Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
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@@ -364,7 +364,7 @@ public:
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this->groups.ForceRebuild();
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this->groups.NeedResort();
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this->BuildGroupList(vli.company);
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this->group_sb->SetCount((uint)this->groups.size());
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this->group_sb->SetCount(this->groups.size());
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this->GetWidget<NWidgetCore>(WID_GL_CAPTION)->widget_data = STR_VEHICLE_LIST_TRAIN_CAPTION + this->vli.vtype;
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this->GetWidget<NWidgetCore>(WID_GL_LIST_VEHICLE)->tool_tip = STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP + this->vli.vtype;
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@@ -506,8 +506,8 @@ public:
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this->BuildGroupList(this->owner);
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this->group_sb->SetCount(static_cast<int>(this->groups.size()));
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this->vscroll->SetCount(static_cast<int>(this->vehgroups.size()));
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this->group_sb->SetCount(this->groups.size());
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this->vscroll->SetCount(this->vehgroups.size());
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/* The drop down menu is out, *but* it may not be used, retract it. */
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if (this->vehicles.size() == 0 && this->IsWidgetLowered(WID_GL_MANAGE_VEHICLES_DROPDOWN)) {
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@@ -1087,7 +1087,7 @@ public:
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}
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this->groups.ForceRebuild();
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this->BuildGroupList(this->owner);
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this->group_sb->SetCount((uint)this->groups.size());
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this->group_sb->SetCount(this->groups.size());
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id_g = find_index(this->groups, g);
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}
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this->group_sb->ScrollTowards(id_g);
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