Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-source.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	COMPILING.md
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/bridge_gui.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/core/CMakeLists.txt
#	src/core/smallmap_type.hpp
#	src/disaster_vehicle.h
#	src/effectvehicle_base.h
#	src/fontcache.cpp
#	src/game/game_core.cpp
#	src/game/game_gui.cpp
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/group_gui.cpp
#	src/linkgraph/linkgraph.h
#	src/misc.cpp
#	src/network/core/config.h
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_profiling.cpp
#	src/newgrf_profiling.h
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/openttd.h
#	src/order_gui.cpp
#	src/os/windows/font_win32.cpp
#	src/rail_gui.cpp
#	src/road.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_controller.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/script/script_config.cpp
#	src/script/script_config.hpp
#	src/script/script_instance.cpp
#	src/script/script_scanner.cpp
#	src/script/squirrel.cpp
#	src/script/squirrel_helper.hpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/table/settings/network_private_settings.ini
#	src/timetable_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-07-01 01:08:35 +01:00
246 changed files with 2023 additions and 1211 deletions

View File

@@ -282,7 +282,7 @@ SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList *
* of course totally unneeded ;) */
if (sockets != nullptr) {
NetworkAddress address(runp->ai_addr, (int)runp->ai_addrlen);
if (sockets->Contains(address)) continue;
if (std::any_of(sockets->begin(), sockets->end(), [&address](const auto &p) { return p.second == address; })) continue;
}
sock = func(runp);
if (sock == INVALID_SOCKET) continue;
@@ -307,7 +307,7 @@ SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList *
}
NetworkAddress addr(runp->ai_addr, (int)runp->ai_addrlen);
(*sockets)[addr] = sock;
(*sockets)[sock] = addr;
sock = INVALID_SOCKET;
}
freeaddrinfo (ai);

View File

@@ -14,13 +14,13 @@
#include "config.h"
#include "../../company_type.h"
#include "../../string_func.h"
#include "../../core/smallmap_type.hpp"
#include <map>
#include <string>
class NetworkAddress;
typedef std::vector<NetworkAddress> NetworkAddressList; ///< Type for a list of addresses.
typedef SmallMap<NetworkAddress, SOCKET> SocketList; ///< Type for a mapping between address and socket.
using SocketList = std::map<SOCKET, NetworkAddress>; ///< Type for a mapping between address and socket.
/**
* Wrapper for (un)resolved network addresses; there's no reason to transform

View File

@@ -67,3 +67,13 @@ const char *NetworkContentMirrorUriString()
{
return GetEnv("OTTD_CONTENT_MIRROR_URI", "https://binaries.openttd.org/bananas");
}
/**
* Get the URI string for the survey from the environment variable OTTD_SURVEY_URI,
* or when it has not been set a hard coded URI of the production server.
* @return The survey's URI string.
*/
const char *NetworkSurveyUriString()
{
return GetEnv("OTTD_SURVEY_URI", "https://survey-participate.openttd.org/");
}

View File

@@ -16,6 +16,7 @@ const char *NetworkCoordinatorConnectionString();
const char *NetworkStunConnectionString();
const char *NetworkContentServerConnectionString();
const char *NetworkContentMirrorUriString();
const char *NetworkSurveyUriString();
static const uint16 NETWORK_COORDINATOR_SERVER_PORT = 3976; ///< The default port of the Game Coordinator server (TCP)
static const uint16 NETWORK_STUN_SERVER_PORT = 3975; ///< The default port of the STUN server (TCP)
@@ -27,6 +28,8 @@ static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The d
static const uint16 UDP_MTU = 1460; ///< Number of bytes we can pack in a single UDP packet
static const uint16 UDP_MTU_SHORT = 1400; ///< Number of bytes we can pack in a single UDP packet (conservative)
static const std::string NETWORK_SURVEY_DETAILS_LINK = "https://survey.openttd.org/participate"; ///< Link with more details & privacy statement of the survey.
/*
* Technically a TCP packet could become 64kiB, however the high bit is kept so it becomes possible in the future
* to go to (significantly) larger packets if needed. This would entail a strategy such as employed for UTF-8.
@@ -47,6 +50,7 @@ static const uint16 COMPAT_MTU = 1460; ///< Numbe
static const byte NETWORK_GAME_ADMIN_VERSION = 3; ///< What version of the admin network do we use?
static const byte NETWORK_GAME_INFO_VERSION = 6; ///< What version of game-info do we use?
static const byte NETWORK_COORDINATOR_VERSION = 6; ///< What version of game-coordinator-protocol do we use?
static const byte NETWORK_SURVEY_VERSION = 1; ///< What version of the survey do we use?
static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'

