Merge branch 'master' into template_train_replacement

This commit is contained in:
Jonathan G Rennison
2016-11-01 19:43:35 +00:00
75 changed files with 1642 additions and 730 deletions

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@@ -2874,7 +2874,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidligere grafikelement
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, springe over nogen pseudo / recolour / FONT sprites og indpakning rundt fra den første sprite til det sidste
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen. Ctrl+Klik for at flytte spriten otte enheder af gangen
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nulstil relativ
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nulstil den nuværende relative forskydning
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Absolut)

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@@ -845,6 +845,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} tem uma ordem nula
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} tem ordens duplicadas
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} tem uma ordem inválida no seu horário
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} tem um aeroporto nas ordens cuja pista de aterragem é muito curta
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} está a ficar velho
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} está a ficar muito velho
@@ -1288,17 +1289,21 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Mostrar a popul
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das linhas nos gráficos: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Largura da linha nos gráficos. Uma linha mais estreita é de leitura mais precisa, enquanto uma linha mais espessa é mais fácil de ver e as cores distinguem-se melhor.
STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de terra: {STRING}
STR_CONFIG_SETTING_LANDSCAPE :Cenário: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Os estilos dos cenários definem a jogabilidade base, cada um com cargas e requerimentos diferentes para o desenvolvimento das cidades. NewGRF e Scripts de Jogo permitem um controlo mais refinado
STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de terreno: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :O gerador original é dependente do conjunto gráfico base, e compõe formas de terreno já afixadas. TerraGenesis é um gerador baseado no algoritmo de ruído de Perlin que permite definições mais refinadas
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Tipo de terreno: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Apenas TerraGenesis) Relevo do terreno
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densidade industrial: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas indústrias devem ser geradas e que nível deve ser mantido durante o jogo
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máxima entre o limite do mapa e Refinarias de Petróleo: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias de petróleo são construídas apenas próximo da borda do mapa, isto é, na costa para mapas de ilha
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das cidades
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno (apenas TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito suave
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Suave
@@ -1597,8 +1602,8 @@ STR_CONFIG_SETTING_LARGER_TOWNS :Proporção de
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Quantidade de povoações que se tornarão cidades, logo cidades que começarão maiores e crescerão mais depressa
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 em {COMMA}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Nenhum
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial para dimensão da metrópole: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho relativo das cidades em relação ao tamanho normal das mesmas aquando o inicio do jogo
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial para a dimensão das metrópoles: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho relativo das metrópoles em relação ao tamanho normal das cidades aquando o início do jogo
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualizar gráfico de distribuição a cada {STRING} dia{P 0:2 "" s}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tempo entre recalculos subsequentes de cada gráfico. Cada recalculo calcula os planos para cada componente do gráfico. Isto significa que um valor X para essa configuração não indica que o gráfico será todo actualizado a cada X dias. Apenas alguns componentes serão. Quanto mais curto o definir, mais tempo será necessário ao CPU para o calcular. Quanto mais longo, mais tempo levará até que a distribuição da carga inicie em novas rotas.
@@ -1661,13 +1666,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Métrico (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Localização
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Gráficos
STR_CONFIG_SETTING_SOUND :{ORANGE}Efeitos sonoros
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Geral
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Visualizadores
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Construção
STR_CONFIG_SETTING_ADVISORS :{ORANGE}Notícias / Assessores
STR_CONFIG_SETTING_COMPANY :{ORANGE}Empresa
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Contabilidade
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Veículos
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Física
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Em rota
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Limitações
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Desastres / Acidentes
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Geração do mundo
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Meio Ambiente
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoridades
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Cidades
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrias
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribuição de Carga
@@ -1741,7 +1756,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Seleccio
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Mostrar opções de jogo
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostrar tabela de classificações
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Definições de Display
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostrar definições
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostrar definições de NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Verificar conteúdo novo e actualizado para descarga
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar definições de IA e de script de jogo
@@ -2860,7 +2875,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ir para
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Gráfico anterior
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceder ao gráfico normal anterior, ignorando quaisquer gráficos pseudo/recolorir/tipo-de-letra e dando a volta no início
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do gráfico seleccionado actualmente. O alinhamento é ignorado a desenhar este gráfico
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover o gráfico, mudando os desvios X e Y
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Desloca o gráfico, alterando os intervalos X e Y. Ctrl+Clique desloca o gráfico 8 unidades de uma só vez
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Repor relativo
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Repor intervalos relativos atuais
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Intervalo X: {NUM}, Intervalo Y: {NUM} (Absoluto)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Intervalo X: {NUM}, Intervalo Y: {NUM} (Relativo)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher gráfico
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolha um gráfico de qualquer lado no ecrã
@@ -3338,6 +3357,7 @@ STR_GROUP_RENAME_TOOLTIP :{BLACK}Mudar o
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clique para proteger este grupo da autosubstituição global
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Apagar Grupo
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Tem a certeza de que quer apagar este grupo e quaisquer descendentes?
STR_GROUP_ADD_SHARED_VEHICLE :Adic. veíc. partilh.
STR_GROUP_REMOVE_ALL_VEHICLES :Remover todos os veículos
@@ -3879,6 +3899,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Viagem (sem pro
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Viajar no máximo a {2:VELOCITY} (sem programação)
STR_TIMETABLE_TRAVEL_FOR :Viajar durante {STRING}
STR_TIMETABLE_TRAVEL_FOR_SPEED :Viajar por {STRING} no máximo a {VELOCITY}
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Viajar (durante {STRING}, sem programação)
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Viajar (por {STRING}, sem programação) no máximo a {VELOCITY}
STR_TIMETABLE_STAY_FOR_ESTIMATED :(permanecer durante {STRING}, sem programação)
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(viajar durante {STRING}, sem programação)
STR_TIMETABLE_STAY_FOR :e ficar durante {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :e viaja para {STRING}
STR_TIMETABLE_DAYS :{COMMA} dia{P "" s}

