine->CallIntegerMethod(*info->SQ_instance, "MinVersionToLoad", &info->min_loadable_version, MAX_GET_OPS)) return SQ_ERROR;
if (info->engine->MethodExists(info->SQ_instance, "MinVersionToLoad")) {
if (!info->engine->CallIntegerMethod(info->SQ_instance, "MinVersionToLoad", &info->min_loadable_version, MAX_GET_OPS)) return SQ_ERROR;
} else {
info->min_loadable_version = info->GetVersion();
}
/* When there is an UseAsRandomAI function, call it. */
if (info->engine->MethodExists(*info->SQ_instance, "UseAsRandomAI")) {
if (!info->engine->CallBoolMethod(*info->SQ_instance, "UseAsRandomAI", &info->use_as_random, MAX_GET_OPS)) return SQ_ERROR;
if (info->engine->MethodExists(info->SQ_instance, "UseAsRandomAI")) {
if (!info->engine->CallBoolMethod(info->SQ_instance, "UseAsRandomAI", &info->use_as_random, MAX_GET_OPS)) return SQ_ERROR;
} else {
info->use_as_random = true;
}
/* Try to get the API version the AI is written for. */
if (info->engine->MethodExists(*info->SQ_instance, "GetAPIVersion")) {
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetAPIVersion", &info->api_version, MAX_GET_OPS)) return SQ_ERROR;
if (info->engine->MethodExists(info->SQ_instance, "GetAPIVersion")) {
if (!info->engine->CallStringMethod(info->SQ_instance, "GetAPIVersion", &info->api_version, MAX_GET_OPS)) return SQ_ERROR;
if (!CheckAPIVersion(info->api_version)) {
DEBUG(script, 1, "Loading info.nut from (%s.%d): GetAPIVersion returned invalid version", info->GetName(), info->GetVersion());
DEBUG(script, 1, "Loading info.nut from (%s.%d): GetAPIVersion returned invalid version", info->GetName().c_str(), info->GetVersion());
return SQ_ERROR;
}
} else {
info->api_version = stredup("0.7");
info->api_version = "0.7";
}
/* Remove the link to the real instance, else it might get deleted by RegisterAI() */
@@ -104,15 +105,11 @@ template <> const char *GetClassName<AIInfo, ScriptType::AI>() { return "AIInfo"
SQUserPointer instance;
sq_getinstanceup(vm, 2, &instance, nullptr);
AIInfo *info = (AIInfo *)instance;
info->api_version = nullptr;
info->api_version = fmt::format("{}.{}", GB(_openttd_newgrf_version, 28, 4), GB(_openttd_newgrf_version, 24, 4));
SQInteger res = ScriptInfo::Constructor(vm, info);
if (res != 0) return res;
char buf[8];
seprintf(buf, lastof(buf), "%d.%d", GB(_openttd_newgrf_version, 28, 4), GB(_openttd_newgrf_version, 24, 4));
info->api_version = stredup(buf);
/* Remove the link to the real instance, else it might get deleted by RegisterAI() */
sq_setinstanceup(vm, 2, nullptr);
/* Register the AI to the base system */
@@ -122,16 +119,10 @@ template <> const char *GetClassName<AIInfo, ScriptType::AI>() { return "AIInfo"
AIInfo::AIInfo() :
min_loadable_version(0),
use_as_random(false),
api_version(nullptr)
use_as_random(false)
{
}
AIInfo::~AIInfo()
{
free(this->api_version);
}
bool AIInfo::CanLoadFromVersion(int version) const
{
if (version == -1) return true;
@@ -139,11 +130,6 @@ bool AIInfo::CanLoadFromVersion(int version) const
}
AILibrary::~AILibrary()
{
free(this->category);
}
/* static */ void AILibrary::RegisterAPI(Squirrel *engine)
{
/* Create the AILibrary class, and add the RegisterLibrary function */
@@ -164,7 +150,7 @@ AILibrary::~AILibrary()
}
/* Cache the category */
if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethodStrdup(*library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
delete library;
return SQ_ERROR;
}

