(svn r24481) -Feature [FS#5127]: Make the pathfinder decide whether ships shall leave depots towards north or south.
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@@ -98,6 +98,42 @@ public:
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}
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return next_trackdir;
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}
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/**
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* Check whether a ship should reverse to reach its destination.
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* Called when leaving depot.
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* @param v Ship
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* @param tile Current position
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* @param td1 Forward direction
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* @param td2 Reverse direction
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* @return true if the reverse direction is better
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*/
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static bool CheckShipReverse(const Ship *v, TileIndex tile, Trackdir td1, Trackdir td2)
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{
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/* get available trackdirs on the destination tile */
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TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_WATER, 0));
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/* create pathfinder instance */
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Tpf pf;
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/* set origin and destination nodes */
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pf.SetOrigin(tile, TrackdirToTrackdirBits(td1) | TrackdirToTrackdirBits(td2));
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pf.SetDestination(v->dest_tile, dest_trackdirs);
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/* find best path */
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if (!pf.FindPath(v)) return false;
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Node *pNode = pf.GetBestNode();
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if (pNode == NULL) return false;
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/* path was found
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* walk through the path back to the origin */
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while (pNode->m_parent != NULL) {
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pNode = pNode->m_parent;
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}
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Trackdir best_trackdir = pNode->GetTrackdir();
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assert(best_trackdir == td1 || best_trackdir == td2);
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return best_trackdir == td2;
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}
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};
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/** Cost Provider module of YAPF for ships */
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@@ -197,3 +233,24 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
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Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks, path_found);
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return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
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}
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bool YapfShipCheckReverse(const Ship *v)
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{
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Trackdir td = v->GetVehicleTrackdir();
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Trackdir td_rev = ReverseTrackdir(td);
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TileIndex tile = v->tile;
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typedef bool (*PfnCheckReverseShip)(const Ship*, TileIndex, Trackdir, Trackdir);
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PfnCheckReverseShip pfnCheckReverseShip = CYapfShip2::CheckShipReverse; // default: ExitDir, allow 90-deg
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/* check if non-default YAPF type needed */
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if (_settings_game.pf.forbid_90_deg) {
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pfnCheckReverseShip = &CYapfShip3::CheckShipReverse; // Trackdir, forbid 90-deg
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} else if (_settings_game.pf.yapf.disable_node_optimization) {
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pfnCheckReverseShip = &CYapfShip1::CheckShipReverse; // Trackdir, allow 90-deg
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}
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bool reverse = pfnCheckReverseShip(v, tile, td, td_rev);
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return reverse;
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}
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