Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
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@@ -73,7 +73,7 @@ protected:
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virtual const SpriteGroup *Resolve(ResolverObject &object) const { return this; };
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public:
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virtual ~SpriteGroup() {}
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virtual ~SpriteGroup() = default;
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uint32 nfo_line;
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SpriteGroupType type;
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@@ -640,7 +640,7 @@ struct ScopeResolver {
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ResolverObject &ro; ///< Surrounding resolver object.
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ScopeResolver(ResolverObject &ro) : ro(ro) {}
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virtual ~ScopeResolver() {}
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virtual ~ScopeResolver() = default;
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virtual uint32 GetRandomBits() const;
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virtual uint32 GetTriggers() const;
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@@ -669,7 +669,7 @@ struct ResolverObject {
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this->ResetState();
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}
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virtual ~ResolverObject() {}
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virtual ~ResolverObject() = default;
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ScopeResolver default_scope; ///< Default implementation of the grf scope.
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