(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.

This commit is contained in:
rubidium
2008-12-22 18:40:57 +00:00
parent c393913563
commit d146b48063
13 changed files with 212 additions and 195 deletions

View File

@@ -18,6 +18,21 @@ void ShowNetworkGameWindow();
void ShowClientList();
void ShowNetworkCompanyPasswordWindow(Window *parent);
/** Company information stored at the client side */
struct NetworkCompanyInfo : NetworkCompanyStats {
char company_name[NETWORK_COMPANY_NAME_LENGTH]; ///< Company name
Year inaugurated_year; ///< What year the company started in
Money company_value; ///< The company value
Money money; ///< The amount of money the company has
Money income; ///< How much did the company earned last year
uint16 performance; ///< What was his performance last month?
bool use_password; ///< Is there a password
char clients[NETWORK_CLIENTS_LENGTH]; ///< The clients that control this company (Name1, name2, ..)
};
NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */