Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
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@@ -61,7 +61,7 @@ bool NetworkUDPSocketHandler::Listen()
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void NetworkUDPSocketHandler::CloseSocket()
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{
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for (auto &s : this->sockets) {
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closesocket(s.second);
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closesocket(s.first);
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}
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this->sockets.clear();
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}
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@@ -113,20 +113,20 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a
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NetworkAddress send(*recv);
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/* Not the same type */
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if (!send.IsFamily(s.first.GetAddress()->ss_family)) continue;
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if (!send.IsFamily(s.second.GetAddress()->ss_family)) continue;
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p->PrepareToSend();
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if (broadcast) {
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/* Enable broadcast */
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unsigned long val = 1;
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if (setsockopt(s.second, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) {
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if (setsockopt(s.first, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) {
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DEBUG(net, 1, "Setting broadcast mode failed: %s", NetworkError::GetLast().AsString());
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}
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}
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/* Send the buffer */
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ssize_t res = p->TransferOut<int>(sendto, s.second, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength());
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ssize_t res = p->TransferOut<int>(sendto, s.first, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength());
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DEBUG(net, 7, "sendto(%s)", NetworkAddressDumper().GetAddressAsString(&send));
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/* Check for any errors, but ignore it otherwise */
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@@ -151,8 +151,8 @@ void NetworkUDPSocketHandler::ReceivePackets()
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socklen_t client_len = sizeof(client_addr);
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/* Try to receive anything */
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SetNonBlocking(s.second); // Some OSes seem to lose the non-blocking status of the socket
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ssize_t nbytes = p.TransferIn<int>(recvfrom, s.second, 0, (struct sockaddr *)&client_addr, &client_len);
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SetNonBlocking(s.first); // Some OSes seem to lose the non-blocking status of the socket
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ssize_t nbytes = p.TransferIn<int>(recvfrom, s.first, 0, (struct sockaddr *)&client_addr, &client_len);
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/* Did we get the bytes for the base header of the packet? */
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if (nbytes <= 0) break; // No data, i.e. no packet
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