Merge branch 'master' into template_train_replacement

This commit is contained in:
Jonathan G Rennison
2016-11-01 19:43:35 +00:00
75 changed files with 1642 additions and 730 deletions

View File

@@ -1285,7 +1285,7 @@ make_compiler_cflags() {
# -W alone doesn't enable all warnings enabled by -Wall; on the other hand,
# -Weverything enables too many useless warnings that can't be disabled (as of 3.0)
flags="$flags -Wall -W"
flags="$flags -Wall -W -Wextra"
# warning: unused parameter '...'
flags="$flags -Wno-unused-parameter"
@@ -1326,6 +1326,11 @@ make_compiler_cflags() {
flags="$flags -Wno-unused-variable"
fi
if [ "$cc_version" -ge "33" ]; then
# clang completed C++11 support in version 3.3
flags="$flags -std=c++11"
fi
# rdynamic is used to get useful stack traces from crash reports.
ldflags="$ldflags -rdynamic"
else

View File

@@ -93,7 +93,7 @@ struct Aircraft FINAL : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
bool IsPrimaryVehicle() const { return this->IsNormalAircraft(); }
SpriteID GetImage(Direction direction, EngineImageType image_type) const;
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
int GetDisplaySpeed() const { return this->cur_speed; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; }
@@ -141,7 +141,7 @@ struct Aircraft FINAL : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
*/
#define FOR_ALL_AIRCRAFT(var) FOR_ALL_VEHICLES_OF_TYPE(Aircraft, var)
SpriteID GetRotorImage(const Aircraft *v, EngineImageType image_type);
void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteSeq *result);
Station *GetTargetAirportIfValid(const Aircraft *v);

View File

@@ -152,64 +152,69 @@ static StationID FindNearestHangar(const Aircraft *v)
return index;
}
SpriteID Aircraft::GetImage(Direction direction, EngineImageType image_type) const
void Aircraft::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
{
uint8 spritenum = this->spritenum;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleSprite(this, direction, image_type);
if (sprite != 0) return sprite;
GetCustomVehicleSprite(this, direction, image_type, result);
if (result->IsValid()) return;
spritenum = this->GetEngine()->original_image_index;
}
assert(IsValidImageIndex<VEH_AIRCRAFT>(spritenum));
return direction + _aircraft_sprite[spritenum];
result->Set(direction + _aircraft_sprite[spritenum]);
}
SpriteID GetRotorImage(const Aircraft *v, EngineImageType image_type)
void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteSeq *result)
{
assert(v->subtype == AIR_HELICOPTER);
const Aircraft *w = v->Next()->Next();
if (is_custom_sprite(v->spritenum)) {
SpriteID sprite = GetCustomRotorSprite(v, false, image_type);
if (sprite != 0) return sprite;
GetCustomRotorSprite(v, false, image_type, result);
if (result->IsValid()) return;
}
/* Return standard rotor sprites if there are no custom sprites for this helicopter */
return SPR_ROTOR_STOPPED + w->state;
result->Set(SPR_ROTOR_STOPPED + w->state);
}
static SpriteID GetAircraftIcon(EngineID engine, EngineImageType image_type)
static void GetAircraftIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
{
const Engine *e = Engine::Get(engine);
uint8 spritenum = e->u.air.image_index;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type);
if (sprite != 0) return sprite;
GetCustomVehicleIcon(engine, DIR_W, image_type, result);
if (result->IsValid()) return;
spritenum = e->original_image_index;
}
assert(IsValidImageIndex<VEH_AIRCRAFT>(spritenum));
return DIR_W + _aircraft_sprite[spritenum];
result->Set(DIR_W + _aircraft_sprite[spritenum]);
}
void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
SpriteID sprite = GetAircraftIcon(engine, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
VehicleSpriteSeq seq;
GetAircraftIcon(engine, image_type, &seq);
Rect rect;
seq.GetBounds(&rect);
preferred_x = Clamp(preferred_x,
left - UnScaleGUI(real_sprite->x_offs),
right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs));
DrawSprite(sprite, pal, preferred_x, y);
left - UnScaleGUI(rect.left),
right - UnScaleGUI(rect.right));
seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) {
SpriteID rotor_sprite = GetCustomRotorIcon(engine, image_type);
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - ScaleGUITrad(5));
VehicleSpriteSeq rotor_seq;
GetCustomRotorIcon(engine, image_type, &rotor_seq);
if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED);
rotor_seq.Draw(preferred_x, y - ScaleGUITrad(5), PAL_NONE, false);
}
}
@@ -224,12 +229,16 @@ void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID en
*/
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
{
const Sprite *spr = GetSprite(GetAircraftIcon(engine, image_type), ST_NORMAL);
VehicleSpriteSeq seq;
GetAircraftIcon(engine, image_type, &seq);
width = UnScaleGUI(spr->width);
height = UnScaleGUI(spr->height);
xoffs = UnScaleGUI(spr->x_offs);
yoffs = UnScaleGUI(spr->y_offs);
Rect rect;
seq.GetBounds(&rect);
width = UnScaleGUI(rect.right - rect.left + 1);
height = UnScaleGUI(rect.bottom - rect.top + 1);
xoffs = UnScaleGUI(rect.left);
yoffs = UnScaleGUI(rect.top);
}
/**
@@ -317,7 +326,8 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *
v->date_of_last_service = _date;
v->build_year = u->build_year = _cur_year;
v->cur_image = u->cur_image = SPR_IMG_QUERY;
v->sprite_seq.Set(SPR_IMG_QUERY);
u->sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
u->random_bits = VehicleRandomBits();
@@ -349,7 +359,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *
w->vehstatus = VS_HIDDEN | VS_UNCLICKABLE;
w->spritenum = 0xFF;
w->subtype = AIR_ROTOR;
w->cur_image = SPR_ROTOR_STOPPED;
w->sprite_seq.Set(SPR_ROTOR_STOPPED);
w->random_bits = VehicleRandomBits();
/* Use rotor's air.state to store the rotor animation frame */
w->state = HRS_ROTOR_STOPPED;
@@ -468,21 +478,21 @@ static void HelicopterTickHandler(Aircraft *v)
int tick = ++u->tick_counter;
int spd = u->cur_speed >> 4;
SpriteID img;
VehicleSpriteSeq seq;
if (spd == 0) {
u->state = HRS_ROTOR_STOPPED;
img = GetRotorImage(v, EIT_ON_MAP);
if (u->cur_image == img) return;
GetRotorImage(v, EIT_ON_MAP, &seq);
if (u->sprite_seq == seq) return;
} else if (tick >= spd) {
u->tick_counter = 0;
u->state++;
if (u->state > HRS_ROTOR_MOVING_3) u->state = HRS_ROTOR_MOVING_1;
img = GetRotorImage(v, EIT_ON_MAP);
GetRotorImage(v, EIT_ON_MAP, &seq);
} else {
return;
}
u->cur_image = img;
u->sprite_seq = seq;
u->UpdatePositionAndViewport();
}
@@ -502,7 +512,9 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
v->UpdatePosition();
v->UpdateViewport(true, false);
if (v->subtype == AIR_HELICOPTER) v->Next()->Next()->cur_image = GetRotorImage(v, EIT_ON_MAP);
if (v->subtype == AIR_HELICOPTER) {
GetRotorImage(v, EIT_ON_MAP, &v->Next()->Next()->sprite_seq);
}
Aircraft *u = v->Next();
@@ -513,7 +525,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
u->z_pos = GetSlopePixelZ(safe_x, safe_y);
u->cur_image = v->cur_image;
u->sprite_seq.CopyWithoutPalette(v->sprite_seq); // the shadow is never coloured
u->UpdatePositionAndViewport();
@@ -1237,7 +1249,9 @@ void Aircraft::MarkDirty()
{
this->colourmap = PAL_NONE;
this->UpdateViewport(true, false);
if (this->subtype == AIR_HELICOPTER) this->Next()->Next()->cur_image = GetRotorImage(this, EIT_ON_MAP);
if (this->subtype == AIR_HELICOPTER) {
GetRotorImage(this, EIT_ON_MAP, &this->Next()->Next()->sprite_seq);
}
}

View File

@@ -83,11 +83,14 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
{
bool rtl = _current_text_dir == TD_RTL;
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
VehicleSpriteSeq seq;
v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
int width = UnScaleGUI(real_sprite->width);
int x_offs = UnScaleGUI(real_sprite->x_offs);
Rect rect;
seq.GetBounds(&rect);
int width = UnScaleGUI(rect.right - rect.left + 1);
int x_offs = UnScaleGUI(rect.left);
int x = rtl ? right - width - x_offs : left - x_offs;
bool helicopter = v->subtype == AIR_HELICOPTER;
@@ -95,17 +98,18 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
int heli_offs = 0;
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(sprite, pal, x, y + y_offs);
seq.Draw(x, y + y_offs, pal, v->vehstatus & VS_CRASHED);
if (helicopter) {
const Aircraft *a = Aircraft::From(v);
SpriteID rotor_sprite = GetCustomRotorSprite(a, true, image_type);
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
VehicleSpriteSeq rotor_seq;
GetCustomRotorSprite(a, true, image_type, &rotor_seq);
if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED);
heli_offs = ScaleGUITrad(5);
DrawSprite(rotor_sprite, PAL_NONE, x, y + y_offs - heli_offs);
rotor_seq.Draw(x, y + y_offs - heli_offs, PAL_NONE, false);
}
if (v->index == selection) {
x += x_offs;
y += UnScaleGUI(real_sprite->y_offs) + y_offs - heli_offs;
DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(real_sprite->height) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY);
y += UnScaleGUI(rect.top) + y_offs - heli_offs;
DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(rect.bottom - rect.top + 1) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY);
}
}

View File

@@ -441,7 +441,7 @@ void AddArticulatedParts(Vehicle *first)
v->max_age = 0;
v->engine_type = engine_type;
v->value = 0;
v->cur_image = SPR_IMG_QUERY;
v->sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
if (flip_image) v->spritenum++;

View File

@@ -56,7 +56,7 @@ void DrawHillyLandTile(const TileInfo *ti)
if (ti->tileh != SLOPE_FLAT) {
DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
} else {
DrawGroundSprite(_landscape_clear_sprites_rough[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE);
DrawGroundSprite(_landscape_clear_sprites_rough[GB(TileHash(ti->x, ti->y), 0, 3)], PAL_NONE);
}
}

View File

@@ -45,6 +45,38 @@
/* scriptfile handling */
static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered).
/** File list storage for the console, for caching the last 'ls' command. */
class ConsoleFileList : public FileList {
public:
ConsoleFileList() : FileList()
{
this->file_list_valid = false;
}
/** Declare the file storage cache as being invalid, also clears all stored files. */
void InvalidateFileList()
{
this->Clear();
this->file_list_valid = false;
}
/**
* (Re-)validate the file storage cache. Only makes a change if the storage was invalid, or if \a force_reload.
* @param Always reload the file storage cache.
*/
void ValidateFileList(bool force_reload = false)
{
if (force_reload || !this->file_list_valid) {
this->BuildFileList(FT_SAVEGAME, SLO_LOAD);
this->file_list_valid = true;
}
}
bool file_list_valid; ///< If set, the file list is valid.
};
static ConsoleFileList _console_file_list; ///< File storage cache for the console.
/* console command defines */
#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
#define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo)
@@ -286,7 +318,7 @@ DEF_CONSOLE_CMD(ConSave)
char *filename = str_fmt("%s.sav", argv[1]);
IConsolePrint(CC_DEFAULT, "Saving map...");
if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
if (SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, SAVE_DIR) != SL_OK) {
IConsolePrint(CC_ERROR, "Saving map failed");
} else {
IConsolePrintF(CC_DEFAULT, "Map successfully saved to %s", filename);
@@ -315,42 +347,6 @@ DEF_CONSOLE_CMD(ConSaveConfig)
return true;
}
/**
* Get savegame file informations.
* @param file The savegame filename to return information about. Can be the actual name
* or a numbered entry into the filename list.
* @return FiosItem The information on the file.
*/
static const FiosItem *GetFiosItem(const char *file)
{
_saveload_mode = SLD_LOAD_GAME;
BuildFileList();
for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
if (strcmp(file, item->name) == 0) return item;
if (strcmp(file, item->title) == 0) return item;
}
/* If no name matches, try to parse it as number */
char *endptr;
int i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
if (IsInsideMM(i, 0, _fios_items.Length())) return _fios_items.Get(i);
/* As a last effort assume it is an OpenTTD savegame and
* that the ".sav" part was not given. */
char long_file[MAX_PATH];
seprintf(long_file, lastof(long_file), "%s.sav", file);
for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
if (strcmp(long_file, item->name) == 0) return item;
if (strcmp(long_file, item->title) == 0) return item;
}
return NULL;
}
DEF_CONSOLE_CMD(ConLoad)
{
if (argc == 0) {
@@ -361,24 +357,21 @@ DEF_CONSOLE_CMD(ConLoad)
if (argc != 2) return false;
const char *file = argv[1];
const FiosItem *item = GetFiosItem(file);
_console_file_list.ValidateFileList();
const FiosItem *item = _console_file_list.FindItem(file);
if (item != NULL) {
switch (item->type) {
case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
_switch_mode = SM_LOAD_GAME;
SetFiosType(item->type);
strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
break;
}
default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
if (GetAbstractFileType(item->type) == FT_SAVEGAME) {
_switch_mode = SM_LOAD_GAME;
_file_to_saveload.SetMode(item->type);
_file_to_saveload.SetName(FiosBrowseTo(item));
_file_to_saveload.SetTitle(item->title);
} else {
IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
}
} else {
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
}
FiosFreeSavegameList();
return true;
}
@@ -393,7 +386,8 @@ DEF_CONSOLE_CMD(ConRemove)
if (argc != 2) return false;
const char *file = argv[1];
const FiosItem *item = GetFiosItem(file);
_console_file_list.ValidateFileList();
const FiosItem *item = _console_file_list.FindItem(file);
if (item != NULL) {
if (!FiosDelete(item->name)) {
IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
@@ -402,7 +396,7 @@ DEF_CONSOLE_CMD(ConRemove)
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
}
FiosFreeSavegameList();
_console_file_list.InvalidateFileList();
return true;
}
@@ -415,13 +409,11 @@ DEF_CONSOLE_CMD(ConListFiles)
return true;
}
BuildFileList();
for (uint i = 0; i < _fios_items.Length(); i++) {
IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
_console_file_list.ValidateFileList(true);
for (uint i = 0; i < _console_file_list.Length(); i++) {
IConsolePrintF(CC_DEFAULT, "%d) %s", i, _console_file_list[i].title);
}
FiosFreeSavegameList();
return true;
}
@@ -436,7 +428,8 @@ DEF_CONSOLE_CMD(ConChangeDirectory)
if (argc != 2) return false;
const char *file = argv[1];
const FiosItem *item = GetFiosItem(file);
_console_file_list.ValidateFileList(true);
const FiosItem *item = _console_file_list.FindItem(file);
if (item != NULL) {
switch (item->type) {
case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
@@ -448,7 +441,7 @@ DEF_CONSOLE_CMD(ConChangeDirectory)
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
}
FiosFreeSavegameList();
_console_file_list.InvalidateFileList();
return true;
}
@@ -462,8 +455,8 @@ DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
}
/* XXX - Workaround for broken file handling */
FiosGetSavegameList(SLD_LOAD_GAME);
FiosFreeSavegameList();
_console_file_list.ValidateFileList(true);
_console_file_list.InvalidateFileList();
FiosGetDescText(&path, NULL);
IConsolePrint(CC_DEFAULT, path);

View File

@@ -256,6 +256,8 @@ public:
/**
* Get the number of items in the list.
*
* @return The number of items in the list.
*/
inline uint Length() const
{

View File

@@ -388,7 +388,7 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
seprintf(filename, filename_last, "%scrash.sav", _personal_dir);
/* Don't do a threaded saveload. */
return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY, false) == SL_OK;
return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
} catch (...) {
return false;
}

View File

@@ -112,7 +112,7 @@ void DisasterVehicle::UpdateImage()
{
SpriteID img = this->image_override;
if (img == 0) img = _disaster_images[this->subtype][this->direction];
this->cur_image = img;
this->sprite_seq.Set(img);
}
/**
@@ -499,7 +499,8 @@ static bool DisasterTick_Helicopter_Rotors(DisasterVehicle *v)
v->tick_counter++;
if (HasBit(v->tick_counter, 0)) return true;
if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1;
SpriteID &cur_image = v->sprite_seq.seq[0].sprite;
if (++cur_image > SPR_ROTOR_MOVING_3) cur_image = SPR_ROTOR_MOVING_1;
v->UpdatePositionAndViewport();

