TBTR: Remove lots of unused/dead code.
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@@ -19,31 +19,14 @@
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Train* VirtualTrainFromTemplateVehicle(TemplateVehicle* tv, StringID &err);
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void DrawTemplateVehicle(const TemplateVehicle*, int, int, int, VehicleID, int, VehicleID);
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void BuildTemplateGuiList(GUITemplateList*, Scrollbar*, Owner, RailType);
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Money CalculateOverallTemplateCost(const TemplateVehicle*);
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void DrawTemplateTrain(const TemplateVehicle*, int, int, int);
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SpriteID GetSpriteID(EngineID, bool);
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void DrawTemplate(const TemplateVehicle*, int, int, int);
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int GetTemplateDisplayImageWidth(EngineID);
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TemplateVehicle *CreateNewTemplateVehicle(EngineID);
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void setupVirtTrain(const TemplateVehicle*, Train*);
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TemplateVehicle* TemplateVehicleFromVirtualTrain(Train *virt);
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inline TemplateVehicle* Last(TemplateVehicle*);
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TemplateVehicle *DeleteTemplateVehicle(TemplateVehicle*);
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Train* DeleteVirtualTrainPart(Train*, Train*);
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Train* DeleteVirtualTrain(Train*, Train *);
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CommandCost CmdTemplateReplaceVehicle(Train*, bool, DoCommandFlag);
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@@ -63,14 +46,11 @@ Train* DepotContainsEngine(TileIndex, EngineID, Train*);
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int NumTrainsNeedTemplateReplacement(GroupID, TemplateVehicle*);
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CommandCost CalculateTemplateReplacementCost(Train*);
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CommandCost TestBuyAllTemplateVehiclesInChain(TemplateVehicle *tv, TileIndex tile);
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void CmdRefitTrainFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFlag);
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void BreakUpRemainders(Train *t);
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short CountEnginesInChain(Train*);
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bool TemplateVehicleContainsEngineOfRailtype(const TemplateVehicle*, RailType);
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void TransferCargoForTrain(Train*, Train*);
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