Add: support for emscripten (play-OpenTTD-in-the-browser)

Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.

Co-authored-by: milek7 <me@milek7.pl>
This commit is contained in:
Patric Stout
2020-12-05 21:57:47 +01:00
committed by Patric Stout
parent 2da07f7615
commit d15dc9f40f
25 changed files with 844 additions and 12 deletions

View File

@@ -23,6 +23,10 @@
#include <zlib.h>
#endif
#ifdef __EMSCRIPTEN__
# include <emscripten.h>
#endif
#include "../safeguards.h"
extern bool HasScenario(const ContentInfo *ci, bool md5sum);
@@ -289,6 +293,13 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin
{
bytes = 0;
#ifdef __EMSCRIPTEN__
/* Emscripten is loaded via an HTTPS connection. As such, it is very
* difficult to make HTTP connections. So always use the TCP method of
* downloading content. */
fallback = true;
#endif
ContentIDList content;
for (const ContentInfo *ci : this->infos) {
if (!ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) continue;
@@ -535,6 +546,10 @@ void ClientNetworkContentSocketHandler::AfterDownload()
unlink(GetFullFilename(this->curInfo, false));
}
#ifdef __EMSCRIPTEN__
EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
#endif
this->OnDownloadComplete(this->curInfo->id);
} else {
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_EXTRACT, INVALID_STRING_ID, WL_ERROR);