View File

@@ -48,7 +48,7 @@ public:
NetworkSocketHandler() { this->has_quit = false; }
/** Close the socket when destructing the socket handler */
virtual ~NetworkSocketHandler() {}
virtual ~NetworkSocketHandler() = default;
/**
* Mark the connection as closed.

View File

@@ -9,6 +9,7 @@
#include "../../stdafx.h"
#include "../../debug.h"
#include "../../core/alloc_func.hpp"
#include "address.h"
#include "../../safeguards.h"

View File

@@ -14,6 +14,8 @@
#include "tcp.h"
constexpr int HTTP_429_TOO_MANY_REQUESTS = 429;
/** Callback for when the HTTP handler has something to tell us. */
struct HTTPCallback {
/**
@@ -40,7 +42,7 @@ struct HTTPCallback {
virtual bool IsCancelled() const = 0;
/** Silentium */
virtual ~HTTPCallback() {}
virtual ~HTTPCallback() = default;
};
/** Base socket handler for HTTP traffic. */

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@@ -117,6 +117,7 @@ void HttpThread()
/* Reset to default settings. */
curl_easy_reset(curl);
curl_slist *headers = nullptr;
if (_debug_net_level >= 5) {
curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
@@ -147,8 +148,16 @@ void HttpThread()
/* Prepare POST body and URI. */
if (!request->data.empty()) {
/* When the payload starts with a '{', it is a JSON payload. */
if (StrStartsWith(request->data, "{")) {
headers = curl_slist_append(headers, "Content-Type: application/json");
} else {
headers = curl_slist_append(headers, "Content-Type: application/x-www-form-urlencoded");
}
curl_easy_setopt(curl, CURLOPT_POST, 1L);
curl_easy_setopt(curl, CURLOPT_POSTFIELDS, request->data.c_str());
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, headers);
}
curl_easy_setopt(curl, CURLOPT_URL, request->uri.c_str());
@@ -175,11 +184,17 @@ void HttpThread()
/* Perform the request. */
CURLcode res = curl_easy_perform(curl);
curl_slist_free_all(headers);
if (res == CURLE_OK) {
Debug(net, 1, "HTTP request succeeded");
request->callback->OnReceiveData(nullptr, 0);
} else {
Debug(net, (request->callback->IsCancelled() || _http_thread_exit) ? 1 : 0, "HTTP request failed: {}", curl_easy_strerror(res));
long status_code = 0;
curl_easy_getinfo(curl, CURLINFO_RESPONSE_CODE, &status_code);
/* No need to be verbose about rate limiting. */
Debug(net, (request->callback->IsCancelled() || _http_thread_exit || status_code == HTTP_429_TOO_MANY_REQUESTS) ? 1 : 0, "HTTP request failed: status_code: {}, error: {}", status_code, curl_easy_strerror(res));
request->callback->OnFailure();
}
}

