Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
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@@ -41,6 +41,8 @@
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#include "table/strings.h"
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#include <optional>
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#include "safeguards.h"
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/**
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@@ -1702,14 +1704,14 @@ struct BuildVehicleWindow : BuildVehicleWindowBase {
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/* make engines first, and then wagons, sorted by selected sort_criteria */
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_engine_sort_direction = false;
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EngList_Sort(&list, TrainEnginesThenWagonsSorter);
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EngList_Sort(list, TrainEnginesThenWagonsSorter);
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/* and then sort engines */
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_engine_sort_direction = this->descending_sort_order;
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EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
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EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
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/* and finally sort wagons */
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EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
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EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
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}
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/* Figure out what road vehicle EngineIDs to put in the list */
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@@ -1833,7 +1835,7 @@ struct BuildVehicleWindow : BuildVehicleWindowBase {
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}
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_engine_sort_direction = this->descending_sort_order;
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EngList_Sort(&this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
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EngList_Sort(this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
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this->eng_list.swap(list);
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AddChildren(this->eng_list, list, INVALID_ENGINE, 0);
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@@ -1860,11 +1862,10 @@ struct BuildVehicleWindow : BuildVehicleWindowBase {
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break;
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case WID_BV_LIST: {
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uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST);
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size_t num_items = this->eng_list.size();
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EngineID e = INVALID_ENGINE;
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if (i < num_items) {
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const auto &item = this->eng_list[i];
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const auto it = this->vscroll->GetScrolledItemFromWidget(this->eng_list, pt.y, this, WID_BV_LIST);
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if (it != this->eng_list.end()) {
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const auto &item = *it;
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const Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
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if ((item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None && IsInsideMM(r.left, r.right, pt.x)) {
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/* toggle folded flag on engine */
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@@ -2637,7 +2638,7 @@ struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowBase {
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/* Sort */
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_engine_sort_direction = state.descending_sort_order;
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EngList_Sort(&list, sorters[state.sort_criteria]);
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EngList_Sort(list, sorters[state.sort_criteria]);
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}
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/* Generate the list of vehicles */
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