Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-source.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	COMPILING.md
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/bridge_gui.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/core/CMakeLists.txt
#	src/core/smallmap_type.hpp
#	src/disaster_vehicle.h
#	src/effectvehicle_base.h
#	src/fontcache.cpp
#	src/game/game_core.cpp
#	src/game/game_gui.cpp
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/group_gui.cpp
#	src/linkgraph/linkgraph.h
#	src/misc.cpp
#	src/network/core/config.h
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_profiling.cpp
#	src/newgrf_profiling.h
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/openttd.h
#	src/order_gui.cpp
#	src/os/windows/font_win32.cpp
#	src/rail_gui.cpp
#	src/road.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_controller.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/script/script_config.cpp
#	src/script/script_config.hpp
#	src/script/script_instance.cpp
#	src/script/script_scanner.cpp
#	src/script/squirrel.cpp
#	src/script/squirrel_helper.hpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/table/settings/network_private_settings.ini
#	src/timetable_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-07-01 01:08:35 +01:00
246 changed files with 2023 additions and 1211 deletions

View File

@@ -41,14 +41,14 @@ enum RoadTypeFlags {
ROTF_NO_LEVEL_CROSSING, ///< Bit number for disabling level crossing
ROTF_NO_HOUSES, ///< Bit number for setting this roadtype as not house friendly
ROTF_HIDDEN, ///< Bit number for hidden from construction.
ROTF_TOWN_BUILD, ///< Bit number for allowing towns to build this roadtype. Does not override ROTF_HIDDEN.
ROTF_TOWN_BUILD, ///< Bit number for allowing towns to build this roadtype.
ROTFB_NONE = 0, ///< All flags cleared.
ROTFB_CATENARY = 1 << ROTF_CATENARY, ///< Value for drawing a catenary.
ROTFB_NO_LEVEL_CROSSING = 1 << ROTF_NO_LEVEL_CROSSING, ///< Value for disabling a level crossing.
ROTFB_NO_HOUSES = 1 << ROTF_NO_HOUSES, ///< Value for for setting this roadtype as not house friendly.
ROTFB_HIDDEN = 1 << ROTF_HIDDEN, ///< Value for hidden from construction.
ROTFB_TOWN_BUILD = 1 << ROTF_TOWN_BUILD, ///< Value for allowing towns to build this roadtype. Does not override ROTFB_HIDDEN.
ROTFB_TOWN_BUILD = 1 << ROTF_TOWN_BUILD, ///< Value for allowing towns to build this roadtype.
};
DECLARE_ENUM_AS_BIT_SET(RoadTypeFlags)