(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.
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@@ -18,6 +18,21 @@ void ShowNetworkGameWindow();
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void ShowClientList();
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void ShowNetworkCompanyPasswordWindow(Window *parent);
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/** Company information stored at the client side */
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struct NetworkCompanyInfo : NetworkCompanyStats {
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char company_name[NETWORK_COMPANY_NAME_LENGTH]; ///< Company name
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Year inaugurated_year; ///< What year the company started in
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Money company_value; ///< The company value
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Money money; ///< The amount of money the company has
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Money income; ///< How much did the company earned last year
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uint16 performance; ///< What was his performance last month?
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bool use_password; ///< Is there a password
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char clients[NETWORK_CLIENTS_LENGTH]; ///< The clients that control this company (Name1, name2, ..)
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};
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NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);
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#else /* ENABLE_NETWORK */
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/* Network function stubs when networking is disabled */
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