View File

@@ -22,10 +22,26 @@
#include "safeguards.h"
/**
* Increment the sprite unless it has reached the end of the animation.
* @param v Vehicle to increment sprite of.
* @param last Last sprite of animation.
* @return true if the sprite was incremented, false if the end was reached.
*/
static bool IncrementSprite(EffectVehicle *v, SpriteID last)
{
if (v->sprite_seq.seq[0].sprite != last) {
v->sprite_seq.seq[0].sprite++;
return true;
} else {
return false;
}
}
static void ChimneySmokeInit(EffectVehicle *v)
{
uint32 r = Random();
v->cur_image = SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3);
v->sprite_seq.Set(SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3));
v->progress = GB(r, 16, 3);
}
@@ -40,10 +56,8 @@ static bool ChimneySmokeTick(EffectVehicle *v)
return false;
}
if (v->cur_image != SPR_CHIMNEY_SMOKE_7) {
v->cur_image++;
} else {
v->cur_image = SPR_CHIMNEY_SMOKE_0;
if (!IncrementSprite(v, SPR_CHIMNEY_SMOKE_7)) {
v->sprite_seq.Set(SPR_CHIMNEY_SMOKE_0);
}
v->progress = 7;
v->UpdatePositionAndViewport();
@@ -54,7 +68,7 @@ static bool ChimneySmokeTick(EffectVehicle *v)
static void SteamSmokeInit(EffectVehicle *v)
{
v->cur_image = SPR_STEAM_SMOKE_0;
v->sprite_seq.Set(SPR_STEAM_SMOKE_0);
v->progress = 12;
}
@@ -70,9 +84,7 @@ static bool SteamSmokeTick(EffectVehicle *v)
}
if ((v->progress & 0xF) == 4) {
if (v->cur_image != SPR_STEAM_SMOKE_4) {
v->cur_image++;
} else {
if (!IncrementSprite(v, SPR_STEAM_SMOKE_4)) {
delete v;
return false;
}
@@ -86,7 +98,7 @@ static bool SteamSmokeTick(EffectVehicle *v)
static void DieselSmokeInit(EffectVehicle *v)
{
v->cur_image = SPR_DIESEL_SMOKE_0;
v->sprite_seq.Set(SPR_DIESEL_SMOKE_0);
v->progress = 0;
}
@@ -98,13 +110,11 @@ static bool DieselSmokeTick(EffectVehicle *v)
v->z_pos++;
v->UpdatePositionAndViewport();
} else if ((v->progress & 7) == 1) {
if (v->cur_image != SPR_DIESEL_SMOKE_5) {
v->cur_image++;
v->UpdatePositionAndViewport();
} else {
if (!IncrementSprite(v, SPR_DIESEL_SMOKE_5)) {
delete v;
return false;
}
v->UpdatePositionAndViewport();
}
return true;
@@ -112,7 +122,7 @@ static bool DieselSmokeTick(EffectVehicle *v)
static void ElectricSparkInit(EffectVehicle *v)
{
v->cur_image = SPR_ELECTRIC_SPARK_0;
v->sprite_seq.Set(SPR_ELECTRIC_SPARK_0);
v->progress = 1;
}
@@ -122,13 +132,12 @@ static bool ElectricSparkTick(EffectVehicle *v)
v->progress++;
} else {
v->progress = 0;
if (v->cur_image != SPR_ELECTRIC_SPARK_5) {
v->cur_image++;
v->UpdatePositionAndViewport();
} else {
if (!IncrementSprite(v, SPR_ELECTRIC_SPARK_5)) {
delete v;
return false;
}
v->UpdatePositionAndViewport();
}
return true;
@@ -136,7 +145,7 @@ static bool ElectricSparkTick(EffectVehicle *v)
static void SmokeInit(EffectVehicle *v)
{
v->cur_image = SPR_SMOKE_0;
v->sprite_seq.Set(SPR_SMOKE_0);
v->progress = 12;
}
@@ -152,9 +161,7 @@ static bool SmokeTick(EffectVehicle *v)
}
if ((v->progress & 0xF) == 4) {
if (v->cur_image != SPR_SMOKE_4) {
v->cur_image++;
} else {
if (!IncrementSprite(v, SPR_SMOKE_4)) {
delete v;
return false;
}
@@ -168,7 +175,7 @@ static bool SmokeTick(EffectVehicle *v)
static void ExplosionLargeInit(EffectVehicle *v)
{
v->cur_image = SPR_EXPLOSION_LARGE_0;
v->sprite_seq.Set(SPR_EXPLOSION_LARGE_0);
v->progress = 0;
}
@@ -176,13 +183,11 @@ static bool ExplosionLargeTick(EffectVehicle *v)
{
v->progress++;
if ((v->progress & 3) == 0) {
if (v->cur_image != SPR_EXPLOSION_LARGE_F) {
v->cur_image++;
v->UpdatePositionAndViewport();
} else {
if (!IncrementSprite(v, SPR_EXPLOSION_LARGE_F)) {
delete v;
return false;
}
v->UpdatePositionAndViewport();
}
return true;
@@ -190,7 +195,7 @@ static bool ExplosionLargeTick(EffectVehicle *v)
static void BreakdownSmokeInit(EffectVehicle *v)
{
v->cur_image = SPR_BREAKDOWN_SMOKE_0;
v->sprite_seq.Set(SPR_BREAKDOWN_SMOKE_0);
v->progress = 0;
}
@@ -198,10 +203,8 @@ static bool BreakdownSmokeTick(EffectVehicle *v)
{
v->progress++;
if ((v->progress & 7) == 0) {
if (v->cur_image != SPR_BREAKDOWN_SMOKE_3) {
v->cur_image++;
} else {
v->cur_image = SPR_BREAKDOWN_SMOKE_0;
if (!IncrementSprite(v, SPR_BREAKDOWN_SMOKE_3)) {
v->sprite_seq.Set(SPR_BREAKDOWN_SMOKE_0);
}
v->UpdatePositionAndViewport();
}
@@ -217,7 +220,7 @@ static bool BreakdownSmokeTick(EffectVehicle *v)
static void ExplosionSmallInit(EffectVehicle *v)
{
v->cur_image = SPR_EXPLOSION_SMALL_0;
v->sprite_seq.Set(SPR_EXPLOSION_SMALL_0);
v->progress = 0;
}
@@ -225,13 +228,11 @@ static bool ExplosionSmallTick(EffectVehicle *v)
{
v->progress++;
if ((v->progress & 3) == 0) {
if (v->cur_image != SPR_EXPLOSION_SMALL_B) {
v->cur_image++;
v->UpdatePositionAndViewport();
} else {
if (!IncrementSprite(v, SPR_EXPLOSION_SMALL_B)) {
delete v;
return false;
}
v->UpdatePositionAndViewport();
}
return true;
@@ -239,7 +240,7 @@ static bool ExplosionSmallTick(EffectVehicle *v)
static void BulldozerInit(EffectVehicle *v)
{
v->cur_image = SPR_BULLDOZER_NE;
v->sprite_seq.Set(SPR_BULLDOZER_NE);
v->progress = 0;
v->animation_state = 0;
v->animation_substate = 0;
@@ -290,7 +291,7 @@ static bool BulldozerTick(EffectVehicle *v)
if ((v->progress & 7) == 0) {
const BulldozerMovement *b = &_bulldozer_movement[v->animation_state];
v->cur_image = SPR_BULLDOZER_NE + b->image;
v->sprite_seq.Set(SPR_BULLDOZER_NE + b->image);
v->x_pos += _inc_by_dir[b->direction].x;
v->y_pos += _inc_by_dir[b->direction].y;
@@ -312,7 +313,7 @@ static bool BulldozerTick(EffectVehicle *v)
static void BubbleInit(EffectVehicle *v)
{
v->cur_image = SPR_BUBBLE_GENERATE_0;
v->sprite_seq.Set(SPR_BUBBLE_GENERATE_0);
v->spritenum = 0;
v->progress = 0;
}
@@ -475,8 +476,8 @@ static bool BubbleTick(EffectVehicle *v)
if ((v->progress & 3) != 0) return true;
if (v->spritenum == 0) {
v->cur_image++;
if (v->cur_image < SPR_BUBBLE_GENERATE_3) {
v->sprite_seq.seq[0].sprite++;
if (v->sprite_seq.seq[0].sprite < SPR_BUBBLE_GENERATE_3) {
v->UpdatePositionAndViewport();
return true;
}
@@ -521,7 +522,7 @@ static bool BubbleTick(EffectVehicle *v)
v->x_pos += b->x;
v->y_pos += b->y;
v->z_pos += b->z;
v->cur_image = SPR_BUBBLE_0 + b->image;
v->sprite_seq.Set(SPR_BUBBLE_0 + b->image);
v->UpdatePositionAndViewport();

View File

@@ -158,6 +158,7 @@ enum EngineMiscFlags {
EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed
EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list.
EF_NO_BREAKDOWN_SMOKE = 6, ///< Do not show black smoke during a breakdown.
EF_SPRITE_STACK = 7, ///< Draw vehicle by stacking multiple sprites.
};
/**

View File

@@ -14,6 +14,96 @@
#include "core/enum_type.hpp"
/** The different abstract types of files that the system knows about. */
enum AbstractFileType {
FT_NONE, ///< nothing to do
FT_SAVEGAME, ///< old or new savegame
FT_SCENARIO, ///< old or new scenario
FT_HEIGHTMAP, ///< heightmap file
FT_INVALID = 7, ///< Invalid or unknown file type.
FT_NUMBITS = 3, ///< Number of bits required for storing a #AbstractFileType value.
FT_MASK = (1 << FT_NUMBITS) - 1, ///< Bitmask for extracting an abstract file type.
};
/** Kinds of files in each #AbstractFileType. */
enum DetailedFileType {
/* Save game and scenario files. */
DFT_OLD_GAME_FILE, ///< Old save game or scenario file.
DFT_GAME_FILE, ///< Save game or scenario file.
/* Heightmap files. */
DFT_HEIGHTMAP_BMP, ///< BMP file.
DFT_HEIGHTMAP_PNG, ///< PNG file.
/* fios 'files' */
DFT_FIOS_DRIVE, ///< A drive (letter) entry.
DFT_FIOS_PARENT, ///< A parent directory entry.
DFT_FIOS_DIR, ///< A directory entry.
DFT_FIOS_DIRECT, ///< Direct filename.
DFT_INVALID = 255, ///< Unknown or invalid file.
};
/** Operation performed on the file. */
enum SaveLoadOperation {
SLO_CHECK, ///< Load file for checking and/or preview.
SLO_LOAD, ///< File is being loaded.
SLO_SAVE, ///< File is being saved.
SLO_INVALID, ///< Unknown file operation.
};
/**
* Construct an enum value for #FiosType as a combination of an abstract and a detailed file type.
* @param abstract Abstract file type (one of #AbstractFileType).
* @param detailed Detailed file type (one of #DetailedFileType).
*/
#define MAKE_FIOS_TYPE(abstract, detailed) ((abstract) | ((detailed) << FT_NUMBITS))
/**
* Elements of a file system that are recognized.
* Values are a combination of #AbstractFileType and #DetailedFileType.
* @see GetAbstractFileType GetDetailedFileType
*/
enum FiosType {
FIOS_TYPE_DRIVE = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DRIVE),
FIOS_TYPE_PARENT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_PARENT),
FIOS_TYPE_DIR = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIR),
FIOS_TYPE_DIRECT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIRECT),
FIOS_TYPE_FILE = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_GAME_FILE),
FIOS_TYPE_OLDFILE = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_OLD_GAME_FILE),
FIOS_TYPE_SCENARIO = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_GAME_FILE),
FIOS_TYPE_OLD_SCENARIO = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_OLD_GAME_FILE),
FIOS_TYPE_PNG = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_PNG),
FIOS_TYPE_BMP = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_BMP),
FIOS_TYPE_INVALID = MAKE_FIOS_TYPE(FT_INVALID, DFT_INVALID),
};
#undef MAKE_FIOS_TYPE
/**
* Extract the abstract file type from a #FiosType.
* @param fios_type Type to query.
* @return The Abstract file type of the \a fios_type.
*/
inline AbstractFileType GetAbstractFileType(FiosType fios_type)
{
return static_cast<AbstractFileType>(fios_type & FT_MASK);
}
/**
* Extract the detailed file type from a #FiosType.
* @param fios_type Type to query.
* @return The Detailed file type of the \a fios_type.
*/
inline DetailedFileType GetDetailedFileType(FiosType fios_type)
{
return static_cast<DetailedFileType>(fios_type >> FT_NUMBITS);
}
/**
* The different kinds of subdirectories OpenTTD uses
*/

