Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
This commit is contained in:
10
src/road.cpp
10
src/road.cpp
@@ -146,7 +146,15 @@ bool HasRoadTypeAvail(const CompanyID company, RoadType roadtype)
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const RoadTypeInfo *rti = GetRoadTypeInfo(roadtype);
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if (rti->label == 0) return false;
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bool available = (rti->flags & ROTFB_HIDDEN) == 0;
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/* Not yet introduced at this date. */
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if (IsInsideMM(rti->introduction_date, 0, MAX_DAY) && rti->introduction_date > _date) return false;
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/*
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* Do not allow building hidden road types, except when a town may build it.
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* The GS under deity mode, as well as anybody in the editor builds roads that are
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* owned by towns. So if a town may build it, it should be buildable by them too.
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*/
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bool available = (rti->flags & ROTFB_HIDDEN) == 0 || (rti->flags & ROTFB_TOWN_BUILD) != 0;
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if (!available && (company == OWNER_TOWN || _game_mode == GM_EDITOR || _generating_world)) {
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if (roadtype == GetTownRoadType()) return true;
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}
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