Add support for loading trunk savegames versions 293 - 299 (12.0)
Use modified upstream saveload implementation for these versions Re-arrange headers to support multiple saveload implementations
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@@ -15,7 +15,7 @@
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#include "tile_type.h"
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#include "vehicle_type.h"
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#include "base_consist.h"
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#include "saveload/saveload.h"
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#include "saveload/saveload_common.h"
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/** Unique identifier for an order backup. */
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typedef uint8 OrderBackupID;
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@@ -29,6 +29,11 @@ extern OrderBackupPool _order_backup_pool;
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/** Flag to pass to the vehicle construction command when an order should be preserved. */
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static const uint32 MAKE_ORDER_BACKUP_FLAG = 1U << 31;
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namespace upstream_sl {
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SaveLoadTable GetOrderBackupDescription();
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struct BKORChunkHandler;
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}
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/**
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* Data for backing up an order of a vehicle so it can be
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* restored after a vehicle is rebuilt in the same depot.
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@@ -36,7 +41,9 @@ static const uint32 MAKE_ORDER_BACKUP_FLAG = 1U << 31;
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struct OrderBackup : OrderBackupPool::PoolItem<&_order_backup_pool>, BaseConsist {
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private:
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friend SaveLoadTable GetOrderBackupDescription(); ///< Saving and loading of order backups.
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friend upstream_sl::SaveLoadTable upstream_sl::GetOrderBackupDescription(); ///< Saving and loading of order backups.
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friend void Load_BKOR(); ///< Creating empty orders upon savegame loading.
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friend upstream_sl::BKORChunkHandler;
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uint32 user; ///< The user that requested the backup.
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TileIndex tile; ///< Tile of the depot where the order was changed.
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GroupID group; ///< The group the vehicle was part of.
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