Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
This commit is contained in:
		@@ -171,8 +171,8 @@
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	 *  the GameConfig. If not, remove the Game from the list. */
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	if (_settings_game.game_config != nullptr && _settings_game.game_config->HasScript()) {
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		if (!_settings_game.game_config->ResetInfo(true)) {
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			DEBUG(script, 0, "After a reload, the GameScript by the name '%s' was no longer found, and removed from the list.", _settings_game.game_config->GetName());
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			_settings_game.game_config->Change(nullptr);
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			DEBUG(script, 0, "After a reload, the GameScript by the name '%s' was no longer found, and removed from the list.", _settings_game.game_config->GetName().c_str());
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			_settings_game.game_config->Change(std::nullopt);
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			if (Game::instance != nullptr) {
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				delete Game::instance;
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				Game::instance = nullptr;
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@@ -184,8 +184,8 @@
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	}
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	if (_settings_newgame.game_config != nullptr && _settings_newgame.game_config->HasScript()) {
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		if (!_settings_newgame.game_config->ResetInfo(false)) {
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			DEBUG(script, 0, "After a reload, the GameScript by the name '%s' was no longer found, and removed from the list.", _settings_newgame.game_config->GetName());
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			_settings_newgame.game_config->Change(nullptr);
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			DEBUG(script, 0, "After a reload, the GameScript by the name '%s' was no longer found, and removed from the list.", _settings_newgame.game_config->GetName().c_str());
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			_settings_newgame.game_config->Change(std::nullopt);
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		}
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	}
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}
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@@ -236,12 +236,12 @@
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	return Game::scanner_info->GetUniqueInfoList();
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}
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/* static */ GameInfo *Game::FindInfo(const char *name, int version, bool force_exact_match)
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/* static */ GameInfo *Game::FindInfo(const std::string &name, int version, bool force_exact_match)
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{
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	return Game::scanner_info->FindInfo(name, version, force_exact_match);
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}
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/* static */ GameLibrary *Game::FindLibrary(const char *library, int version)
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/* static */ GameLibrary *Game::FindLibrary(const std::string &library, int version)
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{
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	return Game::scanner_library->FindLibrary(library, version);
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}
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