Add support for loading trunk savegames versions 293 - 299 (12.0)
Use modified upstream saveload implementation for these versions Re-arrange headers to support multiple saveload implementations
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@@ -19,7 +19,7 @@
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#include "vehicle_type.h"
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#include "date_type.h"
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#include "schdispatch.h"
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#include "saveload/saveload.h"
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#include "saveload/saveload_common.h"
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#include <memory>
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#include <vector>
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@@ -56,6 +56,13 @@ struct OrderExtraInfo {
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uint8 xflags = 0; ///< Extra flags
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};
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namespace upstream_sl {
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SaveLoadTable GetOrderDescription();
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SaveLoadTable GetOrderListDescription();
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class SlVehicleCommon;
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class SlVehicleDisaster;
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}
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/* If you change this, keep in mind that it is saved on 3 places:
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* - Load_ORDR, all the global orders
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* - Vehicle -> current_order
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@@ -66,6 +73,9 @@ private:
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friend SaveLoadTable GetVehicleDescription(VehicleType vt); ///< Saving and loading the current order of vehicles.
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friend void Load_VEHS(); ///< Loading of ancient vehicles.
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friend SaveLoadTable GetOrderDescription(); ///< Saving and loading of orders.
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friend upstream_sl::SaveLoadTable upstream_sl::GetOrderDescription(); ///< Saving and loading of orders.
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friend upstream_sl::SlVehicleCommon;
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friend upstream_sl::SlVehicleDisaster;
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friend void Load_ORDX(); ///< Saving and loading of orders.
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friend void Save_ORDX(); ///< Saving and loading of orders.
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friend void Load_VEOX(); ///< Saving and loading of orders.
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@@ -588,6 +598,7 @@ struct OrderList : OrderListPool::PoolItem<&_orderlist_pool> {
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private:
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friend void AfterLoadVehicles(bool part_of_load); ///< For instantiating the shared vehicle chain
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friend SaveLoadTable GetOrderListDescription(); ///< Saving and loading of order lists.
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friend upstream_sl::SaveLoadTable upstream_sl::GetOrderListDescription(); ///< Saving and loading of order lists.
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friend void Ptrs_ORDL(); ///< Saving and loading of order lists.
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StationID GetBestLoadableNext(const Vehicle *v, const Order *o1, const Order *o2) const;
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