Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
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@@ -4208,7 +4208,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
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}
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static bool _town_rating_test = false; ///< If \c true, town rating is in test-mode.
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static SmallMap<const Town *, int> _town_test_ratings; ///< Map of towns to modified ratings, while in town rating test-mode.
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static std::map<const Town *, int> _town_test_ratings; ///< Map of towns to modified ratings, while in town rating test-mode.
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/**
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* Switch the town rating to test-mode, to allow commands to be tested without affecting current ratings.
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@@ -4238,8 +4238,8 @@ void SetTownRatingTestMode(bool mode)
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static int GetRating(const Town *t)
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{
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if (_town_rating_test) {
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SmallMap<const Town *, int>::iterator it = _town_test_ratings.Find(t);
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if (it != _town_test_ratings.End()) {
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auto it = _town_test_ratings.find(t);
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if (it != _town_test_ratings.end()) {
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return it->second;
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}
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}
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