View File

@@ -29,17 +29,15 @@
#include "safeguards.h"
/* Variables to display file lists */
SmallVector<FiosItem, 32> _fios_items;
static char *_fios_path;
static const char *_fios_path_last;
SmallFiosItem _file_to_saveload;
SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
extern bool FiosIsRoot(const char *path);
extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
extern bool FiosIsHiddenFile(const struct dirent *ent);
extern void FiosGetDrives();
extern void FiosGetDrives(FileList &file_list);
extern bool FiosGetDiskFreeSpace(const char *path, uint64 *tot);
/* get the name of an oldstyle savegame */
@@ -65,11 +63,72 @@ int CDECL CompareFiosItems(const FiosItem *da, const FiosItem *db)
return r;
}
/** Free the list of savegames. */
void FiosFreeSavegameList()
FileList::~FileList()
{
_fios_items.Clear();
_fios_items.Compact();
this->Clear();
}
/**
* Construct a file list with the given kind of files, for the stated purpose.
* @param abstract_filetype Kind of files to collect.
* @param fop Purpose of the collection, either #SLO_LOAD or #SLO_SAVE.
*/
void FileList::BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop)
{
this->Clear();
assert(fop == SLO_LOAD || SLO_SAVE);
switch (abstract_filetype) {
case FT_NONE:
break;
case FT_SAVEGAME:
FiosGetSavegameList(fop, *this);
break;
case FT_SCENARIO:
FiosGetScenarioList(fop, *this);
break;
case FT_HEIGHTMAP:
FiosGetHeightmapList(fop, *this);
break;
default:
NOT_REACHED();
}
}
/**
* Find file information of a file by its name from the file list.
* @param file The filename to return information about. Can be the actual name
* or a numbered entry into the filename list.
* @return The information on the file, or \c NULL if the file is not available.
*/
const FiosItem *FileList::FindItem(const char *file)
{
for (const FiosItem *item = this->Begin(); item != this->End(); item++) {
if (strcmp(file, item->name) == 0) return item;
if (strcmp(file, item->title) == 0) return item;
}
/* If no name matches, try to parse it as number */
char *endptr;
int i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
if (IsInsideMM(i, 0, this->Length())) return this->Get(i);
/* As a last effort assume it is an OpenTTD savegame and
* that the ".sav" part was not given. */
char long_file[MAX_PATH];
seprintf(long_file, lastof(long_file), "%s.sav", file);
for (const FiosItem *item = this->Begin(); item != this->End(); item++) {
if (strcmp(long_file, item->name) == 0) return item;
if (strcmp(long_file, item->title) == 0) return item;
}
return NULL;
}
/**
@@ -215,23 +274,24 @@ bool FiosDelete(const char *name)
return unlink(filename) == 0;
}
typedef FiosType fios_getlist_callback_proc(SaveLoadDialogMode mode, const char *filename, const char *ext, char *title, const char *last);
typedef FiosType fios_getlist_callback_proc(SaveLoadOperation fop, const char *filename, const char *ext, char *title, const char *last);
/**
* Scanner to scan for a particular type of FIOS file.
*/
class FiosFileScanner : public FileScanner {
SaveLoadDialogMode mode; ///< The mode we want to search for
SaveLoadOperation fop; ///< The kind of file we are looking for.
fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added
FileList &file_list; ///< Destination of the found files.
public:
/**
* Create the scanner
* @param mode The mode we are in. Some modes don't allow 'parent'.
* @param callback_proc The function that is called where you need to do the filtering.
* @param fop Purpose of collecting the list.
* @param callback_proc The function that is called where you need to do the filtering.
* @param file_list Destination of the found files.
*/
FiosFileScanner(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc) :
mode(mode),
callback_proc(callback_proc)
FiosFileScanner(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, FileList &file_list) :
fop(fop), callback_proc(callback_proc), file_list(file_list)
{}
/* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename);
@@ -251,14 +311,14 @@ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, cons
char fios_title[64];
fios_title[0] = '\0'; // reset the title;
FiosType type = this->callback_proc(this->mode, filename, ext, fios_title, lastof(fios_title));
FiosType type = this->callback_proc(this->fop, filename, ext, fios_title, lastof(fios_title));
if (type == FIOS_TYPE_INVALID) return false;
for (const FiosItem *fios = _fios_items.Begin(); fios != _fios_items.End(); fios++) {
for (const FiosItem *fios = file_list.Begin(); fios != file_list.End(); fios++) {
if (strcmp(fios->name, filename) == 0) return false;
}
FiosItem *fios = _fios_items.Append();
FiosItem *fios = file_list.Append();
#ifdef WIN32
struct _stat sb;
if (_tstat(OTTD2FS(filename), &sb) == 0) {
@@ -289,11 +349,12 @@ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, cons
/**
* Fill the list of the files in a directory, according to some arbitrary rule.
* @param mode The mode we are in. Some modes don't allow 'parent'.
* @param callback_proc The function that is called where you need to do the filtering.
* @param subdir The directory from where to start (global) searching.
* @param fop Purpose of collecting the list.
* @param callback_proc The function that is called where you need to do the filtering.
* @param subdir The directory from where to start (global) searching.
* @param file_list Destination of the found files.
*/
static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, Subdirectory subdir)
static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, Subdirectory subdir, FileList &file_list)
{
struct stat sb;
struct dirent *dirent;
@@ -302,11 +363,11 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
int sort_start;
char d_name[sizeof(fios->name)];
_fios_items.Clear();
file_list.Clear();
/* A parent directory link exists if we are not in the root directory */
if (!FiosIsRoot(_fios_path)) {
fios = _fios_items.Append();
fios = file_list.Append();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strecpy(fios->name, "..", lastof(fios->name));
@@ -322,7 +383,7 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) &&
(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
fios = _fios_items.Append();
fios = file_list.Append();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
strecpy(fios->name, d_name, lastof(fios->name));
@@ -337,27 +398,27 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
{
SortingBits order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
QSortT(_fios_items.Begin(), _fios_items.Length(), CompareFiosItems);
QSortT(file_list.files.Begin(), file_list.files.Length(), CompareFiosItems);
_savegame_sort_order = order;
}
/* This is where to start sorting for the filenames */
sort_start = _fios_items.Length();
sort_start = file_list.Length();
/* Show files */
FiosFileScanner scanner(mode, callback_proc);
FiosFileScanner scanner(fop, callback_proc, file_list);
if (subdir == NO_DIRECTORY) {
scanner.Scan(NULL, _fios_path, false);
} else {
scanner.Scan(NULL, subdir, true, true);
}
QSortT(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, CompareFiosItems);
QSortT(file_list.Get(sort_start), file_list.Length() - sort_start, CompareFiosItems);
/* Show drives */
FiosGetDrives();
FiosGetDrives(file_list);
_fios_items.Compact();
file_list.Compact();
}
/**
@@ -386,7 +447,7 @@ static void GetFileTitle(const char *file, char *title, const char *last, Subdir
/**
* Callback for FiosGetFileList. It tells if a file is a savegame or not.
* @param mode Save/load mode.
* @param fop Purpose of collecting the list.
* @param file Name of the file to check.
* @param ext A pointer to the extension identifier inside file
* @param title Buffer if a callback wants to lookup the title of the file; NULL to skip the lookup
@@ -395,7 +456,7 @@ static void GetFileTitle(const char *file, char *title, const char *last, Subdir
* @see FiosGetFileList
* @see FiosGetSavegameList
*/
FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last)
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last)
{
/* Show savegame files
* .SAV OpenTTD saved game
@@ -411,7 +472,7 @@ FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file,
return FIOS_TYPE_FILE;
}
if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
if (fop == SLO_LOAD) {
if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
strcasecmp(ext, ".sv2") == 0) {
if (title != NULL) GetOldSaveGameName(file, title, last);
@@ -424,10 +485,11 @@ FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file,
/**
* Get a list of savegames.
* @param mode Save/load mode.
* @param fop Purpose of collecting the list.
* @param file_list Destination of the found files.
* @see FiosGetFileList
*/
void FiosGetSavegameList(SaveLoadDialogMode mode)
void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list)
{
static char *fios_save_path = NULL;
static char *fios_save_path_last = NULL;
@@ -441,12 +503,12 @@ void FiosGetSavegameList(SaveLoadDialogMode mode)
_fios_path = fios_save_path;
_fios_path_last = fios_save_path_last;
FiosGetFileList(mode, &FiosGetSavegameListCallback, NO_DIRECTORY);
FiosGetFileList(fop, &FiosGetSavegameListCallback, NO_DIRECTORY, file_list);
}
/**
* Callback for FiosGetFileList. It tells if a file is a scenario or not.
* @param mode Save/load mode.
* @param fop Purpose of collecting the list.
* @param file Name of the file to check.
* @param ext A pointer to the extension identifier inside file
* @param title Buffer if a callback wants to lookup the title of the file
@@ -455,7 +517,7 @@ void FiosGetSavegameList(SaveLoadDialogMode mode)
* @see FiosGetFileList
* @see FiosGetScenarioList
*/
static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last)
static FiosType FiosGetScenarioListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last)
{
/* Show scenario files
* .SCN OpenTTD style scenario file
@@ -466,7 +528,7 @@ static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char
return FIOS_TYPE_SCENARIO;
}
if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
if (fop == SLO_LOAD) {
if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
GetOldSaveGameName(file, title, last);
return FIOS_TYPE_OLD_SCENARIO;
@@ -478,10 +540,11 @@ static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char
/**
* Get a list of scenarios.
* @param mode Save/load mode.
* @param fop Purpose of collecting the list.
* @param file_list Destination of the found files.
* @see FiosGetFileList
*/
void FiosGetScenarioList(SaveLoadDialogMode mode)
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list)
{
static char *fios_scn_path = NULL;
static char *fios_scn_path_last = NULL;
@@ -499,10 +562,11 @@ void FiosGetScenarioList(SaveLoadDialogMode mode)
char base_path[MAX_PATH];
FioGetDirectory(base_path, lastof(base_path), SCENARIO_DIR);
FiosGetFileList(mode, &FiosGetScenarioListCallback, (mode == SLD_LOAD_SCENARIO && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY);
Subdirectory subdir = (fop == SLO_LOAD && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY;
FiosGetFileList(fop, &FiosGetScenarioListCallback, subdir, file_list);
}
static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last)
static FiosType FiosGetHeightmapListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last)
{
/* Show heightmap files
* .PNG PNG Based heightmap files
@@ -548,9 +612,10 @@ static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char
/**
* Get a list of heightmaps.
* @param mode Save/load mode.
* @param fop Purpose of collecting the list.
* @param file_list Destination of the found files.
*/
void FiosGetHeightmapList(SaveLoadDialogMode mode)
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list)
{
static char *fios_hmap_path = NULL;
static char *fios_hmap_path_last = NULL;
@@ -567,7 +632,8 @@ void FiosGetHeightmapList(SaveLoadDialogMode mode)
char base_path[MAX_PATH];
FioGetDirectory(base_path, lastof(base_path), HEIGHTMAP_DIR);
FiosGetFileList(mode, &FiosGetHeightmapListCallback, strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY);
Subdirectory subdir = strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY;
FiosGetFileList(fop, &FiosGetHeightmapListCallback, subdir, file_list);
}
/**

View File

@@ -97,38 +97,6 @@ enum FileSlots {
MAX_FILE_SLOTS = 64
};
/** Mode of the file dialogue window. */
enum SaveLoadDialogMode {
SLD_LOAD_GAME, ///< Load a game.
SLD_LOAD_SCENARIO, ///< Load a scenario.
SLD_SAVE_GAME, ///< Save a game.
SLD_SAVE_SCENARIO, ///< Save a scenario.
SLD_LOAD_HEIGHTMAP, ///< Load a heightmap.
SLD_SAVE_HEIGHTMAP, ///< Save a heightmap.
};
/** The different types of files that the system knows about. */
enum FileType {
FT_NONE, ///< nothing to do
FT_SAVEGAME, ///< old or new savegame
FT_SCENARIO, ///< old or new scenario
FT_HEIGHTMAP, ///< heightmap file
};
enum FiosType {
FIOS_TYPE_DRIVE,
FIOS_TYPE_PARENT,
FIOS_TYPE_DIR,
FIOS_TYPE_FILE,
FIOS_TYPE_OLDFILE,
FIOS_TYPE_SCENARIO,
FIOS_TYPE_OLD_SCENARIO,
FIOS_TYPE_DIRECT,
FIOS_TYPE_PNG,
FIOS_TYPE_BMP,
FIOS_TYPE_INVALID = 255,
};
/** Deals with finding savegames */
struct FiosItem {
FiosType type;
@@ -137,12 +105,95 @@ struct FiosItem {
char name[MAX_PATH];
};
/** Deals with the type of the savegame, independent of extension */
struct SmallFiosItem {
int mode; ///< savegame/scenario type (old, new)
FileType filetype; ///< what type of file are we dealing with
char name[MAX_PATH]; ///< name
char title[255]; ///< internal name of the game
/** List of file information. */
class FileList {
public:
~FileList();
/**
* Construct a new entry in the file list.
* @return Pointer to the new items to be initialized.
*/
inline FiosItem *Append()
{
return this->files.Append();
}
/**
* Get the number of files in the list.
* @return The number of files stored in the list.
*/
inline uint Length() const
{
return this->files.Length();
}
/**
* Get a pointer to the first file information.
* @return Address of the first file information.
*/
inline const FiosItem *Begin() const
{
return this->files.Begin();
}
/**
* Get a pointer behind the last file information.
* @return Address behind the last file information.
*/
inline const FiosItem *End() const
{
return this->files.End();
}
/**
* Get a pointer to the indicated file information. File information must exist.
* @return Address of the indicated existing file information.
*/
inline const FiosItem *Get(uint index) const
{
return this->files.Get(index);
}
/**
* Get a pointer to the indicated file information. File information must exist.
* @return Address of the indicated existing file information.
*/
inline FiosItem *Get(uint index)
{
return this->files.Get(index);
}
inline const FiosItem &operator[](uint index) const
{
return this->files[index];
}
/**
* Get a reference to the indicated file information. File information must exist.
* @return The requested file information.
*/
inline FiosItem &operator[](uint index)
{
return this->files[index];
}
/** Remove all items from the list. */
inline void Clear()
{
this->files.Clear();
}
/** Compact the list down to the smallest block size boundary. */
inline void Compact()
{
this->files.Compact();
}
void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop);
const FiosItem *FindItem(const char *file);
SmallVector<FiosItem, 32> files; ///< The list of files.
};
enum SortingBits {
@@ -154,18 +205,14 @@ enum SortingBits {
DECLARE_ENUM_AS_BIT_SET(SortingBits)
/* Variables to display file lists */
extern SmallVector<FiosItem, 32> _fios_items;
extern SmallFiosItem _file_to_saveload;
extern SaveLoadDialogMode _saveload_mode;
extern SortingBits _savegame_sort_order;
void ShowSaveLoadDialog(SaveLoadDialogMode mode);
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop);
void FiosGetSavegameList(SaveLoadDialogMode mode);
void FiosGetScenarioList(SaveLoadDialogMode mode);
void FiosGetHeightmapList(SaveLoadDialogMode mode);
void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list);
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list);
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list);
void FiosFreeSavegameList();
const char *FiosBrowseTo(const FiosItem *item);
StringID FiosGetDescText(const char **path, uint64 *total_free);
@@ -173,13 +220,8 @@ bool FiosDelete(const char *name);
void FiosMakeHeightmapName(char *buf, const char *name, const char *last);
void FiosMakeSavegameName(char *buf, const char *name, const char *last);
FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last);
int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b);
extern const TextColour _fios_colours[];
void BuildFileList();
void SetFiosType(const byte fiostype);
#endif /* FIOS_H */