View File

@@ -16,7 +16,6 @@
class AIInfo : public ScriptInfo {
public:
AIInfo();
~AIInfo();
/**
* Register the functions of this class.
@@ -46,19 +45,18 @@ public:
/**
* Get the API version this AI is written for.
*/
const char *GetAPIVersion() const { return this->api_version; }
const std::string &GetAPIVersion() const { return this->api_version; }
private:
int min_loadable_version; ///< The AI can load savegame data if the version is equal or greater than this.
bool use_as_random; ///< Should this AI be used when the user wants a "random AI"?
const char *api_version; ///< API version used by this AI.
std::string api_version; ///< API version used by this AI.
};
/** All static information from an AI library like name, version, etc. */
class AILibrary : public ScriptInfo {
public:
AILibrary() : ScriptInfo(), category(nullptr) {};
~AILibrary();
AILibrary() : ScriptInfo() {};
/**
* Register the functions of this class.
@@ -73,10 +71,10 @@ public:
/**
* Get the category this library is in.
*/
const char *GetCategory() const { return this->category; }
const std::string &GetCategory() const { return this->category; }
private:
const char *category; ///< The category this library is in.
std::string category; ///< The category this library is in.
};
#endif /* AI_INFO_HPP */

View File

@@ -69,7 +69,7 @@ void AIInstance::Died()
if (info != nullptr) {
ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
if (info->GetURL() != nullptr) {
if (!info->GetURL().empty()) {
ScriptLog::Info("Please report the error to the following URL:");
ScriptLog::Info(info->GetURL());
}
@@ -82,12 +82,12 @@ void AIInstance::LoadDummyScript()
Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
}
int AIInstance::GetSetting(const char *name)
int AIInstance::GetSetting(const std::string &name)
{
return AIConfig::GetConfig(_current_company)->GetSetting(name);
}
ScriptInfo *AIInstance::FindLibrary(const char *library, int version)
ScriptInfo *AIInstance::FindLibrary(const std::string &library, int version)
{
return (ScriptInfo *)AI::FindLibrary(library, version);
}

View File

@@ -23,8 +23,8 @@ public:
*/
void Initialize(class AIInfo *info);
int GetSetting(const char *name) override;
ScriptInfo *FindLibrary(const char *library, int version) override;
int GetSetting(const std::string &name) override;
ScriptInfo *FindLibrary(const std::string &library, int version) override;
private:
void RegisterAPI() override;

View File

@@ -93,10 +93,10 @@ AIInfo *AIScannerInfo::SelectRandomAI() const
#undef GetAIInfo
}
AIInfo *AIScannerInfo::FindInfo(const char *name, int version, bool force_exact_match)
AIInfo *AIScannerInfo::FindInfo(const std::string &name, int version, bool force_exact_match)
{
if (this->info_list.size() == 0) return nullptr;
if (name == nullptr) return nullptr;
if (name.empty()) return nullptr;
if (version == -1) {
/* We want to load the latest version of this AI; so find it */
@@ -146,7 +146,7 @@ void AIScannerLibrary::RegisterAPI(class Squirrel *engine)
AILibrary::RegisterAPI(engine);
}
AILibrary *AIScannerLibrary::FindLibrary(const char *library, int version)
AILibrary *AIScannerLibrary::FindLibrary(const std::string &library, int version)
{
/* Internally we store libraries as 'library.version' */
std::string library_name = fmt::format("{}.{}", library, version);

View File

@@ -32,7 +32,7 @@ public:
* @param force_exact_match Only match name+version, never latest.
* @return nullptr if no match found, otherwise the AI that matched.
*/
class AIInfo *FindInfo(const char *name, int version, bool force_exact_match);
class AIInfo *FindInfo(const std::string &name, int version, bool force_exact_match);
/**
* Set the Dummy AI.
@@ -60,7 +60,7 @@ public:
* @param version The version the library should have.
* @return The library if found, nullptr otherwise.
*/
class AILibrary *FindLibrary(const char *library, int version);
class AILibrary *FindLibrary(const std::string &library, int version);
protected:
std::string GetScriptName(ScriptInfo *info) override;