Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
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@@ -102,6 +102,8 @@ static_assert((int)NETWORK_COMPANY_NAME_LENGTH == MAX_LENGTH_COMPANY_NAME_CHARS
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/** The amount of clients connected */
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byte _network_clients_connected = 0;
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extern std::string GenerateUid(std::string_view subject);
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/**
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* Return whether there is any client connected or trying to connect at all.
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* @return whether we have any client activity
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@@ -1298,24 +1300,7 @@ void NetworkGameLoop()
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static void NetworkGenerateServerId()
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{
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Md5 checksum;
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uint8 digest[16];
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char hex_output[16 * 2 + 1];
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char coding_string[NETWORK_NAME_LENGTH];
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int di;
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seprintf(coding_string, lastof(coding_string), "%d%s", (uint)Random(), "OpenTTD Server ID");
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/* Generate the MD5 hash */
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checksum.Append((const uint8*)coding_string, strlen(coding_string));
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checksum.Finish(digest);
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for (di = 0; di < 16; ++di) {
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seprintf(hex_output + di * 2, lastof(hex_output), "%02x", digest[di]);
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}
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/* _settings_client.network.network_id is our id */
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_settings_client.network.network_id = hex_output;
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_settings_client.network.network_id = GenerateUid("OpenTTD Server ID");
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}
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std::string BytesToHexString(const byte *data, uint length)
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