Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
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@@ -64,13 +64,20 @@ enum IndustryDensity {
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ID_END, ///< Number of industry density settings.
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};
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/** Possible values for "userelayservice" setting. */
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/** Possible values for "use_relay_service" setting. */
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enum UseRelayService {
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URS_NEVER = 0,
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URS_ASK,
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URS_ALLOW,
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};
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/** Possible values for "participate_survey" setting. */
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enum ParticipateSurvey {
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PS_ASK = 0,
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PS_NO,
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PS_YES,
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};
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/** Settings related to the difficulty of the game */
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struct DifficultySettings {
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byte competitor_start_time; ///< Unused value, used to load old savegames.
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@@ -395,8 +402,9 @@ struct NetworkSettings {
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uint8 min_active_clients; ///< minimum amount of active clients to unpause the game
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bool reload_cfg; ///< reload the config file before restarting
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std::string last_joined; ///< Last joined server
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bool no_http_content_downloads; ///< do not do content downloads over HTTP
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bool no_http_content_downloads; ///< do not do content downloads over HTTP
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UseRelayService use_relay_service; ///< Use relay service?
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ParticipateSurvey participate_survey; ///< Participate in the automated survey
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};
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/** Settings related to the creation of games. */
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