Codechange: use int32_t instead of uint16_t for scroll bar position/size/capacity

This commit is contained in:
Rubidium
2024-02-25 19:42:28 +01:00
committed by rubidium42
parent c01bf06ee1
commit d09b5aaeba
11 changed files with 57 additions and 53 deletions

View File

@@ -2560,8 +2560,8 @@ struct GameSettingsWindow : Window {
if (widget != WID_GS_OPTIONSPANEL) return;
uint btn = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GS_OPTIONSPANEL, WidgetDimensions::scaled.framerect.top);
if (btn == INT_MAX || (int)btn < this->warn_lines) return;
int32_t btn = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GS_OPTIONSPANEL, WidgetDimensions::scaled.framerect.top);
if (btn == INT32_MAX || btn < this->warn_lines) return;
btn -= this->warn_lines;
uint cur_row = 0;