View File

@@ -36,7 +36,6 @@
#include "safeguards.h"
SaveLoadDialogMode _saveload_mode;
LoadCheckData _load_check_data; ///< Data loaded from save during SL_LOAD_CHECK.
static bool _fios_path_changed;
@@ -187,33 +186,24 @@ static const NWidgetPart _nested_save_dialog_widgets[] = {
EndContainer(),
};
/** Colours for fios types, indexed by #FiosType. */
const TextColour _fios_colours[] = {
TC_LIGHT_BLUE, TC_DARK_GREEN, TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN,
TC_ORANGE, TC_LIGHT_BROWN, TC_ORANGE, TC_ORANGE, TC_YELLOW
/** Text colours of #DetailedFileType fios entries in the window. */
static const TextColour _fios_colours[] = {
TC_LIGHT_BROWN, // DFT_OLD_GAME_FILE
TC_ORANGE, // DFT_GAME_FILE
TC_YELLOW, // DFT_HEIGHTMAP_BMP
TC_ORANGE, // DFT_HEIGHTMAP_PNG
TC_LIGHT_BLUE, // DFT_FIOS_DRIVE
TC_DARK_GREEN, // DFT_FIOS_PARENT
TC_DARK_GREEN, // DFT_FIOS_DIR
TC_ORANGE, // DFT_FIOS_DIRECT
};
void BuildFileList()
{
_fios_path_changed = true;
FiosFreeSavegameList();
switch (_saveload_mode) {
case SLD_LOAD_SCENARIO:
case SLD_SAVE_SCENARIO:
FiosGetScenarioList(_saveload_mode); break;
case SLD_SAVE_HEIGHTMAP:
case SLD_LOAD_HEIGHTMAP:
FiosGetHeightmapList(_saveload_mode); break;
default: FiosGetSavegameList(_saveload_mode); break;
}
/* Invalidate saveload window */
InvalidateWindowData(WC_SAVELOAD, 0, 2, true);
}
static void MakeSortedSaveGameList()
/**
* Sort the collected list save games prior to displaying it in the save/load gui.
* @param [inout] file_list List of save game files found in the directory.
*/
static void SortSaveGameList(FileList &file_list)
{
uint sort_start = 0;
uint sort_end = 0;
@@ -222,7 +212,7 @@ static void MakeSortedSaveGameList()
* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
* Only sort savegames/scenarios, not directories
*/
for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
for (const FiosItem *item = file_list.Begin(); item != file_list.End(); item++) {
switch (item->type) {
case FIOS_TYPE_DIR: sort_start++; break;
case FIOS_TYPE_PARENT: sort_start++; break;
@@ -231,15 +221,18 @@ static void MakeSortedSaveGameList()
}
}
uint s_amount = _fios_items.Length() - sort_start - sort_end;
QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems);
uint s_amount = file_list.Length() - sort_start - sort_end;
QSortT(file_list.Get(sort_start), s_amount, CompareFiosItems);
}
struct SaveLoadWindow : public Window {
private:
QueryString filename_editbox; ///< Filename editbox.
AbstractFileType abstract_filetype; /// Type of file to select.
SaveLoadOperation fop; ///< File operation to perform.
FileList fios_items; ///< Save game list.
FiosItem o_dir;
const FiosItem *selected;
const FiosItem *selected; ///< Selected game in #fios_items, or \c NULL.
Scrollbar *vscroll;
public:
@@ -250,35 +243,56 @@ public:
this->filename_editbox.text.UpdateSize();
}
SaveLoadWindow(WindowDesc *desc, SaveLoadDialogMode mode) : Window(desc), filename_editbox(64)
SaveLoadWindow(WindowDesc *desc, AbstractFileType abstract_filetype, SaveLoadOperation fop)
: Window(desc), filename_editbox(64), abstract_filetype(abstract_filetype), fop(fop)
{
static const StringID saveload_captions[] = {
STR_SAVELOAD_LOAD_CAPTION,
STR_SAVELOAD_LOAD_SCENARIO,
STR_SAVELOAD_SAVE_CAPTION,
STR_SAVELOAD_SAVE_SCENARIO,
STR_SAVELOAD_LOAD_HEIGHTMAP,
STR_SAVELOAD_SAVE_HEIGHTMAP,
};
assert((uint)mode < lengthof(saveload_captions));
assert(this->fop == SLO_SAVE || this->fop == SLO_LOAD);
/* Use an array to define what will be the current file type being handled
* by current file mode */
switch (mode) {
case SLD_SAVE_GAME: this->GenerateFileName(); break;
case SLD_SAVE_HEIGHTMAP:
case SLD_SAVE_SCENARIO: this->filename_editbox.text.Assign("UNNAMED"); break;
default: break;
/* For saving, construct an initial file name. */
if (this->fop == SLO_SAVE) {
switch (this->abstract_filetype) {
case FT_SAVEGAME:
this->GenerateFileName();
break;
case FT_SCENARIO:
case FT_HEIGHTMAP:
this->filename_editbox.text.Assign("UNNAMED");
break;
default:
NOT_REACHED();
}
}
this->querystrings[WID_SL_SAVE_OSK_TITLE] = &this->filename_editbox;
this->filename_editbox.ok_button = WID_SL_SAVE_GAME;
this->CreateNestedTree(true);
if (mode == SLD_LOAD_GAME) this->GetWidget<NWidgetStacked>(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
this->GetWidget<NWidgetCore>(WID_SL_CAPTION)->widget_data = saveload_captions[mode];
this->vscroll = this->GetScrollbar(WID_SL_SCROLLBAR);
if (this->fop == SLO_LOAD && this->abstract_filetype == FT_SAVEGAME) {
this->GetWidget<NWidgetStacked>(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
}
/* Select caption string of the window. */
StringID caption_string;
switch (this->abstract_filetype) {
case FT_SAVEGAME:
caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_CAPTION : STR_SAVELOAD_LOAD_CAPTION;
break;
case FT_SCENARIO:
caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_SCENARIO : STR_SAVELOAD_LOAD_SCENARIO;
break;
case FT_HEIGHTMAP:
caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_HEIGHTMAP : STR_SAVELOAD_LOAD_HEIGHTMAP;
break;
default:
NOT_REACHED();
}
this->GetWidget<NWidgetCore>(WID_SL_CAPTION)->widget_data = caption_string;
this->vscroll = this->GetScrollbar(WID_SL_SCROLLBAR);
this->FinishInitNested(0);
this->LowerWidget(WID_SL_DRIVES_DIRECTORIES_LIST);
@@ -294,20 +308,18 @@ public:
ResetObjectToPlace();
/* Select the initial directory. */
o_dir.type = FIOS_TYPE_DIRECT;
switch (_saveload_mode) {
case SLD_SAVE_GAME:
case SLD_LOAD_GAME:
switch (this->abstract_filetype) {
case FT_SAVEGAME:
FioGetDirectory(o_dir.name, lastof(o_dir.name), SAVE_DIR);
break;
case SLD_SAVE_SCENARIO:
case SLD_LOAD_SCENARIO:
case FT_SCENARIO:
FioGetDirectory(o_dir.name, lastof(o_dir.name), SCENARIO_DIR);
break;
case SLD_SAVE_HEIGHTMAP:
case SLD_LOAD_HEIGHTMAP:
case FT_HEIGHTMAP:
FioGetDirectory(o_dir.name, lastof(o_dir.name), HEIGHTMAP_DIR);
break;
@@ -316,9 +328,7 @@ public:
}
/* Focus the edit box by default in the save windows */
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) {
this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE);
}
if (this->fop == SLO_SAVE) this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE);
}
virtual ~SaveLoadWindow()
@@ -327,7 +337,6 @@ public:
if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
}
FiosFreeSavegameList();
}
virtual void DrawWidget(const Rect &r, int widget) const
@@ -360,13 +369,13 @@ public:
GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK);
uint y = r.top + WD_FRAMERECT_TOP;
for (uint pos = this->vscroll->GetPosition(); pos < _fios_items.Length(); pos++) {
const FiosItem *item = _fios_items.Get(pos);
for (uint pos = this->vscroll->GetPosition(); pos < this->fios_items.Length(); pos++) {
const FiosItem *item = this->fios_items.Get(pos);
if (item == this->selected) {
GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE);
}
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[GetDetailedFileType(item->type)]);
y += this->resize.step_height;
if (y >= this->vscroll->GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break;
}
@@ -421,7 +430,7 @@ public:
if (y > y_max) break;
/* Hide current date for scenarios */
if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
if (this->abstract_filetype != FT_SCENARIO) {
/* Current date */
SetDParam(0, _load_check_data.current_date);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE);
@@ -429,7 +438,7 @@ public:
}
/* Hide the NewGRF stuff when saving. We also hide the button. */
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
if (this->fop == SLO_LOAD && (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO)) {
y += WD_PAR_VSEP_NORMAL;
if (y > y_max) break;
@@ -442,7 +451,7 @@ public:
if (y > y_max) break;
/* Hide the company stuff for scenarios */
if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
if (this->abstract_filetype != FT_SCENARIO) {
y += FONT_HEIGHT_NORMAL;
if (y > y_max) break;
@@ -495,10 +504,10 @@ public:
{
if (_savegame_sort_dirty) {
_savegame_sort_dirty = false;
MakeSortedSaveGameList();
SortSaveGameList(this->fios_items);
}
this->vscroll->SetCount(_fios_items.Length());
this->vscroll->SetCount(this->fios_items.Length());
this->DrawWidgets();
}
@@ -527,14 +536,14 @@ public:
case WID_SL_LOAD_BUTTON:
if (this->selected != NULL && !_load_check_data.HasErrors()) {
const char *name = FiosBrowseTo(this->selected);
SetFiosType(this->selected->type);
_file_to_saveload.SetMode(this->selected->type);
_file_to_saveload.SetName(name);
_file_to_saveload.SetTitle(this->selected->title);
strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title));
if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
if (this->abstract_filetype == FT_HEIGHTMAP) {
delete this;
ShowHeightmapLoad();
} else if (!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
ClearErrorMessages();
@@ -563,7 +572,7 @@ public:
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP);
if (y == INT_MAX) return;
const FiosItem *file = _fios_items.Get(y);
const FiosItem *file = this->fios_items.Get(y);
const char *name = FiosBrowseTo(file);
if (name != NULL) {
@@ -572,28 +581,32 @@ public:
this->selected = file;
_load_check_data.Clear();
if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) {
SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false);
if (GetDetailedFileType(file->type) == DFT_GAME_FILE) {
/* Other detailed file types cannot be checked before. */
SaveOrLoad(name, SLO_CHECK, DFT_GAME_FILE, NO_DIRECTORY, false);
}
this->InvalidateData(1);
}
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) {
if (this->fop == SLO_SAVE) {
/* Copy clicked name to editbox */
this->filename_editbox.text.Assign(file->title);
this->SetWidgetDirty(WID_SL_SAVE_OSK_TITLE);
}
} else if (!_load_check_data.HasErrors()) {
this->selected = file;
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
this->OnClick(pt, WID_SL_LOAD_BUTTON, 1);
} else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
SetFiosType(file->type);
strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
if (this->fop == SLO_LOAD) {
if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
this->OnClick(pt, WID_SL_LOAD_BUTTON, 1);
} else {
assert(this->abstract_filetype == FT_HEIGHTMAP);
_file_to_saveload.SetMode(file->type);
_file_to_saveload.SetName(name);
_file_to_saveload.SetTitle(file->title);
delete this;
ShowHeightmapLoad();
delete this;
ShowHeightmapLoad();
}
}
}
} else {
@@ -608,10 +621,11 @@ public:
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
#if defined(ENABLE_NETWORK)
switch (_saveload_mode) {
assert(this->fop == SLO_LOAD);
switch (this->abstract_filetype) {
default: NOT_REACHED();
case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break;
case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
case FT_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break;
case FT_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
}
#endif
}
@@ -639,9 +653,8 @@ public:
virtual void OnTimeout()
{
/* This test protects against using widgets 11 and 12 which are only available
* in those saveload modes. */
if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP)) return;
/* Widgets WID_SL_DELETE_SELECTION and WID_SL_SAVE_GAME only exist when saving to a file. */
if (this->fop != SLO_SAVE) return;
if (this->IsWidgetLowered(WID_SL_DELETE_SELECTION)) { // Delete button clicked
if (!FiosDelete(this->filename_editbox.text.buf)) {
@@ -649,10 +662,10 @@ public:
} else {
this->InvalidateData();
/* Reset file name to current date on successful delete */
if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
if (this->abstract_filetype == FT_SAVEGAME) GenerateFileName();
}
} else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
_switch_mode = SM_SAVE_GAME;
FiosMakeSavegameName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name));
} else {
@@ -683,28 +696,40 @@ public:
this->selected = NULL;
_load_check_data.Clear();
if (!gui_scope) break;
BuildFileList();
_fios_path_changed = true;
this->fios_items.BuildFileList(this->abstract_filetype, this->fop);
this->vscroll->SetCount(this->fios_items.Length());
this->selected = NULL;
_load_check_data.Clear();
/* FALL THROUGH */
case 1:
/* Selection changes */
if (!gui_scope) break;
if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors());
if (this->fop != SLO_LOAD) break;
switch (this->abstract_filetype) {
case FT_HEIGHTMAP:
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors());
break;
case FT_SAVEGAME:
case FT_SCENARIO: {
bool disabled = this->selected == NULL || _load_check_data.HasErrors();
if (!_settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
disabled |= _load_check_data.HasNewGrfs() && _load_check_data.grf_compatibility == GLC_NOT_FOUND;
}
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, disabled);
this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO, !_load_check_data.HasNewGrfs());
this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS,
!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD);
break;
}
default:
NOT_REACHED();
}
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON,
this->selected == NULL || _load_check_data.HasErrors() || !(!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()));
this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO,
!_load_check_data.HasNewGrfs());
this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS,
!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD);
}
break;
case 2:
/* _fios_items changed */
this->vscroll->SetCount(_fios_items.Length());
this->selected = NULL;
_load_check_data.Clear();
break;
}
}
@@ -734,70 +759,24 @@ static WindowDesc _save_dialog_desc(
_nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)
);
/**
* These values are used to convert the file/operations mode into a corresponding file type.
* So each entry, as expressed by the related comment, is based on the enum
*/
static const FileType _file_modetotype[] = {
FT_SAVEGAME, // used for SLD_LOAD_GAME
FT_SCENARIO, // used for SLD_LOAD_SCENARIO
FT_SAVEGAME, // used for SLD_SAVE_GAME
FT_SCENARIO, // used for SLD_SAVE_SCENARIO
FT_HEIGHTMAP, // used for SLD_LOAD_HEIGHTMAP
FT_HEIGHTMAP, // used for SLD_SAVE_HEIGHTMAP
};
/**
* Launch save/load dialog in the given mode.
* @param mode Save/load mode.
* @param abstract_filetype Kind of file to handle.
* @param fop File operation to perform (load or save).
*/
void ShowSaveLoadDialog(SaveLoadDialogMode mode)
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
{
DeleteWindowById(WC_SAVELOAD, 0);
WindowDesc *sld;
switch (mode) {
case SLD_SAVE_GAME:
case SLD_SAVE_SCENARIO:
case SLD_SAVE_HEIGHTMAP:
sld = &_save_dialog_desc; break;
case SLD_LOAD_HEIGHTMAP:
sld = &_load_heightmap_dialog_desc; break;
default:
sld = &_load_dialog_desc; break;
if (fop == SLO_SAVE) {
sld = &_save_dialog_desc;
} else {
/* Dialogue for loading a file. */
sld = (abstract_filetype == FT_HEIGHTMAP) ? &_load_heightmap_dialog_desc : &_load_dialog_desc;
}
_saveload_mode = mode;
_file_to_saveload.filetype = _file_modetotype[mode];
_file_to_saveload.abstract_ftype = abstract_filetype;
new SaveLoadWindow(sld, mode);
}
void SetFiosType(const byte fiostype)
{
switch (fiostype) {
case FIOS_TYPE_FILE:
case FIOS_TYPE_SCENARIO:
_file_to_saveload.mode = SL_LOAD;
break;
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_OLD_SCENARIO:
_file_to_saveload.mode = SL_OLD_LOAD;
break;
#ifdef WITH_PNG
case FIOS_TYPE_PNG:
_file_to_saveload.mode = SL_PNG;
break;
#endif /* WITH_PNG */
case FIOS_TYPE_BMP:
_file_to_saveload.mode = SL_BMP;
break;
default:
_file_to_saveload.mode = SL_INVALID;
break;
}
new SaveLoadWindow(sld, abstract_filetype, fop);
}

View File

@@ -204,7 +204,7 @@ static void _GenerateWorld(void *)
if (_debug_desync_level > 0) {
char name[MAX_PATH];
seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false);
}
} catch (...) {
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true);
@@ -331,7 +331,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
_gw.thread = NULL;
}
if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) {
if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread, "ottd:genworld")) {
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
_gw.threaded = false;
_modal_progress_work_mutex->EndCritical();

View File

@@ -26,6 +26,7 @@
#include "town.h"
#include "core/geometry_func.hpp"
#include "core/random_func.hpp"
#include "saveload/saveload.h"
#include "progress.h"
#include "error.h"
@@ -832,7 +833,7 @@ static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
if (mode == GLWM_HEIGHTMAP) {
/* If the function returns negative, it means there was a problem loading the heightmap */
if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
if (!GetHeightmapDimensions(_file_to_saveload.detail_ftype, _file_to_saveload.name, &x, &y)) return;
}
WindowDesc *desc = (mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc;

View File

@@ -102,7 +102,7 @@ static void ReadHeightmapPNGImageData(byte *map, png_structp png_ptr, png_infop
* If map == NULL only the size of the PNG is read, otherwise a map
* with grayscale pixels is allocated and assigned to *map.
*/
static bool ReadHeightmapPNG(char *filename, uint *x, uint *y, byte **map)
static bool ReadHeightmapPNG(const char *filename, uint *x, uint *y, byte **map)
{
FILE *fp;
png_structp png_ptr = NULL;
@@ -232,7 +232,7 @@ static void ReadHeightmapBMPImageData(byte *map, BmpInfo *info, BmpData *data)
* If map == NULL only the size of the BMP is read, otherwise a map
* with grayscale pixels is allocated and assigned to *map.
*/
static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
static bool ReadHeightmapBMP(const char *filename, uint *x, uint *y, byte **map)
{
FILE *f;
BmpInfo info;
@@ -444,45 +444,56 @@ void FixSlopes()
}
/**
* Reads the heightmap with the correct file reader
* Reads the heightmap with the correct file reader.
* @param dft Type of image file.
* @param filename Name of the file to load.
* @param [out] x Length of the image.
* @param [out] y Height of the image.
* @param [inout] map If not \c NULL, destination to store the loaded block of image data.
* @return Whether loading was successful.
*/
static bool ReadHeightMap(char *filename, uint *x, uint *y, byte **map)
static bool ReadHeightMap(DetailedFileType dft, const char *filename, uint *x, uint *y, byte **map)
{
switch (_file_to_saveload.mode) {
default: NOT_REACHED();
switch (dft) {
default:
NOT_REACHED();
#ifdef WITH_PNG
case SL_PNG:
case DFT_HEIGHTMAP_PNG:
return ReadHeightmapPNG(filename, x, y, map);
#endif /* WITH_PNG */
case SL_BMP:
case DFT_HEIGHTMAP_BMP:
return ReadHeightmapBMP(filename, x, y, map);
}
}
/**
* Get the dimensions of a heightmap.
* @param dft Type of image file.
* @param filename to query
* @param x dimension x
* @param y dimension y
* @return Returns false if loading of the image failed.
*/
bool GetHeightmapDimensions(char *filename, uint *x, uint *y)
bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, uint *y)
{
return ReadHeightMap(filename, x, y, NULL);
return ReadHeightMap(dft, filename, x, y, NULL);
}
/**
* Load a heightmap from file and change the map in his current dimensions
* to a landscape representing the heightmap.
* It converts pixels to height. The brighter, the higher.
* @param dft Type of image file.
* @param filename of the heightmap file to be imported
*/
void LoadHeightmap(char *filename)
void LoadHeightmap(DetailedFileType dft, const char *filename)
{
uint x, y;
byte *map = NULL;
if (!ReadHeightMap(filename, &x, &y, &map)) {
if (!ReadHeightMap(dft, filename, &x, &y, &map)) {
free(map);
return;
}

View File

@@ -12,6 +12,8 @@
#ifndef HEIGHTMAP_H
#define HEIGHTMAP_H
#include "fileio_type.h"
/**
* Order of these enums has to be the same as in lang/english.txt
* Otherwise you will get inconsistent behaviour.
@@ -21,8 +23,8 @@ enum HeightmapRotation {
HM_CLOCKWISE, ///< Rotate the map clockwise 45 degrees
};
bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
void LoadHeightmap(char *filename);
bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, uint *y);
void LoadHeightmap(DetailedFileType dft, const char *filename);
void FlatEmptyWorld(byte tile_height);
void FixSlopes();

View File

@@ -111,9 +111,9 @@ struct SelectGameWindow : public Window {
}
break;
case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break;
case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break;
case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
case WID_SGI_PLAY_NETWORK:

View File

@@ -31,6 +31,7 @@
#include "object_base.h"
#include "company_func.h"
#include "pathfinder/npf/aystar.h"
#include "saveload/saveload.h"
#include <list>
#include <set>
@@ -1221,7 +1222,7 @@ void GenerateLandscape(byte mode)
if (mode == GWM_HEIGHTMAP) {
SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_HEIGHTMAP);
LoadHeightmap(_file_to_saveload.name);
LoadHeightmap(_file_to_saveload.detail_ftype, _file_to_saveload.name);
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_TERRAGENESIS);

