Merge branch 'master' into template_train_replacement

This commit is contained in:
Jonathan G Rennison
2016-11-01 19:43:35 +00:00
75 changed files with 1642 additions and 730 deletions

View File

@@ -485,41 +485,40 @@ static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction)
* @param image_type Visualisation context.
* @return Sprite to display.
*/
SpriteID Train::GetImage(Direction direction, EngineImageType image_type) const
void Train::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
{
uint8 spritenum = this->spritenum;
SpriteID sprite;
if (HasBit(this->flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
if (is_custom_sprite(spritenum)) {
sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type);
if (sprite != 0) return sprite;
GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
if (result->IsValid()) return;
spritenum = this->GetEngine()->original_image_index;
}
assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
sprite = GetDefaultTrainSprite(spritenum, direction);
SpriteID sprite = GetDefaultTrainSprite(spritenum, direction);
if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum];
return sprite;
result->Set(sprite);
}
static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type)
static void GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type, VehicleSpriteSeq *result)
{
const Engine *e = Engine::Get(engine);
Direction dir = rear_head ? DIR_E : DIR_W;
uint8 spritenum = e->u.rail.image_index;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleIcon(engine, dir, image_type);
if (sprite != 0) {
GetCustomVehicleIcon(engine, dir, image_type, result);
if (result->IsValid()) {
if (e->GetGRF() != NULL) {
y += ScaleGUITrad(e->GetGRF()->traininfo_vehicle_pitch);
}
return sprite;
return;
}
spritenum = Engine::Get(engine)->original_image_index;
@@ -527,7 +526,7 @@ static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImage
if (rear_head) spritenum++;
return GetDefaultTrainSprite(spritenum, DIR_W);
result->Set(GetDefaultTrainSprite(spritenum, DIR_W));
}
void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
@@ -536,24 +535,31 @@ void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engin
int yf = y;
int yr = y;
SpriteID spritef = GetRailIcon(engine, false, yf, image_type);
SpriteID spriter = GetRailIcon(engine, true, yr, image_type);
const Sprite *real_spritef = GetSprite(spritef, ST_NORMAL);
const Sprite *real_spriter = GetSprite(spriter, ST_NORMAL);
VehicleSpriteSeq seqf, seqr;
GetRailIcon(engine, false, yf, image_type, &seqf);
GetRailIcon(engine, true, yr, image_type, &seqr);
Rect rectf, rectr;
seqf.GetBounds(&rectf);
seqr.GetBounds(&rectr);
preferred_x = Clamp(preferred_x,
left - UnScaleGUI(real_spritef->x_offs) + ScaleGUITrad(14),
right - UnScaleGUI(real_spriter->width) - UnScaleGUI(real_spriter->x_offs) - ScaleGUITrad(15));
left - UnScaleGUI(rectf.left) + ScaleGUITrad(14),
right - UnScaleGUI(rectr.right) - ScaleGUITrad(15));
DrawSprite(spritef, pal, preferred_x - ScaleGUITrad(14), yf);
DrawSprite(spriter, pal, preferred_x + ScaleGUITrad(15), yr);
seqf.Draw(preferred_x - ScaleGUITrad(14), yf, pal, pal == PALETTE_CRASH);
seqr.Draw(preferred_x + ScaleGUITrad(15), yr, pal, pal == PALETTE_CRASH);
} else {
SpriteID sprite = GetRailIcon(engine, false, y, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
VehicleSpriteSeq seq;
GetRailIcon(engine, false, y, image_type, &seq);
Rect rect;
seq.GetBounds(&rect);
preferred_x = Clamp(preferred_x,
left - UnScaleGUI(real_sprite->x_offs),
right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs));
DrawSprite(sprite, pal, preferred_x, y);
left - UnScaleGUI(rect.left),
right - UnScaleGUI(rect.right));
seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
}
}
@@ -570,23 +576,26 @@ void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs,
{
int y = 0;
SpriteID sprite = GetRailIcon(engine, false, y, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
VehicleSpriteSeq seq;
GetRailIcon(engine, false, y, image_type, &seq);
width = UnScaleGUI(real_sprite->width);
height = UnScaleGUI(real_sprite->height);
xoffs = UnScaleGUI(real_sprite->x_offs);
yoffs = UnScaleGUI(real_sprite->y_offs);
Rect rect;
seq.GetBounds(&rect);
width = UnScaleGUI(rect.right - rect.left + 1);
height = UnScaleGUI(rect.bottom - rect.top + 1);
xoffs = UnScaleGUI(rect.left);
yoffs = UnScaleGUI(rect.top);
if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
sprite = GetRailIcon(engine, true, y, image_type);
real_sprite = GetSprite(sprite, ST_NORMAL);
GetRailIcon(engine, true, y, image_type, &seq);
seq.GetBounds(&rect);
/* Calculate values relative to an imaginary center between the two sprites. */
width = ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(real_sprite->width) + UnScaleGUI(real_sprite->x_offs) - xoffs;
height = max<uint>(height, UnScaleGUI(real_sprite->height));
width = ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(rect.right) - xoffs;
height = max<uint>(height, UnScaleGUI(rect.bottom - rect.top + 1));
xoffs = xoffs - ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) / 2;
yoffs = min(yoffs, UnScaleGUI(real_sprite->y_offs));
yoffs = min(yoffs, UnScaleGUI(rect.top));
}
}
@@ -641,7 +650,7 @@ static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = SPR_IMG_QUERY;
v->sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
v->group_id = DEFAULT_GROUP;
@@ -709,7 +718,7 @@ static void AddRearEngineToMultiheadedTrain(Train *v)
u->engine_type = v->engine_type;
u->date_of_last_service = v->date_of_last_service;
u->build_year = v->build_year;
u->cur_image = SPR_IMG_QUERY;
u->sprite_seq.Set(SPR_IMG_QUERY);
u->random_bits = VehicleRandomBits();
v->SetMultiheaded();
u->SetMultiheaded();
@@ -775,7 +784,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin
v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_trains);
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = SPR_IMG_QUERY;
v->sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
@@ -3537,14 +3546,14 @@ static void ChangeTrainDirRandomly(Train *v)
/* We don't need to twist around vehicles if they're not visible */
if (!(v->vehstatus & VS_HIDDEN)) {
v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
v->UpdateDeltaXY(v->direction);
v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
/* Refrain from updating the z position of the vehicle when on
* a bridge, because UpdateInclination() will put the vehicle under
* the bridge in that case */
if (v->track != TRACK_BIT_WORMHOLE) {
v->UpdatePosition();
v->UpdateInclination(false, false);
v->UpdateInclination(false, true);
} else {
v->UpdateViewport(false, true);
}
}
} while ((v = v->Next()) != NULL);