Add: support for emscripten (play-OpenTTD-in-the-browser)
Emscripten compiles to WASM, which can be loaded via HTML / JavaScript. This allows you to play OpenTTD inside a browser. Co-authored-by: milek7 <me@milek7.pl>
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committed by
Patric Stout

parent
2da07f7615
commit
d15dc9f40f
@@ -23,6 +23,10 @@
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#include <zlib.h>
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#endif
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#ifdef __EMSCRIPTEN__
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# include <emscripten.h>
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#endif
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#include "../safeguards.h"
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extern bool HasScenario(const ContentInfo *ci, bool md5sum);
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@@ -289,6 +293,13 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin
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{
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bytes = 0;
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#ifdef __EMSCRIPTEN__
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/* Emscripten is loaded via an HTTPS connection. As such, it is very
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* difficult to make HTTP connections. So always use the TCP method of
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* downloading content. */
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fallback = true;
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#endif
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ContentIDList content;
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for (const ContentInfo *ci : this->infos) {
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if (!ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) continue;
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@@ -535,6 +546,10 @@ void ClientNetworkContentSocketHandler::AfterDownload()
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unlink(GetFullFilename(this->curInfo, false));
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}
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#ifdef __EMSCRIPTEN__
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EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
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#endif
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this->OnDownloadComplete(this->curInfo->id);
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} else {
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ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_EXTRACT, INVALID_STRING_ID, WL_ERROR);
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