View File

@@ -2874,7 +2874,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidligere grafikelement
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, springe over nogen pseudo / recolour / FONT sprites og indpakning rundt fra den første sprite til det sidste
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen. Ctrl+Klik for at flytte spriten otte enheder af gangen
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nulstil relativ
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nulstil den nuværende relative forskydning
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Absolut)

View File

@@ -845,6 +845,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} tem uma ordem nula
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} tem ordens duplicadas
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} tem uma ordem inválida no seu horário
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} tem um aeroporto nas ordens cuja pista de aterragem é muito curta
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} está a ficar velho
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} está a ficar muito velho
@@ -1288,17 +1289,21 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Mostrar a popul
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das linhas nos gráficos: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Largura da linha nos gráficos. Uma linha mais estreita é de leitura mais precisa, enquanto uma linha mais espessa é mais fácil de ver e as cores distinguem-se melhor.
STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de terra: {STRING}
STR_CONFIG_SETTING_LANDSCAPE :Cenário: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Os estilos dos cenários definem a jogabilidade base, cada um com cargas e requerimentos diferentes para o desenvolvimento das cidades. NewGRF e Scripts de Jogo permitem um controlo mais refinado
STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de terreno: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :O gerador original é dependente do conjunto gráfico base, e compõe formas de terreno já afixadas. TerraGenesis é um gerador baseado no algoritmo de ruído de Perlin que permite definições mais refinadas
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Tipo de terreno: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Apenas TerraGenesis) Relevo do terreno
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densidade industrial: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas indústrias devem ser geradas e que nível deve ser mantido durante o jogo
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máxima entre o limite do mapa e Refinarias de Petróleo: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias de petróleo são construídas apenas próximo da borda do mapa, isto é, na costa para mapas de ilha
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das cidades
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno (apenas TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito suave
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Suave
@@ -1597,8 +1602,8 @@ STR_CONFIG_SETTING_LARGER_TOWNS :Proporção de
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Quantidade de povoações que se tornarão cidades, logo cidades que começarão maiores e crescerão mais depressa
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 em {COMMA}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Nenhum
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial para dimensão da metrópole: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho relativo das cidades em relação ao tamanho normal das mesmas aquando o inicio do jogo
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial para a dimensão das metrópoles: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho relativo das metrópoles em relação ao tamanho normal das cidades aquando o início do jogo
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualizar gráfico de distribuição a cada {STRING} dia{P 0:2 "" s}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tempo entre recalculos subsequentes de cada gráfico. Cada recalculo calcula os planos para cada componente do gráfico. Isto significa que um valor X para essa configuração não indica que o gráfico será todo actualizado a cada X dias. Apenas alguns componentes serão. Quanto mais curto o definir, mais tempo será necessário ao CPU para o calcular. Quanto mais longo, mais tempo levará até que a distribuição da carga inicie em novas rotas.
@@ -1661,13 +1666,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Métrico (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Localização
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Gráficos
STR_CONFIG_SETTING_SOUND :{ORANGE}Efeitos sonoros
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Geral
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Visualizadores
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Construção
STR_CONFIG_SETTING_ADVISORS :{ORANGE}Notícias / Assessores
STR_CONFIG_SETTING_COMPANY :{ORANGE}Empresa
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Contabilidade
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Veículos
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Física
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Em rota
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Limitações
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Desastres / Acidentes
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Geração do mundo
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Meio Ambiente
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoridades
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Cidades
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrias
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribuição de Carga
@@ -1741,7 +1756,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Seleccio
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Mostrar opções de jogo
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostrar tabela de classificações
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Definições de Display
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostrar definições
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostrar definições de NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Verificar conteúdo novo e actualizado para descarga
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar definições de IA e de script de jogo
@@ -2860,7 +2875,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ir para
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Gráfico anterior
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceder ao gráfico normal anterior, ignorando quaisquer gráficos pseudo/recolorir/tipo-de-letra e dando a volta no início
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do gráfico seleccionado actualmente. O alinhamento é ignorado a desenhar este gráfico
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover o gráfico, mudando os desvios X e Y
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Desloca o gráfico, alterando os intervalos X e Y. Ctrl+Clique desloca o gráfico 8 unidades de uma só vez
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Repor relativo
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Repor intervalos relativos atuais
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Intervalo X: {NUM}, Intervalo Y: {NUM} (Absoluto)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Intervalo X: {NUM}, Intervalo Y: {NUM} (Relativo)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher gráfico
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolha um gráfico de qualquer lado no ecrã
@@ -3338,6 +3357,7 @@ STR_GROUP_RENAME_TOOLTIP :{BLACK}Mudar o
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clique para proteger este grupo da autosubstituição global
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Apagar Grupo
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Tem a certeza de que quer apagar este grupo e quaisquer descendentes?
STR_GROUP_ADD_SHARED_VEHICLE :Adic. veíc. partilh.
STR_GROUP_REMOVE_ALL_VEHICLES :Remover todos os veículos
@@ -3879,6 +3899,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Viagem (sem pro
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Viajar no máximo a {2:VELOCITY} (sem programação)
STR_TIMETABLE_TRAVEL_FOR :Viajar durante {STRING}
STR_TIMETABLE_TRAVEL_FOR_SPEED :Viajar por {STRING} no máximo a {VELOCITY}
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Viajar (durante {STRING}, sem programação)
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Viajar (por {STRING}, sem programação) no máximo a {VELOCITY}
STR_TIMETABLE_STAY_FOR_ESTIMATED :(permanecer durante {STRING}, sem programação)
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(viajar durante {STRING}, sem programação)
STR_TIMETABLE_STAY_FOR :e ficar durante {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :e viaja para {STRING}
STR_TIMETABLE_DAYS :{COMMA} dia{P "" s}

View File

@@ -1114,6 +1114,7 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Setări joc (st
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Setări joc (stocate în salvări; afectează doar jocul curent)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Setări companie (stocate în salvări; afectează doar jocurile noi)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Setări compenia (stocate în salvări; afectează doar compania curentă)
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nespecificat -
STR_CONFIG_SETTING_OFF :Inactiv
STR_CONFIG_SETTING_ON :Activ
@@ -1283,6 +1284,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grosimea liniil
STR_CONFIG_SETTING_LAND_GENERATOR :Generator teren: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Tip teren: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distanța maximă de la marginea hărții pentru rafinării: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinăriile de petrol vor fi construite doar la marginea hărţii, sau pe coastă, în cazul harţilor insulare
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Grosimea stratului de zăpadă: {STRING}

View File

@@ -250,6 +250,7 @@ STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}ทำ
# Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :ถ้าได้อนุญาตที่ปุ่มนี้แล้ว อากาศยานที่ซ่อนจะถูกแสดงออกมา
# Query window
STR_BUTTON_DEFAULT :{BLACK}ค่าปกติ
@@ -970,6 +971,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}คว
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}เลือกความละเอียดของหน้าจอที่จะใช้
STR_GAME_OPTIONS_RESOLUTION_OTHER :อื่นๆ
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}ขนาดของแผงควบคุม
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ตั้งค่า Graphic พื้นฐาน
@@ -1086,6 +1088,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :ตั้งค
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :ตั้งค่าองค์กร (ถูกเก็บไว้ในการบันทึกเกม; มีผลเฉพาะเกมปัจจุบัน)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}หมวดหมู่:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}ชนิด:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}จำกัดรายการด้านล่างให้แสดงเฉพาะการตั้งค่าที่มีการเปลี่ยนแปลง
STR_CONFIG_SETTING_RESTRICT_BASIC :ตั้งค่าพื้นฐาน
STR_CONFIG_SETTING_RESTRICT_ADVANCED :ตั้งค่าขั้นสูง
@@ -1270,6 +1273,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :โรงกล
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :ระดับความสูงแนวหิมะ: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :ควบคุมความสูงเริ่มต้นของหิมะบนพื้นภูมิทัศน์อาร์ติคย่อยๆ, หิมะยังมีผลการสร้างอุตสาหกรรม และการเติบโตของเมือง
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :ความหยาบของพื้นที่ (เฉพาะ TerraGenesis): {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :ราบเรียบมาก
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :ราบเรียบ
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :หยาบ
@@ -1626,6 +1630,7 @@ STR_CONFIG_SETTING_SOUND :{ORANGE}เส
STR_CONFIG_SETTING_INTERFACE :{ORANGE}ส่วนเชื่อมต่อผู้ใช้
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}การก่อสร้าง
STR_CONFIG_SETTING_VEHICLES :{ORANGE}ยานพาหนะ
STR_CONFIG_SETTING_VEHICLES_PHYSICS :กายภาพ
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}การค้นหาเส้นทางของพาหนะ
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}สิ่งแวดล้อม
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}เมือง
@@ -1701,6 +1706,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}เล
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}แสดงตัวเลือกเกม
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}แสดงตารางคะแนนสูงสุด
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}การตั้งค่า หน้าจอ
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}แสดงการกำหนดค่า NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}ตรวจสอบเนื้อหาใหม่และการปรับปรุงสำหรับดาวโหลด
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}แสดงการตั้งค่า AI/Game script
@@ -2663,6 +2669,7 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}จำนวนเมือง
STR_MAPGEN_DATE :{BLACK}วันที่:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}จำนวนอุตสาหกรรม:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}ขนาดความสูงของแผนที่สูงสุด:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}เส้นความสูงเขตหิมะ:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}ปรับเปลี่ยนความสูงของหิมะขึ้นไป 1 ระดับ
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}ปรับเปลี่ยนความสูงของหิมะลงมา 1 ระดับ
@@ -2773,6 +2780,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}ไม่
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}ไม่รองรับกับ OpenTTD เวอร์ชั่นนี้
# NewGRF save preset window
STR_SAVE_PRESET_SAVE_TOOLTIP :บันทึก ชุดการตั้งค่า ตามที่ได้เลือกไว้
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}เปลี่ยนแปลง NewGRF parameters
@@ -3342,10 +3350,12 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}เป
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}เปลี่ยนชื่อชนิดของเรือ
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}เปลี่ยนชื่อชนิดของเครื่องบิน
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :ซ่อน
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}การแสดงผล
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}การแสดงผล
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}ปรับเปลี่ยน ซ่อน/แสดง ของชนิดเครื่องอากาศยาน
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}เปลี่ยนชื่อชนิดของรถไฟ
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}เปลี่ยนชื่อชนิดของรถ
@@ -3451,6 +3461,7 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :ยานพา
STR_REPLACE_VEHICLE_SHIP :ยานพาหนะทางน้ำ
STR_REPLACE_VEHICLE_AIRCRAFT :อากาศยาน
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}พาหนะถูกใช้งานอยู่
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}เลือกประเภทของรถจักรที่จะแทนที่
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}เลือกประเภทของพาหนะที่จะแทนที่ทางซ้ายมือ

View File

@@ -61,7 +61,7 @@ void LinkGraphJob::EraseFlows(NodeID from)
*/
void LinkGraphJob::SpawnThread()
{
if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread)) {
if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread, "ottd:linkgraph")) {
this->thread = NULL;
/* Of course this will hang a bit.
* On the other hand, if you want to play games which make this hang noticably

View File

@@ -30,6 +30,10 @@
#include "../safeguards.h"
#if !defined(HAVE_OSX_1011_SDK)
#define kMusicSequenceFile_AnyType 0
#endif
static FMusicDriver_Cocoa iFMusicDriver_Cocoa;
@@ -68,7 +72,7 @@ static void DoSetVolume()
* risk compilation errors. The header AudioComponent.h
* was introduced in 10.6 so use it to decide which
* type definition to use. */
#ifdef __AUDIOCOMPONENT_H__
#if defined(__AUDIOCOMPONENT_H__) || defined(HAVE_OSX_107_SDK)
AudioComponentDescription desc;
#else
ComponentDescription desc;
@@ -159,7 +163,7 @@ void MusicDriver_Cocoa::PlaySong(const char *filename)
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
if (MacOSVersionIsAtLeast(10, 5, 0)) {
if (MusicSequenceFileLoad(_sequence, url, 0, 0) != noErr) {
if (MusicSequenceFileLoad(_sequence, url, kMusicSequenceFile_AnyType, 0) != noErr) {
DEBUG(driver, 0, "cocoa_m: Failed to load MIDI file");
CFRelease(url);
return;

View File

@@ -14,6 +14,7 @@
#include "win32_m.h"
#include <windows.h>
#include <mmsystem.h>
#include "../os/windows/win32.h"
#include "../safeguards.h"
@@ -105,6 +106,8 @@ static bool MidiIntIsSongPlaying()
static DWORD WINAPI MidiThread(LPVOID arg)
{
SetWin32ThreadName(-1, "ottd:win-midi");
do {
char *s;
int vol;

View File

@@ -35,7 +35,7 @@ TCPConnecter::TCPConnecter(const NetworkAddress &address) :
address(address)
{
*_tcp_connecters.Append() = this;
if (!ThreadObject::New(TCPConnecter::ThreadEntry, this, &this->thread)) {
if (!ThreadObject::New(TCPConnecter::ThreadEntry, this, &this->thread, "ottd:tcp")) {
this->Connect();
}
}

View File

@@ -520,7 +520,7 @@ bool ClientNetworkGameSocketHandler::IsConnected()
* DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
************/
extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
extern bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
{
@@ -836,7 +836,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
/* The map is done downloading, load it */
ClearErrorMessages();
bool load_success = SafeLoad(NULL, SL_LOAD, GM_NORMAL, NO_DIRECTORY, lf);
bool load_success = SafeLoad(NULL, SLO_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf);
/* Long savegame loads shouldn't affect the lag calculation! */
this->last_packet = _realtime_tick;

View File

@@ -1187,17 +1187,17 @@ struct NetworkStartServerWindow : public Window {
case WID_NSS_LOAD_GAME:
_is_network_server = true;
ShowSaveLoadDialog(SLD_LOAD_GAME);
ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD);
break;
case WID_NSS_PLAY_SCENARIO:
_is_network_server = true;
ShowSaveLoadDialog(SLD_LOAD_SCENARIO);
ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD);
break;
case WID_NSS_PLAY_HEIGHTMAP:
_is_network_server = true;
ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD);
break;
}
}

View File

@@ -109,7 +109,7 @@ static void NetworkUDPQueryServerThread(void *pntr)
void NetworkUDPQueryServer(NetworkAddress address, bool manually)
{
NetworkUDPQueryServerInfo *info = new NetworkUDPQueryServerInfo(address, manually);
if (address.IsResolved() || !ThreadObject::New(NetworkUDPQueryServerThread, info)) {
if (address.IsResolved() || !ThreadObject::New(NetworkUDPQueryServerThread, info, NULL, "ottd:udp-query")) {
NetworkUDPQueryServerThread(info);
}
}
@@ -565,7 +565,7 @@ void NetworkUDPRemoveAdvertise(bool blocking)
/* Check if we are advertising */
if (!_networking || !_network_server || !_network_udp_server) return;
if (blocking || !ThreadObject::New(NetworkUDPRemoveAdvertiseThread, NULL)) {
if (blocking || !ThreadObject::New(NetworkUDPRemoveAdvertiseThread, NULL, NULL, "ottd:udp-advert")) {
NetworkUDPRemoveAdvertiseThread(NULL);
}
}
@@ -648,7 +648,7 @@ void NetworkUDPAdvertise()
if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX;
if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX;
if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL)) {
if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL, NULL, "ottd:udp-advert")) {
NetworkUDPAdvertiseThread(NULL);
}
}

View File

@@ -786,7 +786,7 @@ void ScanNewGRFFiles(NewGRFScanCallback *callback)
/* Only then can we really start, especially by marking the whole screen dirty. Get those other windows hidden!. */
MarkWholeScreenDirty();
if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&DoScanNewGRFFiles, callback, NULL)) {
if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&DoScanNewGRFFiles, callback, NULL, "ottd:newgrf-scan")) {
_modal_progress_work_mutex->EndCritical();
_modal_progress_paint_mutex->EndCritical();
DoScanNewGRFFiles(callback);

