(svn r24481) -Feature [FS#5127]: Make the pathfinder decide whether ships shall leave depots towards north or south.

This commit is contained in:
frosch
2012-08-18 11:37:47 +00:00
parent 0f0f027379
commit d17ec934f5
6 changed files with 117 additions and 7 deletions

View File

@@ -310,13 +310,34 @@ static bool CheckShipLeaveDepot(Ship *v)
TileIndex tile = v->tile;
Axis axis = GetShipDepotAxis(tile);
/* Check first (north) side */
if (DiagdirReachesTracks((DiagDirection)axis) & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
v->direction = ReverseDir(AxisToDirection(axis));
/* Check second (south) side */
} else if (DiagdirReachesTracks((DiagDirection)(axis + 2)) & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
v->direction = AxisToDirection(axis);
DiagDirection north_dir = ReverseDiagDir(AxisToDiagDir(axis));
TileIndex north_neighbour = TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis]));
DiagDirection south_dir = AxisToDiagDir(axis);
TileIndex south_neighbour = TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis]));
TrackBits north_tracks = DiagdirReachesTracks(north_dir) & GetTileShipTrackStatus(north_neighbour);
TrackBits south_tracks = DiagdirReachesTracks(south_dir) & GetTileShipTrackStatus(south_neighbour);
if (north_tracks && south_tracks) {
/* Ask pathfinder for best direction */
bool reverse = false;
bool path_found;
switch (_settings_game.pf.pathfinder_for_ships) {
case VPF_OPF: reverse = OPFShipChooseTrack(v, north_neighbour, north_dir, north_tracks, path_found) == INVALID_TRACK; break; // OPF always allows reversing
case VPF_NPF: reverse = NPFShipCheckReverse(v); break;
case VPF_YAPF: reverse = YapfShipCheckReverse(v); break;
default: NOT_REACHED();
}
if (reverse) north_tracks = TRACK_BIT_NONE;
}
if (north_tracks) {
/* Leave towards north */
v->direction = DiagDirToDir(north_dir);
} else if (south_tracks) {
/* Leave towards south */
v->direction = DiagDirToDir(south_dir);
} else {
/* Both ways blocked */
return false;
}