(svn r24790) -Remove: Classic difficulty profiles.
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@@ -111,7 +111,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
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} else {
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/* in single player _local company is always valid */
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const Company *c = Company::Get(_local_company);
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this->window_number = _settings_game.difficulty.diff_level;
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this->window_number = SP_CUSTOM;
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this->rank = SaveHighScoreValue(c);
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}
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@@ -177,7 +177,6 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
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Point pt = this->GetTopLeft640x480();
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SetDParam(0, ORIGINAL_END_YEAR);
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SetDParam(1, this->window_number + STR_DIFFICULTY_LEVEL_EASY);
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DrawStringMultiLine(pt.x + 70, pt.x + 570, pt.y, pt.y + 140, !_networking ? STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED : STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME, TC_FROMSTRING, SA_CENTER);
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/* Draw Highscore peepz */
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