Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-source.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	COMPILING.md
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/bridge_gui.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/core/CMakeLists.txt
#	src/core/smallmap_type.hpp
#	src/disaster_vehicle.h
#	src/effectvehicle_base.h
#	src/fontcache.cpp
#	src/game/game_core.cpp
#	src/game/game_gui.cpp
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/group_gui.cpp
#	src/linkgraph/linkgraph.h
#	src/misc.cpp
#	src/network/core/config.h
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_profiling.cpp
#	src/newgrf_profiling.h
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/openttd.h
#	src/order_gui.cpp
#	src/os/windows/font_win32.cpp
#	src/rail_gui.cpp
#	src/road.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_controller.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/script/script_config.cpp
#	src/script/script_config.hpp
#	src/script/script_instance.cpp
#	src/script/script_scanner.cpp
#	src/script/squirrel.cpp
#	src/script/squirrel_helper.hpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/table/settings/network_private_settings.ini
#	src/timetable_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-07-01 01:08:35 +01:00
246 changed files with 2023 additions and 1211 deletions

View File

@@ -320,8 +320,8 @@ struct PLYRChunkHandler : ChunkHandler {
int index;
while ((index = SlIterateArray()) != -1) {
CompanyProperties *cprops = new CompanyProperties();
SlObject(cprops, slt);
std::unique_ptr<CompanyProperties> cprops = std::make_unique<CompanyProperties>();
SlObject(cprops.get(), slt);
/* We do not load old custom names */
if (IsSavegameVersionBefore(SLV_84)) {
@@ -341,7 +341,9 @@ struct PLYRChunkHandler : ChunkHandler {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
if (!_load_check_data.companies.Insert(index, cprops)) delete cprops;
if (_load_check_data.companies.count(index) == 0) {
_load_check_data.companies[index] = std::move(cprops);
}
}
}