(svn r14047) -Codechange: move chatmessage handling to the network directory as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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11
src/gfx.cpp
11
src/gfx.cpp
@@ -20,6 +20,7 @@
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#include "core/alloc_func.hpp"
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#include "core/sort_func.hpp"
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#include "landscape_type.h"
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#include "network/network_func.h"
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#include "table/palettes.h"
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#include "table/sprites.h"
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@@ -81,7 +82,10 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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if (xo == 0 && yo == 0) return;
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if (_cursor.visible) UndrawMouseCursor();
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UndrawChatMessage();
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#ifdef ENABLE_NETWORK
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NetworkUndrawChatMessage();
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#endif /* ENABLE_NETWORK */
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blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
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/* This part of the screen is now dirty. */
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@@ -1252,7 +1256,10 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
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UndrawMouseCursor();
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}
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}
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UndrawChatMessage();
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#ifdef ENABLE_NETWORK
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NetworkUndrawChatMessage();
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#endif /* ENABLE_NETWORK */
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DrawOverlappedWindowForAll(left, top, right, bottom);
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