(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.
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@@ -11,8 +11,8 @@
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#include "../console_type.h"
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extern NetworkServerGameInfo _network_game_info;
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extern NetworkCompanyInfo _network_company_info[MAX_COMPANIES];
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extern NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
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extern NetworkCompanyState _network_company_states[MAX_COMPANIES];
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extern ClientID _network_own_client_id;
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extern ClientID _redirect_console_to_client;
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@@ -34,7 +34,7 @@ void NetworkUDPGameLoop();
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void NetworkUDPCloseAll();
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void ParseConnectionString(const char **company, const char **port, char *connection_string);
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void NetworkStartDebugLog(const char *hostname, uint16 port);
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void NetworkPopulateCompanyInfo();
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void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
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void NetworkUpdateClientInfo(ClientID client_id);
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bool NetworkClientConnectGame(const char *host, uint16 port);
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