Add support for loading trunk savegames versions 293 - 299 (12.0)

Use modified upstream saveload implementation for these versions
Re-arrange headers to support multiple saveload implementations
This commit is contained in:
Jonathan G Rennison
2021-11-01 18:33:39 +00:00
parent c6f0559ad4
commit d1f1a6942a
88 changed files with 11154 additions and 511 deletions

View File

@@ -0,0 +1,36 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file airport_sl.cpp Code handling saving and loading airport ids */
#include "../../stdafx.h"
#include "saveload.h"
#include "newgrf_sl.h"
#include "../../safeguards.h"
namespace upstream_sl {
struct APIDChunkHandler : NewGRFMappingChunkHandler {
APIDChunkHandler() : NewGRFMappingChunkHandler('APID', _airport_mngr) {}
};
struct ATIDChunkHandler : NewGRFMappingChunkHandler {
ATIDChunkHandler() : NewGRFMappingChunkHandler('ATID', _airporttile_mngr) {}
};
static const ATIDChunkHandler ATID;
static const APIDChunkHandler APID;
static const ChunkHandlerRef airport_chunk_handlers[] = {
ATID,
APID,
};
extern const ChunkHandlerTable _airport_chunk_handlers(airport_chunk_handlers);
}