Add support for loading trunk savegames versions 293 - 299 (12.0)
Use modified upstream saveload implementation for these versions Re-arrange headers to support multiple saveload implementations
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86
src/saveload/upstream/cheat_sl.cpp
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86
src/saveload/upstream/cheat_sl.cpp
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file cheat_sl.cpp Code handling saving and loading of cheats */
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#include "../../stdafx.h"
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#include "saveload.h"
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#include "compat/cheat_sl_compat.h"
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#include "../../cheat_type.h"
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#include "../../safeguards.h"
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namespace upstream_sl {
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static const SaveLoad _cheats_desc[] = {
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SLE_VAR(Cheats, magic_bulldozer.been_used, SLE_BOOL),
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SLE_VAR(Cheats, magic_bulldozer.value, SLE_BOOL),
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SLE_VAR(Cheats, switch_company.been_used, SLE_BOOL),
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SLE_VAR(Cheats, switch_company.value, SLE_BOOL),
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SLE_VAR(Cheats, money.been_used, SLE_BOOL),
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SLE_VAR(Cheats, money.value, SLE_BOOL),
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SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL),
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SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL),
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SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL),
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SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL),
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SLE_VAR(Cheats, change_date.been_used, SLE_BOOL),
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SLE_VAR(Cheats, change_date.value, SLE_BOOL),
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SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL),
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SLE_VAR(Cheats, setup_prod.value, SLE_BOOL),
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SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL),
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SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL),
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};
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struct CHTSChunkHandler : ChunkHandler {
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CHTSChunkHandler() : ChunkHandler('CHTS', CH_TABLE) {}
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void Save() const override
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{
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SlTableHeader(_cheats_desc);
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SlSetArrayIndex(0);
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SlObject(&_cheats, _cheats_desc);
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}
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void Load() const override
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{
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std::vector<SaveLoad> slt = SlCompatTableHeader(_cheats_desc, _cheats_sl_compat);
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if (IsSavegameVersionBefore(SLV_TABLE_CHUNKS)) {
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size_t count = SlGetFieldLength();
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std::vector<SaveLoad> oslt;
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/* Cheats were added over the years without a savegame bump. They are
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* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
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* are stored for this savegame. So read only "count" SLE_BOOLs (and in
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* result "count / 2" cheats). */
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for (auto &sld : slt) {
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count--;
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oslt.push_back(sld);
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if (count == 0) break;
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}
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slt = oslt;
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}
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
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SlObject(&_cheats, slt);
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many CHTS entries");
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}
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};
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static const CHTSChunkHandler CHTS;
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static const ChunkHandlerRef cheat_chunk_handlers[] = {
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CHTS,
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};
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extern const ChunkHandlerTable _cheat_chunk_handlers(cheat_chunk_handlers);
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}
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