Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-source.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	COMPILING.md
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/bridge_gui.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/core/CMakeLists.txt
#	src/core/smallmap_type.hpp
#	src/disaster_vehicle.h
#	src/effectvehicle_base.h
#	src/fontcache.cpp
#	src/game/game_core.cpp
#	src/game/game_gui.cpp
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/group_gui.cpp
#	src/linkgraph/linkgraph.h
#	src/misc.cpp
#	src/network/core/config.h
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_profiling.cpp
#	src/newgrf_profiling.h
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/openttd.h
#	src/order_gui.cpp
#	src/os/windows/font_win32.cpp
#	src/rail_gui.cpp
#	src/road.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_controller.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/script/script_config.cpp
#	src/script/script_config.hpp
#	src/script/script_instance.cpp
#	src/script/script_scanner.cpp
#	src/script/squirrel.cpp
#	src/script/squirrel_helper.hpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/table/settings/network_private_settings.ini
#	src/timetable_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-07-01 01:08:35 +01:00
246 changed files with 2023 additions and 1211 deletions

View File

@@ -102,6 +102,8 @@ static_assert((int)NETWORK_COMPANY_NAME_LENGTH == MAX_LENGTH_COMPANY_NAME_CHARS
/** The amount of clients connected */
byte _network_clients_connected = 0;
extern std::string GenerateUid(std::string_view subject);
/**
* Return whether there is any client connected or trying to connect at all.
* @return whether we have any client activity
@@ -1298,24 +1300,7 @@ void NetworkGameLoop()
static void NetworkGenerateServerId()
{
Md5 checksum;
uint8 digest[16];
char hex_output[16 * 2 + 1];
char coding_string[NETWORK_NAME_LENGTH];
int di;
seprintf(coding_string, lastof(coding_string), "%d%s", (uint)Random(), "OpenTTD Server ID");
/* Generate the MD5 hash */
checksum.Append((const uint8*)coding_string, strlen(coding_string));
checksum.Finish(digest);
for (di = 0; di < 16; ++di) {
seprintf(hex_output + di * 2, lastof(hex_output), "%02x", digest[di]);
}
/* _settings_client.network.network_id is our id */
_settings_client.network.network_id = hex_output;
_settings_client.network.network_id = GenerateUid("OpenTTD Server ID");
}
std::string BytesToHexString(const byte *data, uint length)