(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking)
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@@ -302,7 +302,7 @@ static int DedicatedVideoMainLoop(void)
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#endif
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if (cur_ticks >= next_tick) {
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next_tick += 30;
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// next_tick += 30;
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GameLoop();
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_screen.dst_ptr = _dedicated_video_mem;
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