(svn r24790) -Remove: Classic difficulty profiles.
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@@ -55,11 +55,6 @@ struct SelectGameWindow : public Window {
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this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
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}
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virtual void SetStringParameters(int widget) const
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{
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if (widget == WID_SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
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}
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virtual void OnInit()
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{
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bool missing = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
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@@ -79,18 +74,6 @@ struct SelectGameWindow : public Window {
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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switch (widget) {
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case WID_SGI_DIFFICULTIES: {
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Dimension textdim = {0, 0};
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for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
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SetDParam(0, i);
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textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
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}
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textdim.width += padding.width;
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textdim.height += padding.height;
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*size = maxdim(*size, textdim);
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break;
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}
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case WID_SGI_TRANSLATION: {
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SetDParam(0, _current_language->missing);
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int height = GetStringHeight(STR_INTRO_TRANSLATION, size->width);
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