Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
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@@ -29,7 +29,7 @@ enum AIConfigWidgets {
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WID_AIC_CONFIGURE, ///< Change AI settings button.
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WID_AIC_CLOSE, ///< Close window button.
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WID_AIC_TEXTFILE, ///< Open AI readme, changelog (+1) or license (+2).
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WID_AIC_CONTENT_DOWNLOAD = WID_AIC_TEXTFILE + TFT_END, ///< Download content button.
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WID_AIC_CONTENT_DOWNLOAD = WID_AIC_TEXTFILE + TFT_CONTENT_END, ///< Download content button.
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};
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#endif /* WIDGETS_AI_WIDGET_H */
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@@ -32,7 +32,7 @@ public:
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bool masked; ///< Masked and unselectable item
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DropDownListItem(int result, bool masked) : result(result), masked(masked) {}
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virtual ~DropDownListItem() {}
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virtual ~DropDownListItem() = default;
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virtual bool Selectable() const { return false; }
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virtual uint Height(uint width) const { return FONT_HEIGHT_NORMAL; }
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@@ -20,7 +20,7 @@ enum GSConfigWidgets {
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WID_GSC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs.
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WID_GSC_CHANGE, ///< Select another Game Script button.
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WID_GSC_TEXTFILE, ///< Open GS readme, changelog (+1) or license (+2).
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WID_GSC_CONTENT_DOWNLOAD = WID_GSC_TEXTFILE + TFT_END, ///< Download content button.
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WID_GSC_CONTENT_DOWNLOAD = WID_GSC_TEXTFILE + TFT_CONTENT_END, ///< Download content button.
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WID_GSC_ACCEPT, ///< Accept ("Close") button
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WID_GSC_RESET, ///< Reset button.
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};
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@@ -36,7 +36,7 @@ enum NetworkContentListWidgets {
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WID_NCL_DETAILS, ///< Panel with content details.
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WID_NCL_TEXTFILE, ///< Open readme, changelog (+1) or license (+2) of a file in the content window.
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WID_NCL_SELECT_ALL = WID_NCL_TEXTFILE + TFT_END, ///< 'Select all' button.
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WID_NCL_SELECT_ALL = WID_NCL_TEXTFILE + TFT_CONTENT_END, ///< 'Select all' button.
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WID_NCL_SELECT_UPDATE, ///< 'Select updates' button.
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WID_NCL_UNSELECT, ///< 'Unselect all' button.
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WID_NCL_OPEN_URL, ///< 'Open url' button.
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@@ -119,4 +119,14 @@ enum NetworkAskRelayWidgets {
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WID_NAR_YES_ALWAYS, ///< "Yes, always" button.
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};
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/** Widgets of the #NetworkAskSurveyWindow class. */
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enum NetworkAskSurveyWidgets {
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WID_NAS_CAPTION, ///< Caption of the window.
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WID_NAS_TEXT, ///< Text in the window.
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WID_NAS_PREVIEW, ///< "Preview" button.
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WID_NAS_LINK, ///< "Details & Privacy" button.
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WID_NAS_NO, ///< "No" button.
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WID_NAS_YES, ///< "Yes" button.
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};
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#endif /* WIDGETS_NETWORK_WIDGET_H */
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@@ -47,7 +47,7 @@ enum NewGRFStateWidgets {
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WID_NS_NEWGRF_INFO, ///< Panel for Info on selected NewGRF.
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WID_NS_OPEN_URL, ///< Open URL of NewGRF.
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WID_NS_NEWGRF_TEXTFILE, ///< Open NewGRF readme, changelog (+1) or license (+2).
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WID_NS_SET_PARAMETERS = WID_NS_NEWGRF_TEXTFILE + TFT_END, ///< Open Parameters Window for selected NewGRF for editing parameters.
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WID_NS_SET_PARAMETERS = WID_NS_NEWGRF_TEXTFILE + TFT_CONTENT_END, ///< Open Parameters Window for selected NewGRF for editing parameters.
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WID_NS_VIEW_PARAMETERS, ///< Open Parameters Window for selected NewGRF for viewing parameters.
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WID_NS_TOGGLE_PALETTE, ///< Toggle Palette of selected, active NewGRF.
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WID_NS_APPLY_CHANGES, ///< Apply changes to NewGRF config.
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@@ -29,23 +29,27 @@ enum GameOptionsWidgets {
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WID_GO_BASE_GRF_DROPDOWN, ///< Use to select a base GRF.
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WID_GO_BASE_GRF_STATUS, ///< Info about missing files etc.
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WID_GO_BASE_GRF_TEXTFILE, ///< Open base GRF readme, changelog (+1) or license (+2).
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WID_GO_BASE_GRF_DESCRIPTION = WID_GO_BASE_GRF_TEXTFILE + TFT_END, ///< Description of selected base GRF.
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WID_GO_BASE_GRF_DESCRIPTION = WID_GO_BASE_GRF_TEXTFILE + TFT_CONTENT_END, ///< Description of selected base GRF.
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WID_GO_BASE_SFX_DROPDOWN, ///< Use to select a base SFX.
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WID_GO_TEXT_SFX_VOLUME, ///< Sound effects volume label.
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WID_GO_BASE_SFX_VOLUME, ///< Change sound effects volume.
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WID_GO_BASE_SFX_TEXTFILE, ///< Open base SFX readme, changelog (+1) or license (+2).
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WID_GO_BASE_SFX_DESCRIPTION = WID_GO_BASE_SFX_TEXTFILE + TFT_END, ///< Description of selected base SFX.
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WID_GO_BASE_SFX_DESCRIPTION = WID_GO_BASE_SFX_TEXTFILE + TFT_CONTENT_END, ///< Description of selected base SFX.
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WID_GO_BASE_MUSIC_DROPDOWN, ///< Use to select a base music set.
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WID_GO_TEXT_MUSIC_VOLUME, ///< Music volume label.
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WID_GO_BASE_MUSIC_VOLUME, ///< Change music volume.
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WID_GO_BASE_MUSIC_JUKEBOX, ///< Open the jukebox.
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WID_GO_BASE_MUSIC_STATUS, ///< Info about corrupted files etc.
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WID_GO_BASE_MUSIC_TEXTFILE, ///< Open base music readme, changelog (+1) or license (+2).
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WID_GO_BASE_MUSIC_DESCRIPTION = WID_GO_BASE_MUSIC_TEXTFILE + TFT_END, ///< Description of selected base music set.
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WID_GO_BASE_MUSIC_DESCRIPTION = WID_GO_BASE_MUSIC_TEXTFILE + TFT_CONTENT_END, ///< Description of selected base music set.
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WID_GO_VIDEO_ACCEL_BUTTON, ///< Toggle for video acceleration.
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WID_GO_VIDEO_VSYNC_BUTTON, ///< Toggle for video vsync.
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WID_GO_REFRESH_RATE_DROPDOWN, ///< Dropdown for all available refresh rates.
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WID_GO_VIDEO_DRIVER_INFO, ///< Label showing details about the current video driver.
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WID_GO_SURVEY_SEL, ///< Selection to hide survey if no JSON library is compiled in.
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WID_GO_SURVEY_PARTICIPATE_BUTTON, ///< Toggle for participating in the automated survey.
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WID_GO_SURVEY_LINK_BUTTON, ///< Button to open browser to go to the survey website.
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WID_GO_SURVEY_PREVIEW_BUTTON, ///< Button to open a preview window with the survey results
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};
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/** Widgets of the #GameSettingsWindow class. */
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