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@@ -1114,6 +1114,7 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Setări joc (st
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Setări joc (stocate în salvări; afectează doar jocul curent)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Setări companie (stocate în salvări; afectează doar jocurile noi)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Setări compenia (stocate în salvări; afectează doar compania curentă)
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nespecificat -
STR_CONFIG_SETTING_OFF :Inactiv
STR_CONFIG_SETTING_ON :Activ
@@ -1283,6 +1284,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grosimea liniil
STR_CONFIG_SETTING_LAND_GENERATOR :Generator teren: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Tip teren: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distanța maximă de la marginea hărții pentru rafinării: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinăriile de petrol vor fi construite doar la marginea hărţii, sau pe coastă, în cazul harţilor insulare
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Grosimea stratului de zăpadă: {STRING}

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@@ -250,6 +250,7 @@ STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}ทำ
# Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :ถ้าได้อนุญาตที่ปุ่มนี้แล้ว อากาศยานที่ซ่อนจะถูกแสดงออกมา
# Query window
STR_BUTTON_DEFAULT :{BLACK}ค่าปกติ
@@ -970,6 +971,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}คว
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}เลือกความละเอียดของหน้าจอที่จะใช้
STR_GAME_OPTIONS_RESOLUTION_OTHER :อื่นๆ
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}ขนาดของแผงควบคุม
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ตั้งค่า Graphic พื้นฐาน
@@ -1086,6 +1088,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :ตั้งค
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :ตั้งค่าองค์กร (ถูกเก็บไว้ในการบันทึกเกม; มีผลเฉพาะเกมปัจจุบัน)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}หมวดหมู่:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}ชนิด:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}จำกัดรายการด้านล่างให้แสดงเฉพาะการตั้งค่าที่มีการเปลี่ยนแปลง
STR_CONFIG_SETTING_RESTRICT_BASIC :ตั้งค่าพื้นฐาน
STR_CONFIG_SETTING_RESTRICT_ADVANCED :ตั้งค่าขั้นสูง
@@ -1270,6 +1273,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :โรงกล
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :ระดับความสูงแนวหิมะ: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :ควบคุมความสูงเริ่มต้นของหิมะบนพื้นภูมิทัศน์อาร์ติคย่อยๆ, หิมะยังมีผลการสร้างอุตสาหกรรม และการเติบโตของเมือง
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :ความหยาบของพื้นที่ (เฉพาะ TerraGenesis): {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :ราบเรียบมาก
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :ราบเรียบ
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :หยาบ
@@ -1626,6 +1630,7 @@ STR_CONFIG_SETTING_SOUND :{ORANGE}เส
STR_CONFIG_SETTING_INTERFACE :{ORANGE}ส่วนเชื่อมต่อผู้ใช้
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}การก่อสร้าง
STR_CONFIG_SETTING_VEHICLES :{ORANGE}ยานพาหนะ
STR_CONFIG_SETTING_VEHICLES_PHYSICS :กายภาพ
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}การค้นหาเส้นทางของพาหนะ
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}สิ่งแวดล้อม
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}เมือง
@@ -1701,6 +1706,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}เล
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}แสดงตัวเลือกเกม
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}แสดงตารางคะแนนสูงสุด
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}การตั้งค่า หน้าจอ
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}แสดงการกำหนดค่า NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}ตรวจสอบเนื้อหาใหม่และการปรับปรุงสำหรับดาวโหลด
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}แสดงการตั้งค่า AI/Game script
@@ -2663,6 +2669,7 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}จำนวนเมือง
STR_MAPGEN_DATE :{BLACK}วันที่:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}จำนวนอุตสาหกรรม:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}ขนาดความสูงของแผนที่สูงสุด:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}เส้นความสูงเขตหิมะ:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}ปรับเปลี่ยนความสูงของหิมะขึ้นไป 1 ระดับ
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}ปรับเปลี่ยนความสูงของหิมะลงมา 1 ระดับ
@@ -2773,6 +2780,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}ไม่
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}ไม่รองรับกับ OpenTTD เวอร์ชั่นนี้
# NewGRF save preset window
STR_SAVE_PRESET_SAVE_TOOLTIP :บันทึก ชุดการตั้งค่า ตามที่ได้เลือกไว้
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}เปลี่ยนแปลง NewGRF parameters
@@ -3342,10 +3350,12 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}เป
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}เปลี่ยนชื่อชนิดของเรือ
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}เปลี่ยนชื่อชนิดของเครื่องบิน
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :ซ่อน
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}การแสดงผล
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}การแสดงผล
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}ปรับเปลี่ยน ซ่อน/แสดง ของชนิดเครื่องอากาศยาน
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}เปลี่ยนชื่อชนิดของรถไฟ
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}เปลี่ยนชื่อชนิดของรถ
@@ -3451,6 +3461,7 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :ยานพา
STR_REPLACE_VEHICLE_SHIP :ยานพาหนะทางน้ำ
STR_REPLACE_VEHICLE_AIRCRAFT :อากาศยาน
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}พาหนะถูกใช้งานอยู่
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}เลือกประเภทของรถจักรที่จะแทนที่
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}เลือกประเภทของพาหนะที่จะแทนที่ทางซ้ายมือ