View File

@@ -131,7 +131,8 @@ void NetworkHTTPRequest::WinHttpCallback(DWORD code, void *info, DWORD length)
/* If there is any error, we simply abort the request. */
if (status_code >= 400) {
Debug(net, 0, "HTTP request failed: status-code {}", status_code);
/* No need to be verbose about rate limiting. */
Debug(net, status_code == HTTP_429_TOO_MANY_REQUESTS ? 1 : 0, "HTTP request failed: status-code {}", status_code);
this->finished = true;
this->callback->OnFailure();
return;
@@ -242,7 +243,9 @@ void NetworkHTTPRequest::Connect()
if (data.empty()) {
WinHttpSendRequest(this->request, WINHTTP_NO_ADDITIONAL_HEADERS, 0, WINHTTP_NO_REQUEST_DATA, 0, 0, reinterpret_cast<DWORD_PTR>(this));
} else {
WinHttpSendRequest(this->request, L"Content-Type: application/x-www-form-urlencoded\r\n", -1, const_cast<char *>(data.c_str()), static_cast<DWORD>(data.size()), static_cast<DWORD>(data.size()), reinterpret_cast<DWORD_PTR>(this));
/* When the payload starts with a '{', it is a JSON payload. */
LPCWSTR content_type = StrStartsWith(data, "{") ? L"Content-Type: application/json\r\n" : L"Content-Type: application/x-www-form-urlencoded\r\n";
WinHttpSendRequest(this->request, content_type, -1, const_cast<char *>(data.c_str()), static_cast<DWORD>(data.size()), static_cast<DWORD>(data.size()), reinterpret_cast<DWORD_PTR>(this));
}
}

View File

@@ -565,7 +565,7 @@ public:
* @param status The reason the connection got closed.
*/
virtual NetworkRecvStatus CloseConnection(NetworkRecvStatus status) = 0;
virtual ~NetworkGameSocketHandler() {}
virtual ~NetworkGameSocketHandler() = default;
/**
* Sets the client info for this socket handler.

View File

@@ -114,7 +114,7 @@ public:
/* take care of listener port */
for (auto &s : sockets) {
FD_SET(s.second, &read_fd);
FD_SET(s.first, &read_fd);
}
tv.tv_sec = tv.tv_usec = 0; // don't block at all.
@@ -122,7 +122,7 @@ public:
/* accept clients.. */
for (auto &s : sockets) {
if (FD_ISSET(s.second, &read_fd)) AcceptClient(s.second);
if (FD_ISSET(s.first, &read_fd)) AcceptClient(s.first);
}
/* read stuff from clients */
@@ -164,7 +164,7 @@ public:
static void CloseListeners()
{
for (auto &s : sockets) {
closesocket(s.second);
closesocket(s.first);
}
sockets.clear();
DEBUG(net, 5, "[%s] Closed listeners", Tsocket::GetName());

View File

@@ -61,7 +61,7 @@ bool NetworkUDPSocketHandler::Listen()
void NetworkUDPSocketHandler::CloseSocket()
{
for (auto &s : this->sockets) {
closesocket(s.second);
closesocket(s.first);
}
this->sockets.clear();
}
@@ -113,20 +113,20 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a
NetworkAddress send(*recv);
/* Not the same type */
if (!send.IsFamily(s.first.GetAddress()->ss_family)) continue;
if (!send.IsFamily(s.second.GetAddress()->ss_family)) continue;
p->PrepareToSend();
if (broadcast) {
/* Enable broadcast */
unsigned long val = 1;
if (setsockopt(s.second, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) {
if (setsockopt(s.first, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) {
DEBUG(net, 1, "Setting broadcast mode failed: %s", NetworkError::GetLast().AsString());
}
}
/* Send the buffer */
ssize_t res = p->TransferOut<int>(sendto, s.second, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength());
ssize_t res = p->TransferOut<int>(sendto, s.first, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength());
DEBUG(net, 7, "sendto(%s)", NetworkAddressDumper().GetAddressAsString(&send));
/* Check for any errors, but ignore it otherwise */
@@ -151,8 +151,8 @@ void NetworkUDPSocketHandler::ReceivePackets()
socklen_t client_len = sizeof(client_addr);
/* Try to receive anything */
SetNonBlocking(s.second); // Some OSes seem to lose the non-blocking status of the socket
ssize_t nbytes = p.TransferIn<int>(recvfrom, s.second, 0, (struct sockaddr *)&client_addr, &client_len);
SetNonBlocking(s.first); // Some OSes seem to lose the non-blocking status of the socket
ssize_t nbytes = p.TransferIn<int>(recvfrom, s.first, 0, (struct sockaddr *)&client_addr, &client_len);
/* Did we get the bytes for the base header of the packet? */
if (nbytes <= 0) break; // No data, i.e. no packet