Adds additional zone configuration for cities, renames existing zone configuration to towns.
This commit is contained in:

committed by
Jonathan G Rennison

parent
272e583478
commit
d1d27c0748
@@ -1980,7 +1980,14 @@ void UpdateTownRadius(Town *t)
|
||||
{121, 81, 0, 49, 36}, // 88
|
||||
};
|
||||
|
||||
if (_settings_game.economy.town_zone_calc_mode) {
|
||||
if (_settings_game.economy.town_zone_calc_mode, t->larger_town) {
|
||||
int mass = t->cache.num_houses / 8;
|
||||
t->cache.squared_town_zone_radius[0] = mass * _settings_game.economy.city_zone_0_mult;
|
||||
t->cache.squared_town_zone_radius[1] = mass * _settings_game.economy.city_zone_1_mult;
|
||||
t->cache.squared_town_zone_radius[2] = mass * _settings_game.economy.city_zone_2_mult;
|
||||
t->cache.squared_town_zone_radius[3] = mass * _settings_game.economy.city_zone_3_mult;
|
||||
t->cache.squared_town_zone_radius[4] = mass * _settings_game.economy.city_zone_4_mult;
|
||||
} else if (_settings_game.economy.town_zone_calc_mode) {
|
||||
int mass = t->cache.num_houses / 8;
|
||||
t->cache.squared_town_zone_radius[0] = mass * _settings_game.economy.town_zone_0_mult;
|
||||
t->cache.squared_town_zone_radius[1] = mass * _settings_game.economy.town_zone_1_mult;
|
||||
|
Reference in New Issue
Block a user