View File

@@ -1029,17 +1029,29 @@ VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type)
void GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type, VehicleSpriteSeq *result)
{
VehicleResolverObject object(engine, v, VehicleResolverObject::WO_CACHED, false, CBID_NO_CALLBACK, image_type);
const SpriteGroup *group = object.Resolve();
if (group == NULL || group->GetNumResults() == 0) return 0;
VehicleResolverObject object(engine, v, VehicleResolverObject::WO_CACHED, false, CBID_NO_CALLBACK);
result->Clear();
return group->GetResult() + (direction % group->GetNumResults());
bool sprite_stack = HasBit(EngInfo(engine)->misc_flags, EF_SPRITE_STACK);
uint max_stack = sprite_stack ? lengthof(result->seq) : 1;
for (uint stack = 0; stack < max_stack; ++stack) {
object.ResetState();
object.callback_param1 = image_type | (stack << 8);
const SpriteGroup *group = object.Resolve();
uint32 reg100 = sprite_stack ? GetRegister(0x100) : 0;
if (group != NULL && group->GetNumResults() != 0) {
result->seq[result->count].sprite = group->GetResult() + (direction % group->GetNumResults());
result->seq[result->count].pal = GB(reg100, 0, 16); // zero means default recolouring
result->count++;
}
if (!HasBit(reg100, 31)) break;
}
}
SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_view, EngineImageType image_type)
void GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, bool info_view, EngineImageType image_type, VehicleSpriteSeq *result)
{
const Engine *e = Engine::Get(engine);
@@ -1047,14 +1059,24 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_vi
assert(e->type == VEH_AIRCRAFT);
assert(!(e->u.air.subtype & AIR_CTOL));
VehicleResolverObject object(engine, v, VehicleResolverObject::WO_SELF, info_view, CBID_NO_CALLBACK, image_type);
const SpriteGroup *group = object.Resolve();
VehicleResolverObject object(engine, v, VehicleResolverObject::WO_SELF, info_view, CBID_NO_CALLBACK);
result->Clear();
uint rotor_pos = v == NULL || info_view ? 0 : v->Next()->Next()->state;
if (group == NULL || group->GetNumResults() == 0) return 0;
if (v == NULL || info_view) return group->GetResult();
return group->GetResult() + (v->Next()->Next()->state % group->GetNumResults());
bool sprite_stack = HasBit(e->info.misc_flags, EF_SPRITE_STACK);
uint max_stack = sprite_stack ? lengthof(result->seq) : 1;
for (uint stack = 0; stack < max_stack; ++stack) {
object.ResetState();
object.callback_param1 = image_type | (stack << 8);
const SpriteGroup *group = object.Resolve();
uint32 reg100 = sprite_stack ? GetRegister(0x100) : 0;
if (group != NULL && group->GetNumResults() != 0) {
result->seq[result->count].sprite = group->GetResult() + (rotor_pos % group->GetNumResults());
result->seq[result->count].pal = GB(reg100, 0, 16); // zero means default recolouring
result->count++;
}
if (!HasBit(reg100, 31)) break;
}
}

View File

@@ -64,13 +64,19 @@ static const uint TRAININFO_DEFAULT_VEHICLE_WIDTH = 29;
static const uint ROADVEHINFO_DEFAULT_VEHICLE_WIDTH = 32;
static const uint VEHICLEINFO_FULL_VEHICLE_WIDTH = 32;
struct VehicleSpriteSeq;
void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const struct SpriteGroup *group, EngineID *train_id, uint trains);
const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine);
void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group);
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type);
SpriteID GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, bool info_view, EngineImageType image_type);
#define GetCustomRotorSprite(v, i, image_type) GetRotorOverrideSprite(v->engine_type, v, i, image_type)
#define GetCustomRotorIcon(et, image_type) GetRotorOverrideSprite(et, NULL, true, image_type)
void GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type, VehicleSpriteSeq *result);
#define GetCustomVehicleSprite(v, direction, image_type, result) GetCustomEngineSprite(v->engine_type, v, direction, image_type, result)
#define GetCustomVehicleIcon(et, direction, image_type, result) GetCustomEngineSprite(et, NULL, direction, image_type, result)
void GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, bool info_view, EngineImageType image_type, VehicleSpriteSeq *result);
#define GetCustomRotorSprite(v, i, image_type, result) GetRotorOverrideSprite(v->engine_type, v, i, image_type, result)
#define GetCustomRotorIcon(et, image_type, result) GetRotorOverrideSprite(et, NULL, true, image_type, result)
/* Forward declaration of GRFFile, to avoid unnecessary inclusion of newgrf.h
* elsewhere... */
@@ -81,8 +87,6 @@ void SetEngineGRF(EngineID engine, const struct GRFFile *file);
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v);
uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent);
bool UsesWagonOverride(const Vehicle *v);
#define GetCustomVehicleSprite(v, direction, image_type) GetCustomEngineSprite(v->engine_type, v, direction, image_type)
#define GetCustomVehicleIcon(et, direction, image_type) GetCustomEngineSprite(et, NULL, direction, image_type)
/* Handler to Evaluate callback 36. If the callback fails (i.e. most of the
* time) orig_value is returned */

View File

@@ -770,6 +770,8 @@ static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_ow
{
if (!IsTileOwner(tile, old_owner)) return;
bool do_clear = false;
if (IsObjectType(tile, OBJECT_OWNED_LAND) && new_owner != INVALID_OWNER) {
SetTileOwner(tile, new_owner);
} else if (IsObjectType(tile, OBJECT_STATUE)) {
@@ -780,12 +782,18 @@ static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_ow
SetBit(t->statues, new_owner);
SetTileOwner(tile, new_owner);
} else {
ReallyClearObjectTile(Object::GetByTile(tile));
do_clear = true;
}
SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
} else {
do_clear = true;
}
if (do_clear) {
ReallyClearObjectTile(Object::GetByTile(tile));
/* When clearing objects, they may turn into canal, which may require transfering ownership. */
ChangeTileOwner(tile, old_owner, new_owner);
}
}

View File

@@ -328,7 +328,7 @@ static void LoadIntroGame(bool load_newgrfs = true)
SetupColoursAndInitialWindow();
/* Load the default opening screen savegame */
if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
if (SaveOrLoad("opntitle.dat", SLO_LOAD, DFT_GAME_FILE, BASESET_DIR) != SL_OK) {
GenerateWorld(GWM_EMPTY, 64, 64); // if failed loading, make empty world.
WaitTillGeneratedWorld();
SetLocalCompany(COMPANY_SPECTATOR);
@@ -618,15 +618,16 @@ int openttd_main(int argc, char *argv[])
case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
case 'g':
if (mgo.opt != NULL) {
strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
_switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME);
_file_to_saveload.mode = SL_LOAD;
_file_to_saveload.SetName(mgo.opt);
bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO;
_switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
_file_to_saveload.SetMode(SLO_LOAD, is_scenario ? FT_SCENARIO : FT_SAVEGAME, DFT_GAME_FILE);
/* if the file doesn't exist or it is not a valid savegame, let the saveload code show an error */
const char *t = strrchr(_file_to_saveload.name, '.');
if (t != NULL) {
FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
FiosType ft = FiosGetSavegameListCallback(SLO_LOAD, _file_to_saveload.name, t, NULL, NULL);
if (ft != FIOS_TYPE_INVALID) _file_to_saveload.SetMode(ft);
}
break;
@@ -647,10 +648,10 @@ int openttd_main(int argc, char *argv[])
char title[80];
title[0] = '\0';
FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
FiosGetSavegameListCallback(SLO_LOAD, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
_load_check_data.Clear();
SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
SaveOrLoadResult res = SaveOrLoad(mgo.opt, SLO_CHECK, DFT_GAME_FILE, SAVE_DIR, false);
if (res != SL_OK || _load_check_data.HasErrors()) {
fprintf(stderr, "Failed to open savegame\n");
if (_load_check_data.HasErrors()) {
@@ -997,14 +998,15 @@ static void MakeNewEditorWorld()
* @param subdir default directory to look for filename, set to 0 if not needed
* @param lf Load filter to use, if NULL: use filename + subdir.
*/
bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
{
assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
assert(fop == SLO_LOAD);
assert(dft == DFT_GAME_FILE || (lf == NULL && dft == DFT_OLD_GAME_FILE));
GameMode ogm = _game_mode;
_game_mode = newgm;
switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
switch (lf == NULL ? SaveOrLoad(filename, fop, dft, subdir) : LoadWithFilter(lf)) {
case SL_OK: return true;
case SL_REINIT:
@@ -1093,11 +1095,11 @@ void SwitchToMode(SwitchMode new_mode)
ResetGRFConfig(true);
ResetWindowSystem();
if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_NORMAL, NO_DIRECTORY)) {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
} else {
if (_saveload_mode == SLD_LOAD_SCENARIO) {
if (_file_to_saveload.abstract_ftype == FT_SCENARIO) {
/* Reset engine pool to simplify changing engine NewGRFs in scenario editor. */
EngineOverrideManager::ResetToCurrentNewGRFConfig();
}
@@ -1134,7 +1136,7 @@ void SwitchToMode(SwitchMode new_mode)
break;
case SM_LOAD_SCENARIO: { // Load scenario from scenario editor
if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
if (SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_EDITOR, NO_DIRECTORY)) {
SetLocalCompany(OWNER_NONE);
_settings_newgame.game_creation.starting_year = _cur_year;
/* Cancel the saveload pausing */
@@ -1156,7 +1158,7 @@ void SwitchToMode(SwitchMode new_mode)
case SM_SAVE_GAME: // Save game.
/* Make network saved games on pause compatible to singleplayer */
if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
if (SaveOrLoad(_file_to_saveload.name, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY) != SL_OK) {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
} else {
@@ -1367,7 +1369,7 @@ void StateGameLoop()
/* Save the desync savegame if needed. */
char name[MAX_PATH];
seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false);
}
CheckCaches();
@@ -1424,7 +1426,7 @@ static void DoAutosave()
}
DEBUG(sl, 2, "Autosaving to '%s'", buf);
if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
if (SaveOrLoad(buf, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
}
}

View File

@@ -13,6 +13,17 @@
#define MACOS_STDAFX_H
#include <AvailabilityMacros.h>
/* We assume if these macros are defined, the SDK is also at least this version or later. */
#ifdef MAC_OS_X_VERSION_10_7
#define HAVE_OSX_107_SDK
#endif
#ifdef MAC_OS_X_VERSION_10_11
#define HAVE_OSX_1011_SDK
#endif
/* It would seem that to ensure backward compability we have to ensure that we have defined MAC_OS_X_VERSION_10_x everywhere */
#ifndef MAC_OS_X_VERSION_10_3
#define MAC_OS_X_VERSION_10_3 1030
@@ -57,8 +68,6 @@
# error "Compiling 64 bits without _SQ64 set! (or vice versa)"
#endif
#include <AvailabilityMacros.h>
/* Name conflict */
#define Rect OTTDRect
#define Point OTTDPoint

View File

@@ -45,7 +45,7 @@ bool FiosIsRoot(const char *file)
return file[3] == '\0';
}
void FiosGetDrives()
void FiosGetDrives(FileList &file_list)
{
uint disk, disk2, save, total;
@@ -75,7 +75,7 @@ void FiosGetDrives()
#endif
if (disk == disk2) {
FiosItem *fios = _fios_items.Append();
FiosItem *fios = file_list.Append();
fios->type = FIOS_TYPE_DRIVE;
fios->mtime = 0;
#ifndef __INNOTEK_LIBC__

View File

@@ -16,6 +16,7 @@
#include "../../core/random_func.hpp"
#include "../../debug.h"
#include "../../string_func.h"
#include "../../fios.h"
#include <dirent.h>
@@ -77,7 +78,7 @@ bool FiosIsRoot(const char *path)
#endif
}
void FiosGetDrives()
void FiosGetDrives(FileList &file_list)
{
return;
}

View File

@@ -208,11 +208,11 @@ bool FiosIsRoot(const char *file)
return file[3] == '\0'; // C:\...
}
void FiosGetDrives()
void FiosGetDrives(FileList &file_list)
{
#if defined(WINCE)
/* WinCE only knows one drive: / */
FiosItem *fios = _fios_items.Append();
FiosItem *fios = file_list.Append();
fios->type = FIOS_TYPE_DRIVE;
fios->mtime = 0;
seprintf(fios->name, lastof(fios->name), PATHSEP "");
@@ -223,7 +223,7 @@ void FiosGetDrives()
GetLogicalDriveStrings(lengthof(drives), drives);
for (s = drives; *s != '\0';) {
FiosItem *fios = _fios_items.Append();
FiosItem *fios = file_list.Append();
fios->type = FIOS_TYPE_DRIVE;
fios->mtime = 0;
seprintf(fios->name, lastof(fios->name), "%c:", s[0] & 0xFF);
@@ -785,3 +785,36 @@ uint GetCPUCoreCount()
GetSystemInfo(&info);
return info.dwNumberOfProcessors;
}
#ifdef _MSC_VER
/* Code from MSDN: https://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx */
const DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push,8)
typedef struct {
DWORD dwType; ///< Must be 0x1000.
LPCSTR szName; ///< Pointer to name (in user addr space).
DWORD dwThreadID; ///< Thread ID (-1=caller thread).
DWORD dwFlags; ///< Reserved for future use, must be zero.
} THREADNAME_INFO;
#pragma pack(pop)
/**
* Signal thread name to any attached debuggers.
*/
void SetWin32ThreadName(DWORD dwThreadID, const char* threadName)
{
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = threadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
#pragma warning(push)
#pragma warning(disable: 6320 6322)
__try {
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
} __except (EXCEPTION_EXECUTE_HANDLER) {
}
#pragma warning(pop)
}
#endif

View File

@@ -39,4 +39,10 @@ HRESULT OTTDSHGetFolderPath(HWND, int, HANDLE, DWORD, LPTSTR);
#define SHGFP_TYPE_CURRENT 0
#endif /* __MINGW32__ */
#ifdef _MSC_VER
void SetWin32ThreadName(DWORD dwThreadID, const char* threadName);
#else
static inline void SetWin32ThreadName(DWORD dwThreadID, const char* threadName) {}
#endif
#endif /* WIN32_H */

View File

@@ -108,7 +108,7 @@ struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
SpriteID GetImage(Direction direction, EngineImageType image_type) const;
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
int GetDisplaySpeed() const { return this->gcache.last_speed / 2; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
Money GetRunningCost() const;

View File

@@ -113,40 +113,39 @@ int RoadVehicle::GetDisplayImageWidth(Point *offset) const
return ScaleGUITrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
}
static SpriteID GetRoadVehIcon(EngineID engine, EngineImageType image_type)
static void GetRoadVehIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
{
const Engine *e = Engine::Get(engine);
uint8 spritenum = e->u.road.image_index;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type);
if (sprite != 0) return sprite;
GetCustomVehicleIcon(engine, DIR_W, image_type, result);
if (result->IsValid()) return;
spritenum = e->original_image_index;
}
assert(IsValidImageIndex<VEH_ROAD>(spritenum));
return DIR_W + _roadveh_images[spritenum];
result->Set(DIR_W + _roadveh_images[spritenum]);
}
SpriteID RoadVehicle::GetImage(Direction direction, EngineImageType image_type) const
void RoadVehicle::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
{
uint8 spritenum = this->spritenum;
SpriteID sprite;
if (is_custom_sprite(spritenum)) {
sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type);
if (sprite != 0) return sprite;
GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
if (result->IsValid()) return;
spritenum = this->GetEngine()->original_image_index;
}
assert(IsValidImageIndex<VEH_ROAD>(spritenum));
sprite = direction + _roadveh_images[spritenum];
SpriteID sprite = direction + _roadveh_images[spritenum];
if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _roadveh_full_adder[spritenum];
return sprite;
result->Set(sprite);
}
/**
@@ -160,12 +159,16 @@ SpriteID RoadVehicle::GetImage(Direction direction, EngineImageType image_type)
*/
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
SpriteID sprite = GetRoadVehIcon(engine, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
VehicleSpriteSeq seq;
GetRoadVehIcon(engine, image_type, &seq);
Rect rect;
seq.GetBounds(&rect);
preferred_x = Clamp(preferred_x,
left - UnScaleGUI(real_sprite->x_offs),
right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs));
DrawSprite(sprite, pal, preferred_x, y);
left - UnScaleGUI(rect.left),
right - UnScaleGUI(rect.right));
seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
}
/**
@@ -179,12 +182,16 @@ void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID eng
*/
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
{
const Sprite *spr = GetSprite(GetRoadVehIcon(engine, image_type), ST_NORMAL);
VehicleSpriteSeq seq;
GetRoadVehIcon(engine, image_type, &seq);
width = UnScaleGUI(spr->width);
height = UnScaleGUI(spr->height);
xoffs = UnScaleGUI(spr->x_offs);
yoffs = UnScaleGUI(spr->y_offs);
Rect rect;
seq.GetBounds(&rect);
width = UnScaleGUI(rect.right - rect.left + 1);
height = UnScaleGUI(rect.bottom - rect.top + 1);
xoffs = UnScaleGUI(rect.left);
yoffs = UnScaleGUI(rect.top);
}
/**
@@ -306,7 +313,7 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = SPR_IMG_QUERY;
v->sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
v->SetFrontEngine();

