Adds additional zone configuration for cities, renames existing zone configuration to towns.

This commit is contained in:
reldred
2021-04-10 15:15:16 +09:30
committed by Jonathan G Rennison
parent 272e583478
commit d1d27c0748
7 changed files with 153 additions and 36 deletions

View File

@@ -1980,7 +1980,14 @@ void UpdateTownRadius(Town *t)
{121, 81, 0, 49, 36}, // 88
};
if (_settings_game.economy.town_zone_calc_mode) {
if (_settings_game.economy.town_zone_calc_mode, t->larger_town) {
int mass = t->cache.num_houses / 8;
t->cache.squared_town_zone_radius[0] = mass * _settings_game.economy.city_zone_0_mult;
t->cache.squared_town_zone_radius[1] = mass * _settings_game.economy.city_zone_1_mult;
t->cache.squared_town_zone_radius[2] = mass * _settings_game.economy.city_zone_2_mult;
t->cache.squared_town_zone_radius[3] = mass * _settings_game.economy.city_zone_3_mult;
t->cache.squared_town_zone_radius[4] = mass * _settings_game.economy.city_zone_4_mult;
} else if (_settings_game.economy.town_zone_calc_mode) {
int mass = t->cache.num_houses / 8;
t->cache.squared_town_zone_radius[0] = mass * _settings_game.economy.town_zone_0_mult;
t->cache.squared_town_zone_radius[1] = mass * _settings_game.economy.town_zone_1_mult;