Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
This commit is contained in:
@@ -172,17 +172,15 @@ private:
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Money money_last_year;
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uint32 occupancy_ratio;
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/** return true if group has children */
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void AddChildren(GUIGroupList *source, GroupID parent, int indent)
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void AddChildren(GUIGroupList &source, GroupID parent, int indent)
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{
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for (const Group *g : *source) {
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for (const Group *g : source) {
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if (g->parent != parent) continue;
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this->groups.push_back(g);
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this->indents.push_back(indent);
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if (g->folded) {
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/* Test if this group has children at all. If not, the folded flag should be cleared to avoid lingering unfold buttons in the list. */
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auto child = std::find_if(source->begin(), source->end(), [g](const Group *child){ return child->parent == g->index; });
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bool has_children = child != source->end();
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bool has_children = std::any_of(source.begin(), source.end(), [g](const Group *child){ return child->parent == g->index; });
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Group::Get(g->index)->folded = has_children;
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} else {
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AddChildren(source, g->index, indent + 1);
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@@ -230,7 +228,7 @@ private:
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list.Sort(&GroupNameSorter);
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AddChildren(&list, INVALID_GROUP, 0);
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AddChildren(list, INVALID_GROUP, 0);
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this->groups.shrink_to_fit();
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this->groups.RebuildDone();
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@@ -761,10 +759,11 @@ public:
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break;
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case WID_GL_LIST_GROUP: { // Matrix Group
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uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP);
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if (id_g >= this->groups.size()) return;
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auto it = this->group_sb->GetScrolledItemFromWidget(this->groups, pt.y, this, WID_GL_LIST_GROUP);
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if (it == this->groups.end()) return;
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if (groups[id_g]->folded || (id_g + 1 < this->groups.size() && this->indents[id_g + 1] > this->indents[id_g])) {
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size_t id_g = it - this->groups.begin();
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if ((*it)->folded || (id_g + 1 < this->groups.size() && this->indents[id_g + 1] > this->indents[id_g])) {
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/* The group has children, check if the user clicked the fold / unfold button. */
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NWidgetCore *group_display = this->GetWidget<NWidgetCore>(widget);
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int x = _current_text_dir == TD_RTL ?
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@@ -801,10 +800,10 @@ public:
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}
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case WID_GL_LIST_VEHICLE: { // Matrix Vehicle
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uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_VEHICLE);
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if (id_v >= this->vehgroups.size()) return; // click out of list bound
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auto it = this->vscroll->GetScrolledItemFromWidget(this->vehgroups, pt.y, this, WID_GL_LIST_VEHICLE);
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if (it == this->vehgroups.end()) return; // click out of list bound
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const GUIVehicleGroup &vehgroup = this->vehgroups[id_v];
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const GUIVehicleGroup &vehgroup = *it;
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const Vehicle *v = nullptr;
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@@ -937,8 +936,8 @@ public:
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break;
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case WID_GL_LIST_GROUP: { // Matrix group
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uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP);
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GroupID new_g = id_g >= this->groups.size() ? INVALID_GROUP : this->groups[id_g]->index;
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auto it = this->group_sb->GetScrolledItemFromWidget(this->groups, pt.y, this, WID_GL_LIST_GROUP);
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GroupID new_g = it == this->groups.end() ? INVALID_GROUP : (*it)->index;
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if (this->group_sel != new_g && g->parent != new_g) {
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DoCommandP(0, this->group_sel | (1 << 16), new_g, CMD_ALTER_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_SET_PARENT));
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@@ -970,8 +969,8 @@ public:
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this->group_over = INVALID_GROUP;
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this->SetDirty();
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uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP);
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GroupID new_g = id_g >= this->groups.size() ? NEW_GROUP : this->groups[id_g]->index;
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auto it = this->group_sb->GetScrolledItemFromWidget(this->groups, pt.y, this, WID_GL_LIST_GROUP);
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GroupID new_g = it == this->groups.end() ? NEW_GROUP : (*it)->index;
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DoCommandP(0, new_g, vindex | (_ctrl_pressed || this->grouping == GB_SHARED_ORDERS ? 1 << 31 : 0), CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE), new_g == NEW_GROUP ? CcAddVehicleNewGroup : nullptr);
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break;
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@@ -983,10 +982,10 @@ public:
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this->group_over = INVALID_GROUP;
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this->SetDirty();
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uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_VEHICLE);
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if (id_v >= this->vehgroups.size()) return; // click out of list bound
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auto it = this->vscroll->GetScrolledItemFromWidget(this->vehgroups, pt.y, this, WID_GL_LIST_VEHICLE);
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if (it == this->vehgroups.end()) return; // click out of list bound
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const GUIVehicleGroup &vehgroup = this->vehgroups[id_v];
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const GUIVehicleGroup &vehgroup = *it;
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switch (this->grouping) {
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case GB_NONE: {
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const Vehicle *v = vehgroup.GetSingleVehicle();
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@@ -1171,8 +1170,8 @@ public:
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break;
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case WID_GL_LIST_GROUP: { // ... the list of custom groups.
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uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP);
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new_group_over = id_g >= this->groups.size() ? NEW_GROUP : this->groups[id_g]->index;
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auto it = this->group_sb->GetScrolledItemFromWidget(this->groups, pt.y, this, WID_GL_LIST_GROUP);
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new_group_over = it == this->groups.end() ? NEW_GROUP : (*it)->index;
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break;
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}
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