View File

@@ -149,7 +149,9 @@ void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID se
if (rtl ? px + width > 0 : px - width < max_width) {
PaletteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
DrawSprite(u->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), ScaleGUITrad(6) + offset.y);
VehicleSpriteSeq seq;
u->GetImage(dir, image_type, &seq);
seq.Draw(px + (rtl ? -offset.x : offset.x), ScaleGUITrad(6) + offset.y, pal, u->vehstatus & VS_CRASHED);
}
px += rtl ? -width : width;

View File

@@ -248,7 +248,7 @@ static void InitializeWindowsAndCaches()
/* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it
* accordingly if it is not the case. No need to set it on companies that are not been used already,
* thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */
if (_file_to_saveload.filetype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) {
if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) {
c->inaugurated_year = _cur_year;
}
}

View File

@@ -1165,7 +1165,7 @@ static const OldChunks vehicle_chunk[] = {
OCL_SVAR( OC_UINT8, Vehicle, owner ),
OCL_SVAR( OC_TILE, Vehicle, tile ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, cur_image ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, sprite_seq.seq[0].sprite ),
OCL_NULL( 8 ), ///< Vehicle sprite box, calculated automatically
@@ -1258,7 +1258,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
if (v == NULL) continue;
v->refit_cap = v->cargo_cap;
SpriteID sprite = v->cur_image;
SpriteID sprite = v->sprite_seq.seq[0].sprite;
/* no need to override other sprites */
if (IsInsideMM(sprite, 1460, 1465)) {
sprite += 580; // aircraft smoke puff
@@ -1269,7 +1269,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
} else if (IsInsideMM(sprite, 2516, 2539)) {
sprite += 1385; // rotor or disaster-related vehicles
}
v->cur_image = sprite;
v->sprite_seq.seq[0].sprite = sprite;
switch (v->type) {
case VEH_TRAIN: {

View File

@@ -273,6 +273,7 @@ extern const uint16 SAVEGAME_VERSION = 195; ///< Current savegame version of Ope
const uint16 SAVEGAME_VERSION_EXT = 0x8000; ///< Savegame extension indicator mask
SavegameType _savegame_type; ///< type of savegame we are loading
FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
uint16 _sl_version; ///< the major savegame version identifier
@@ -2674,7 +2675,7 @@ static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
SlSaveChunks();
SaveFileStart();
if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) {
if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread, "ottd:savegame")) {
if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
SaveOrLoadResult result = SaveFileToDisk(false);
@@ -2879,10 +2880,10 @@ SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
* @param threaded True when threaded saving is allowed
* @return Return the result of the action. #SL_OK, #SL_ERROR, or #SL_REINIT ("unload" the game)
*/
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded)
SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
{
/* An instance of saving is already active, so don't go saving again */
if (_sl.saveinprogress && mode == SL_SAVE && threaded) {
if (_sl.saveinprogress && fop == SLO_SAVE && dft == DFT_GAME_FILE && threaded) {
/* if not an autosave, but a user action, show error message */
if (!_do_autosave) ShowErrorMessage(STR_ERROR_SAVE_STILL_IN_PROGRESS, INVALID_STRING_ID, WL_ERROR);
return SL_OK;
@@ -2891,7 +2892,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
try {
/* Load a TTDLX or TTDPatch game */
if (mode == SL_OLD_LOAD) {
if (fop == SLO_LOAD && dft == DFT_OLD_GAME_FILE) {
InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
/* TTD/TTO savegames have no NewGRFs, TTDP savegame have them
@@ -2914,25 +2915,35 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
return SL_OK;
}
switch (mode) {
case SL_LOAD_CHECK: _sl.action = SLA_LOAD_CHECK; break;
case SL_LOAD: _sl.action = SLA_LOAD; break;
case SL_SAVE: _sl.action = SLA_SAVE; break;
assert(dft == DFT_GAME_FILE);
switch (fop) {
case SLO_CHECK:
_sl.action = SLA_LOAD_CHECK;
break;
case SLO_LOAD:
_sl.action = SLA_LOAD;
break;
case SLO_SAVE:
_sl.action = SLA_SAVE;
break;
default: NOT_REACHED();
}
FILE *fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
FILE *fh = (fop == SLO_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
/* Make it a little easier to load savegames from the console */
if (fh == NULL && mode != SL_SAVE) fh = FioFOpenFile(filename, "rb", SAVE_DIR);
if (fh == NULL && mode != SL_SAVE) fh = FioFOpenFile(filename, "rb", BASE_DIR);
if (fh == NULL && mode != SL_SAVE) fh = FioFOpenFile(filename, "rb", SCENARIO_DIR);
if (fh == NULL && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", SAVE_DIR);
if (fh == NULL && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", BASE_DIR);
if (fh == NULL && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", SCENARIO_DIR);
if (fh == NULL) {
SlError(mode == SL_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
SlError(fop == SLO_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
}
if (mode == SL_SAVE) { // SAVE game
if (fop == SLO_SAVE) { // SAVE game
DEBUG(desync, 1, "save: %08x; %02x; %s", _date, _date_fract, filename);
if (_network_server || !_settings_client.gui.threaded_saves) threaded = false;
@@ -2940,24 +2951,25 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
}
/* LOAD game */
assert(mode == SL_LOAD || mode == SL_LOAD_CHECK);
assert(fop == SLO_LOAD || fop == SLO_CHECK);
DEBUG(desync, 1, "load: %s", filename);
return DoLoad(new FileReader(fh), mode == SL_LOAD_CHECK);
return DoLoad(new FileReader(fh), fop == SLO_CHECK);
} catch (...) {
/* This code may be executed both for old and new save games. */
ClearSaveLoadState();
/* Skip the "colour" character */
if (mode != SL_LOAD_CHECK) DEBUG(sl, 0, "%s", GetSaveLoadErrorString() + 3);
if (fop != SLO_CHECK) DEBUG(sl, 0, "%s", GetSaveLoadErrorString() + 3);
/* A saver/loader exception!! reinitialize all variables to prevent crash! */
return (mode == SL_LOAD || mode == SL_OLD_LOAD) ? SL_REINIT : SL_ERROR;
return (fop == SLO_LOAD) ? SL_REINIT : SL_ERROR;
}
}
/** Do a save when exiting the game (_settings_client.gui.autosave_on_exit) */
void DoExitSave()
{
SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR);
SaveOrLoad("exit.sav", SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR);
}
/**
@@ -2995,6 +3007,53 @@ void GenerateDefaultSaveName(char *buf, const char *last)
SanitizeFilename(buf);
}
/**
* Set the mode and file type of the file to save or load based on the type of file entry at the file system.
* @param ft Type of file entry of the file system.
*/
void FileToSaveLoad::SetMode(FiosType ft)
{
this->SetMode(SLO_LOAD, GetAbstractFileType(ft), GetDetailedFileType(ft));
}
/**
* Set the mode and file type of the file to save or load.
* @param fop File operation being performed.
* @param aft Abstract file type.
* @param dft Detailed file type.
*/
void FileToSaveLoad::SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft)
{
if (aft == FT_INVALID || aft == FT_NONE) {
this->file_op = SLO_INVALID;
this->detail_ftype = DFT_INVALID;
this->abstract_ftype = FT_INVALID;
return;
}
this->file_op = fop;
this->detail_ftype = dft;
this->abstract_ftype = aft;
}
/**
* Set the name of the file.
* @param name Name of the file.
*/
void FileToSaveLoad::SetName(const char *name)
{
strecpy(this->name, name, lastof(this->name));
}
/**
* Set the title of the file.
* @param title Title of the file.
*/
void FileToSaveLoad::SetTitle(const char *title)
{
strecpy(this->title, title, lastof(this->title));
}
#if 0
/**
* Function to get the type of the savegame by looking at the file header.

View File

@@ -25,15 +25,18 @@ enum SaveOrLoadResult {
SL_REINIT = 2, ///< error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
};
/** Save or load mode. @see SaveOrLoad */
enum SaveOrLoadMode {
SL_INVALID = -1, ///< Invalid mode.
SL_LOAD = 0, ///< Load game.
SL_SAVE = 1, ///< Save game.
SL_OLD_LOAD = 2, ///< Load old game.
SL_PNG = 3, ///< Load PNG file (height map).
SL_BMP = 4, ///< Load BMP file (height map).
SL_LOAD_CHECK = 5, ///< Load for game preview.
/** Deals with the type of the savegame, independent of extension */
struct FileToSaveLoad {
SaveLoadOperation file_op; ///< File operation to perform.
DetailedFileType detail_ftype; ///< Concrete file type (PNG, BMP, old save, etc).
AbstractFileType abstract_ftype; ///< Abstract type of file (scenario, heightmap, etc).
char name[MAX_PATH]; ///< Name of the file.
char title[255]; ///< Internal name of the game.
void SetMode(FiosType ft);
void SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft);
void SetName(const char *name);
void SetTitle(const char *title);
};
/** Types of save games. */
@@ -46,10 +49,12 @@ enum SavegameType {
SGT_INVALID = 0xFF, ///< broken savegame (used internally)
};
extern FileToSaveLoad _file_to_saveload;
void GenerateDefaultSaveName(char *buf, const char *last);
void SetSaveLoadError(uint16 str);
const char *GetSaveLoadErrorString();
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded = true);
SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true);
void WaitTillSaved();
void ProcessAsyncSaveFinish();
void DoExitSave();

View File

@@ -60,7 +60,7 @@ static void Load_SIGN()
}
/* Signs placed in scenario editor shall now be OWNER_DEITY */
if (IsSavegameVersionBefore(171) && si->owner == OWNER_NONE && _saveload_mode == SLD_LOAD_SCENARIO) {
if (IsSavegameVersionBefore(171) && si->owner == OWNER_NONE && _file_to_saveload.abstract_ftype == FT_SCENARIO) {
si->owner = OWNER_DEITY;
}
}

View File

@@ -436,21 +436,21 @@ void AfterLoadVehicles(bool part_of_load)
case VEH_TRAIN:
case VEH_SHIP:
v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_seq);
break;
case VEH_AIRCRAFT:
if (Aircraft::From(v)->IsNormalAircraft()) {
v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_seq);
/* The plane's shadow will have the same image as the plane */
/* The plane's shadow will have the same image as the plane, but no colour */
Vehicle *shadow = v->Next();
shadow->cur_image = v->cur_image;
shadow->sprite_seq.CopyWithoutPalette(v->sprite_seq);
/* In the case of a helicopter we will update the rotor sprites */
if (v->subtype == AIR_HELICOPTER) {
Vehicle *rotor = shadow->Next();
rotor->cur_image = GetRotorImage(Aircraft::From(v), EIT_ON_MAP);
GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_seq);
}
UpdateAircraftCache(Aircraft::From(v), true);
@@ -796,7 +796,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, 0, 163),
SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, 164, SL_MAX_VERSION),
SLE_VAR(Vehicle, cur_image, SLE_FILE_U16 | SLE_VAR_U32),
SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
SLE_CONDNULL(5, 0, 57),
SLE_VAR(Vehicle, progress, SLE_UINT8),
SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
@@ -836,7 +836,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, 5, SL_MAX_VERSION),
SLE_VAR(Vehicle, cur_image, SLE_FILE_U16 | SLE_VAR_U32),
SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
SLE_CONDVAR(Vehicle, age, SLE_INT32, 31, SL_MAX_VERSION),
SLE_VAR(Vehicle, tick_counter, SLE_UINT8),

View File

@@ -34,7 +34,7 @@ struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> {
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
void PlayLeaveStationSound() const;
bool IsPrimaryVehicle() const { return true; }
SpriteID GetImage(Direction direction, EngineImageType image_type) const;
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
int GetDisplaySpeed() const { return this->cur_speed / 2; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
int GetCurrentMaxSpeed() const { return min(this->vcache.cached_max_speed, this->current_order.GetMaxSpeed() * 2); }

View File

@@ -70,30 +70,34 @@ static inline TrackBits GetTileShipTrackStatus(TileIndex tile)
return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0));
}
static SpriteID GetShipIcon(EngineID engine, EngineImageType image_type)
static void GetShipIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
{
const Engine *e = Engine::Get(engine);
uint8 spritenum = e->u.ship.image_index;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type);
if (sprite != 0) return sprite;
GetCustomVehicleIcon(engine, DIR_W, image_type, result);
if (result->IsValid()) return;
spritenum = e->original_image_index;
}
assert(IsValidImageIndex<VEH_SHIP>(spritenum));
return DIR_W + _ship_sprites[spritenum];
result->Set(DIR_W + _ship_sprites[spritenum]);
}
void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
SpriteID sprite = GetShipIcon(engine, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
VehicleSpriteSeq seq;
GetShipIcon(engine, image_type, &seq);
Rect rect;
seq.GetBounds(&rect);
preferred_x = Clamp(preferred_x,
left - UnScaleGUI(real_sprite->x_offs),
right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs));
DrawSprite(sprite, pal, preferred_x, y);
left - UnScaleGUI(rect.left),
right - UnScaleGUI(rect.right));
seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
}
/**
@@ -107,27 +111,31 @@ void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine
*/
void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
{
const Sprite *spr = GetSprite(GetShipIcon(engine, image_type), ST_NORMAL);
VehicleSpriteSeq seq;
GetShipIcon(engine, image_type, &seq);
width = UnScaleGUI(spr->width);
height = UnScaleGUI(spr->height);
xoffs = UnScaleGUI(spr->x_offs);
yoffs = UnScaleGUI(spr->y_offs);
Rect rect;
seq.GetBounds(&rect);
width = UnScaleGUI(rect.right - rect.left + 1);
height = UnScaleGUI(rect.bottom - rect.top + 1);
xoffs = UnScaleGUI(rect.left);
yoffs = UnScaleGUI(rect.top);
}
SpriteID Ship::GetImage(Direction direction, EngineImageType image_type) const
void Ship::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
{
uint8 spritenum = this->spritenum;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleSprite(this, direction, image_type);
if (sprite != 0) return sprite;
GetCustomVehicleSprite(this, direction, image_type, result);
if (result->IsValid()) return;
spritenum = this->GetEngine()->original_image_index;
}
assert(IsValidImageIndex<VEH_SHIP>(spritenum));
return _ship_sprites[spritenum] + direction;
result->Set(_ship_sprites[spritenum] + direction);
}
static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
@@ -710,7 +718,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, u
v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_ships);
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = SPR_IMG_QUERY;
v->sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
v->UpdateCache();

View File

@@ -35,20 +35,23 @@ void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selec
{
bool rtl = _current_text_dir == TD_RTL;
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
VehicleSpriteSeq seq;
v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
int width = UnScaleGUI(real_sprite->width);
int x_offs = UnScaleGUI(real_sprite->x_offs);
Rect rect;
seq.GetBounds(&rect);
int width = UnScaleGUI(rect.right - rect.left + 1);
int x_offs = UnScaleGUI(rect.left);
int x = rtl ? right - width - x_offs : left - x_offs;
y += ScaleGUITrad(10);
DrawSprite(sprite, GetVehiclePalette(v), x, y);
seq.Draw(x, y, GetVehiclePalette(v), false);
if (v->index == selection) {
x += x_offs;
y += UnScaleGUI(real_sprite->y_offs);
DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(real_sprite->height) + 1, COLOUR_WHITE, FR_BORDERONLY);
y += UnScaleGUI(rect.top);
DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(rect.bottom - rect.top + 1) + 1, COLOUR_WHITE, FR_BORDERONLY);
}
}

View File

@@ -19,6 +19,7 @@
#include "win32_s.h"
#include <windows.h>
#include <mmsystem.h>
#include "../os/windows/win32.h"
#include "../safeguards.h"
@@ -41,6 +42,8 @@ static void PrepareHeader(WAVEHDR *hdr)
static DWORD WINAPI SoundThread(LPVOID arg)
{
SetWin32ThreadName(-1, "ottd:win-sound");
do {
for (WAVEHDR *hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) {
if ((hdr->dwFlags & WHDR_INQUEUE) != 0) continue;

View File

@@ -17,7 +17,7 @@
#define NIP_END() { NULL, 0, 0, 0, 0 }
/* Helper for filling callback tables */
#define NIC(cb_id, base, variable, bit) { #cb_id, cpp_offsetof(base, variable), cpp_sizeof(base, variable), bit, cb_id }
#define NIC(cb_id, base, variable, bit) { #cb_id, (ptrdiff_t)cpp_offsetof(base, variable), cpp_sizeof(base, variable), bit, cb_id }
#define NIC_END() { NULL, 0, 0, 0, 0 }
/* Helper for filling variable tables */

