Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-source.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	COMPILING.md
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/bridge_gui.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/core/CMakeLists.txt
#	src/core/smallmap_type.hpp
#	src/disaster_vehicle.h
#	src/effectvehicle_base.h
#	src/fontcache.cpp
#	src/game/game_core.cpp
#	src/game/game_gui.cpp
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/group_gui.cpp
#	src/linkgraph/linkgraph.h
#	src/misc.cpp
#	src/network/core/config.h
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_profiling.cpp
#	src/newgrf_profiling.h
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/openttd.h
#	src/order_gui.cpp
#	src/os/windows/font_win32.cpp
#	src/rail_gui.cpp
#	src/road.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_controller.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/script/script_config.cpp
#	src/script/script_config.hpp
#	src/script/script_instance.cpp
#	src/script/script_scanner.cpp
#	src/script/squirrel.cpp
#	src/script/squirrel_helper.hpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/table/settings/network_private_settings.ini
#	src/timetable_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-07-01 01:08:35 +01:00
246 changed files with 2023 additions and 1211 deletions

View File

@@ -40,7 +40,7 @@ public:
/**
* Virtual destructor has to be defined because of virtual Run().
*/
virtual ~DemandHandler() {}
virtual ~DemandHandler() = default;
};
#endif /* DEMANDS_H */

View File

@@ -30,10 +30,6 @@ public:
FlowMapper(bool scale) : scale(scale) {}
virtual void Run(LinkGraphJob &job) const;
/**
* Virtual destructor has to be defined because of virtual Run().
*/
virtual ~FlowMapper() {}
private:
/**

View File

@@ -17,11 +17,6 @@ public:
* @param job Job to be initialized.
*/
virtual void Run(LinkGraphJob &job) const { job.Init(); }
/**
* Virtual destructor has to be defined because of virtual Run().
*/
virtual ~InitHandler() {}
};
#endif /* INIT_H */

View File

@@ -11,7 +11,6 @@
#define LINKGRAPH_H
#include "../core/pool_type.hpp"
#include "../core/smallmap_type.hpp"
#include "../core/bitmath_func.hpp"
#include "../station_base.h"
#include "../cargotype.h"

View File

@@ -29,7 +29,7 @@ public:
/**
* Destroy the handler. Must be given due to virtual Run.
*/
virtual ~ComponentHandler() {}
virtual ~ComponentHandler() = default;
/**
* Run the handler. A link graph handler must not read or write any data

View File

@@ -82,11 +82,6 @@ public:
* @param graph Component to be calculated.
*/
virtual void Run(LinkGraphJob &job) const { Tpass pass(job); }
/**
* Destructor. Has to be given because of virtual Run().
*/
virtual ~MCFHandler() {}
};
#endif /* MCF_H */