Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
This commit is contained in:
@@ -132,7 +132,7 @@ struct NIExtraInfoOutput {
|
||||
class NIHelper {
|
||||
public:
|
||||
/** Silence a warning. */
|
||||
virtual ~NIHelper() {}
|
||||
virtual ~NIHelper() = default;
|
||||
|
||||
/**
|
||||
* Is the item with the given index inspectable?
|
||||
@@ -1266,7 +1266,7 @@ struct SpriteAlignerWindow : Window {
|
||||
|
||||
SpriteID current_sprite; ///< The currently shown sprite.
|
||||
Scrollbar *vscroll;
|
||||
SmallMap<SpriteID, XyOffs> offs_start_map; ///< Mapping of starting offsets for the sprites which have been aligned in the sprite aligner window.
|
||||
std::map<SpriteID, XyOffs> offs_start_map; ///< Mapping of starting offsets for the sprites which have been aligned in the sprite aligner window.
|
||||
|
||||
static bool centre;
|
||||
static bool crosshair;
|
||||
@@ -1302,7 +1302,7 @@ struct SpriteAlignerWindow : Window {
|
||||
/* Relative offset is new absolute offset - starting absolute offset.
|
||||
* Show 0, 0 as the relative offsets if entry is not in the map (meaning they have not been changed yet).
|
||||
*/
|
||||
const auto key_offs_pair = this->offs_start_map.Find(this->current_sprite);
|
||||
const auto key_offs_pair = this->offs_start_map.find(this->current_sprite);
|
||||
if (key_offs_pair != this->offs_start_map.end()) {
|
||||
SetDParam(0, spr->x_offs - key_offs_pair->second.first);
|
||||
SetDParam(1, spr->y_offs - key_offs_pair->second.second);
|
||||
@@ -1411,12 +1411,9 @@ struct SpriteAlignerWindow : Window {
|
||||
break;
|
||||
|
||||
case WID_SA_LIST: {
|
||||
const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget);
|
||||
int step_size = nwid->resize_y;
|
||||
|
||||
uint i = this->vscroll->GetPosition() + (pt.y - nwid->pos_y) / step_size;
|
||||
if (i < _newgrf_debug_sprite_picker.sprites.size()) {
|
||||
SpriteID spr = _newgrf_debug_sprite_picker.sprites[i];
|
||||
auto it = this->vscroll->GetScrolledItemFromWidget(_newgrf_debug_sprite_picker.sprites, pt.y, this, widget);
|
||||
if (it != _newgrf_debug_sprite_picker.sprites.end()) {
|
||||
SpriteID spr = *it;
|
||||
if (GetSpriteType(spr) == SpriteType::Normal) this->current_sprite = spr;
|
||||
}
|
||||
this->SetDirty();
|
||||
@@ -1443,8 +1440,8 @@ struct SpriteAlignerWindow : Window {
|
||||
Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, SpriteType::Normal));
|
||||
|
||||
/* Remember the original offsets of the current sprite, if not already in mapping. */
|
||||
if (!(this->offs_start_map.Contains(this->current_sprite))) {
|
||||
this->offs_start_map.Insert(this->current_sprite, XyOffs(spr->x_offs, spr->y_offs));
|
||||
if (this->offs_start_map.count(this->current_sprite) == 0) {
|
||||
this->offs_start_map[this->current_sprite] = XyOffs(spr->x_offs, spr->y_offs);
|
||||
}
|
||||
switch (widget) {
|
||||
/* Move eight units at a time if ctrl is pressed. */
|
||||
@@ -1461,7 +1458,7 @@ struct SpriteAlignerWindow : Window {
|
||||
|
||||
case WID_SA_RESET_REL:
|
||||
/* Reset the starting offsets for the current sprite. */
|
||||
this->offs_start_map.Erase(this->current_sprite);
|
||||
this->offs_start_map.erase(this->current_sprite);
|
||||
this->SetDirty();
|
||||
break;
|
||||
|
||||
|
Reference in New Issue
Block a user