View File

@@ -44,9 +44,10 @@ public:
* @param proc The procedure to call inside the thread.
* @param param The params to give with 'proc'.
* @param thread Place to store a pointer to the thread in. May be NULL.
* @param name A name for the thread. May be NULL.
* @return True if the thread was started correctly.
*/
static bool New(OTTDThreadFunc proc, void *param, ThreadObject **thread = NULL);
static bool New(OTTDThreadFunc proc, void *param, ThreadObject **thread = NULL, const char *name = NULL);
};
/**

View File

@@ -193,7 +193,7 @@ private:
}
};
/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
{
ThreadObject *to = new ThreadObject_MorphOS(proc, param, thread == NULL);
if (thread != NULL) *thread = to;

View File

@@ -14,7 +14,7 @@
#include "../safeguards.h"
/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
{
if (thread != NULL) *thread = NULL;
return false;

View File

@@ -83,7 +83,7 @@ private:
}
};
/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
{
ThreadObject *to = new ThreadObject_OS2(proc, param, thread == NULL);
if (thread != NULL) *thread = to;

View File

@@ -25,16 +25,18 @@ private:
OTTDThreadFunc proc; ///< External thread procedure.
void *param; ///< Parameter for the external thread procedure.
bool self_destruct; ///< Free ourselves when done?
const char *name; ///< Name for the thread
public:
/**
* Create a pthread and start it, calling proc(param).
*/
ThreadObject_pthread(OTTDThreadFunc proc, void *param, bool self_destruct) :
ThreadObject_pthread(OTTDThreadFunc proc, void *param, bool self_destruct, const char *name) :
thread(0),
proc(proc),
param(param),
self_destruct(self_destruct)
self_destruct(self_destruct),
name(name)
{
pthread_create(&this->thread, NULL, &stThreadProc, this);
}
@@ -60,7 +62,15 @@ private:
*/
static void *stThreadProc(void *thr)
{
((ThreadObject_pthread *)thr)->ThreadProc();
ThreadObject_pthread *self = (ThreadObject_pthread *) thr;
#if defined(__GLIBC__)
#if __GLIBC_PREREQ(2, 12)
if (self->name) {
pthread_setname_np(pthread_self(), self->name);
}
#endif
#endif
self->ThreadProc();
pthread_exit(NULL);
}
@@ -85,9 +95,9 @@ private:
}
};
/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
{
ThreadObject *to = new ThreadObject_pthread(proc, param, thread == NULL);
ThreadObject *to = new ThreadObject_pthread(proc, param, thread == NULL, name);
if (thread != NULL) *thread = to;
return true;
}

View File

@@ -16,6 +16,7 @@
#include <stdlib.h>
#include <windows.h>
#include <process.h>
#include "../os/windows/win32.h"
#include "../safeguards.h"
@@ -29,17 +30,19 @@ private:
OTTDThreadFunc proc; ///< External thread procedure.
void *param; ///< Parameter for the external thread procedure.
bool self_destruct; ///< Free ourselves when done?
const char *name; ///< Thread name.
public:
/**
* Create a win32 thread and start it, calling proc(param).
*/
ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct) :
ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct, const char *name) :
thread(NULL),
id(0),
proc(proc),
param(param),
self_destruct(self_destruct)
self_destruct(self_destruct),
name(name)
{
this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id);
if (this->thread == NULL) return;
@@ -85,6 +88,10 @@ private:
*/
void ThreadProc()
{
#ifdef _MSC_VER
/* Set thread name for debuggers. Has to be done from the thread due to a race condition in older MS debuggers. */
SetWin32ThreadName(-1, this->name);
#endif
try {
this->proc(this->param);
} catch (OTTDThreadExitSignal) {
@@ -96,9 +103,9 @@ private:
}
};
/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
{
ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL);
ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL, name);
if (thread != NULL) *thread = to;
return true;
}

View File

@@ -427,17 +427,17 @@ static CallBackFunction MenuClickSaveLoad(int index = 0)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break;
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_SAVE); break;
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break;
case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_SAVE); break;
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break;
case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLEME_EXIT_GAME: HandleExitGameRequest(); break;
}
} else {
switch (index) {
case SLNME_SAVE_GAME: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
case SLNME_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case SLNME_SAVE_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_SAVE); break;
case SLNME_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLNME_EXIT_GAME: HandleExitGameRequest(); break;
}
@@ -1469,36 +1469,302 @@ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
{
static const uint SMALLEST_ARRANGEMENT = 14;
static const uint BIGGEST_ARRANGEMENT = 20;
/* The number of buttons of each row of the toolbar should match the number of items which we want to be visible.
* The total number of buttons should be equal to arrangable_count * 2.
* No bad things happen, but we could see strange behaviours if we have buttons < (arrangable_count * 2) like a
* pause button appearing on the right of the lower toolbar and weird resizing of the widgets even if there is
* enough space.
*/
static const byte arrange14[] = {
0, 1, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 29,
2, 3, 4, 5, 6, 7, 8, 9, 12, 14, 26, 27, 28, 29,
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFTS,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_SETTINGS,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_SWITCH_BAR,
};
static const byte arrange15[] = {
0, 1, 4, 15, 16, 17, 18, 21, 22, 23, 24, 25, 19, 20, 29,
0, 2, 4, 3, 5, 6, 7, 8, 9, 12, 14, 26, 27, 28, 29,
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SMALL_MAP,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFTS,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_SAVE,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_SWITCH_BAR,
};
static const byte arrange16[] = {
0, 1, 2, 4, 15, 16, 17, 18, 21, 22, 23, 24, 25, 19, 20, 29,
0, 1, 3, 5, 6, 7, 8, 9, 12, 14, 26, 27, 28, 19, 20, 29,
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFTS,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const byte arrange17[] = {
0, 1, 2, 4, 6, 15, 16, 17, 18, 21, 22, 23, 24, 25, 19, 20, 29,
0, 1, 3, 4, 6, 5, 7, 8, 9, 12, 14, 26, 27, 28, 19, 20, 29,
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_SUBSIDIES,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFTS,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_SUBSIDIES,
WID_TN_TOWNS,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const byte arrange18[] = {
0, 1, 2, 4, 5, 6, 7, 8, 9, 14, 21, 22, 23, 24, 25, 19, 20, 29,
0, 1, 3, 4, 5, 6, 7, 12, 15, 16, 17, 18, 26, 27, 28, 19, 20, 29,
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_INDUSTRIES,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_GRAPHS,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFTS,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const byte arrange19[] = {
0, 1, 2, 4, 5, 6, 15, 16, 17, 18, 21, 22, 23, 24, 25, 26, 19, 20, 29,
0, 1, 3, 4, 7, 8, 9, 12, 14, 27, 21, 22, 23, 24, 25, 28, 19, 20, 29,
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFTS,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_MUSIC_SOUND,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MESSAGES,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const byte arrange20[] = {
0, 1, 2, 4, 5, 6, 15, 16, 17, 18, 21, 22, 23, 24, 25, 26, 11, 19, 20, 29,
0, 1, 3, 4, 7, 8, 9, 12, 14, 27, 21, 22, 23, 24, 25, 10, 28, 19, 20, 29,
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFTS,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_MUSIC_SOUND,
WID_TN_GOAL,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MESSAGES,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_STORY,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const byte arrange_all[] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_STORY,
WID_TN_GOAL,
WID_TN_GRAPHS,
WID_TN_LEAGUE,
WID_TN_INDUSTRIES,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFTS,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP
};
/* If at least BIGGEST_ARRANGEMENT fit, just spread all the buttons nicely */
@@ -1540,14 +1806,65 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
/* virtual */ const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const
{
static const byte arrange_all[] = {
0, 1, 2, 3, 4, 18, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 26, 28,
WID_TE_PAUSE,
WID_TE_FAST_FORWARD,
WID_TE_SETTINGS,
WID_TE_SAVE,
WID_TE_SPACER,
WID_TE_DATE_PANEL,
WID_TE_SMALL_MAP,
WID_TE_ZOOM_IN,
WID_TE_ZOOM_OUT,
WID_TE_LAND_GENERATE,
WID_TE_TOWN_GENERATE,
WID_TE_INDUSTRY,
WID_TE_ROADS,
WID_TE_WATER,
WID_TE_TREES,
WID_TE_SIGNS,
WID_TE_MUSIC_SOUND,
WID_TE_HELP,
};
static const byte arrange_nopanel[] = {
0, 1, 2, 3, 18, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 26, 28,
WID_TE_PAUSE,
WID_TE_FAST_FORWARD,
WID_TE_SETTINGS,
WID_TE_SAVE,
WID_TE_DATE_PANEL,
WID_TE_SMALL_MAP,
WID_TE_ZOOM_IN,
WID_TE_ZOOM_OUT,
WID_TE_LAND_GENERATE,
WID_TE_TOWN_GENERATE,
WID_TE_INDUSTRY,
WID_TE_ROADS,
WID_TE_WATER,
WID_TE_TREES,
WID_TE_SIGNS,
WID_TE_MUSIC_SOUND,
WID_TE_HELP,
};
static const byte arrange_switch[] = {
18, 8, 11, 12, 13, 14, 15, 16, 17, 29,
0, 1, 2, 3, 18, 9, 10, 26, 28, 29,
WID_TE_DATE_PANEL,
WID_TE_SMALL_MAP,
WID_TE_LAND_GENERATE,
WID_TE_TOWN_GENERATE,
WID_TE_INDUSTRY,
WID_TE_ROADS,
WID_TE_WATER,
WID_TE_TREES,
WID_TE_SIGNS,
WID_TE_SWITCH_BAR,
// lower toolbar
WID_TE_PAUSE,
WID_TE_FAST_FORWARD,
WID_TE_SETTINGS,
WID_TE_SAVE,
WID_TE_DATE_PANEL,
WID_TE_ZOOM_IN,
WID_TE_ZOOM_OUT,
WID_TE_MUSIC_SOUND,
WID_TE_HELP, WID_TE_SWITCH_BAR,
};
/* If we can place all buttons *and* the panels, show them. */
@@ -1712,7 +2029,7 @@ struct MainToolbarWindow : Window {
case MTHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
case MTHK_SETTINGS: ShowGameOptions(); break;
case MTHK_SAVEGAME: MenuClickSaveLoad(); break;
case MTHK_LOADGAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case MTHK_LOADGAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
case MTHK_SMALLMAP: ShowSmallMap(); break;
case MTHK_TOWNDIRECTORY: ShowTownDirectory(); break;
case MTHK_SUBSIDIES: ShowSubsidiesList(); break;
@@ -1901,7 +2218,14 @@ static NWidgetBase *MakeMainToolbar(int *biggest_index)
NWidgetMainToolbarContainer *hor = new NWidgetMainToolbarContainer();
for (uint i = 0; i < WID_TN_END; i++) {
switch (i) {
case 4: case 8: case 15: case 19: case 21: case 26: hor->Add(new NWidgetSpacer(0, 0)); break;
case WID_TN_SMALL_MAP:
case WID_TN_FINANCES:
case WID_TN_VEHICLE_START:
case WID_TN_ZOOM_IN:
case WID_TN_BUILDING_TOOLS_START:
case WID_TN_MUSIC_SOUND:
hor->Add(new NWidgetSpacer(0, 0));
break;
}
hor->Add(new NWidgetLeaf(i == WID_TN_SAVE ? WWT_IMGBTN_2 : WWT_IMGBTN, COLOUR_GREY, i, toolbar_button_sprites[i], STR_TOOLBAR_TOOLTIP_PAUSE_GAME + i));
}

View File

@@ -114,7 +114,7 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; }
void PlayLeaveStationSound() const;
bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
SpriteID GetImage(Direction direction, EngineImageType image_type) const;
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
int GetDisplaySpeed() const { return this->gcache.last_speed; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
Money GetRunningCost() const;

View File

@@ -485,41 +485,40 @@ static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction)
* @param image_type Visualisation context.
* @return Sprite to display.
*/
SpriteID Train::GetImage(Direction direction, EngineImageType image_type) const
void Train::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
{
uint8 spritenum = this->spritenum;
SpriteID sprite;
if (HasBit(this->flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
if (is_custom_sprite(spritenum)) {
sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type);
if (sprite != 0) return sprite;
GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
if (result->IsValid()) return;
spritenum = this->GetEngine()->original_image_index;
}
assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
sprite = GetDefaultTrainSprite(spritenum, direction);
SpriteID sprite = GetDefaultTrainSprite(spritenum, direction);
if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum];
return sprite;
result->Set(sprite);
}
static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type)
static void GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type, VehicleSpriteSeq *result)
{
const Engine *e = Engine::Get(engine);
Direction dir = rear_head ? DIR_E : DIR_W;
uint8 spritenum = e->u.rail.image_index;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleIcon(engine, dir, image_type);
if (sprite != 0) {
GetCustomVehicleIcon(engine, dir, image_type, result);
if (result->IsValid()) {
if (e->GetGRF() != NULL) {
y += ScaleGUITrad(e->GetGRF()->traininfo_vehicle_pitch);
}
return sprite;
return;
}
spritenum = Engine::Get(engine)->original_image_index;
@@ -527,7 +526,7 @@ static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImage
if (rear_head) spritenum++;
return GetDefaultTrainSprite(spritenum, DIR_W);
result->Set(GetDefaultTrainSprite(spritenum, DIR_W));
}
void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
@@ -536,24 +535,31 @@ void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engin
int yf = y;
int yr = y;
SpriteID spritef = GetRailIcon(engine, false, yf, image_type);
SpriteID spriter = GetRailIcon(engine, true, yr, image_type);
const Sprite *real_spritef = GetSprite(spritef, ST_NORMAL);
const Sprite *real_spriter = GetSprite(spriter, ST_NORMAL);
VehicleSpriteSeq seqf, seqr;
GetRailIcon(engine, false, yf, image_type, &seqf);
GetRailIcon(engine, true, yr, image_type, &seqr);
Rect rectf, rectr;
seqf.GetBounds(&rectf);
seqr.GetBounds(&rectr);
preferred_x = Clamp(preferred_x,
left - UnScaleGUI(real_spritef->x_offs) + ScaleGUITrad(14),
right - UnScaleGUI(real_spriter->width) - UnScaleGUI(real_spriter->x_offs) - ScaleGUITrad(15));
left - UnScaleGUI(rectf.left) + ScaleGUITrad(14),
right - UnScaleGUI(rectr.right) - ScaleGUITrad(15));
DrawSprite(spritef, pal, preferred_x - ScaleGUITrad(14), yf);
DrawSprite(spriter, pal, preferred_x + ScaleGUITrad(15), yr);
seqf.Draw(preferred_x - ScaleGUITrad(14), yf, pal, pal == PALETTE_CRASH);
seqr.Draw(preferred_x + ScaleGUITrad(15), yr, pal, pal == PALETTE_CRASH);
} else {
SpriteID sprite = GetRailIcon(engine, false, y, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
VehicleSpriteSeq seq;
GetRailIcon(engine, false, y, image_type, &seq);
Rect rect;
seq.GetBounds(&rect);
preferred_x = Clamp(preferred_x,
left - UnScaleGUI(real_sprite->x_offs),
right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs));
DrawSprite(sprite, pal, preferred_x, y);
left - UnScaleGUI(rect.left),
right - UnScaleGUI(rect.right));
seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
}
}
@@ -570,23 +576,26 @@ void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs,
{
int y = 0;
SpriteID sprite = GetRailIcon(engine, false, y, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
VehicleSpriteSeq seq;
GetRailIcon(engine, false, y, image_type, &seq);
width = UnScaleGUI(real_sprite->width);
height = UnScaleGUI(real_sprite->height);
xoffs = UnScaleGUI(real_sprite->x_offs);
yoffs = UnScaleGUI(real_sprite->y_offs);
Rect rect;
seq.GetBounds(&rect);
width = UnScaleGUI(rect.right - rect.left + 1);
height = UnScaleGUI(rect.bottom - rect.top + 1);
xoffs = UnScaleGUI(rect.left);
yoffs = UnScaleGUI(rect.top);
if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
sprite = GetRailIcon(engine, true, y, image_type);
real_sprite = GetSprite(sprite, ST_NORMAL);
GetRailIcon(engine, true, y, image_type, &seq);
seq.GetBounds(&rect);
/* Calculate values relative to an imaginary center between the two sprites. */
width = ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(real_sprite->width) + UnScaleGUI(real_sprite->x_offs) - xoffs;
height = max<uint>(height, UnScaleGUI(real_sprite->height));
width = ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(rect.right) - xoffs;
height = max<uint>(height, UnScaleGUI(rect.bottom - rect.top + 1));
xoffs = xoffs - ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) / 2;
yoffs = min(yoffs, UnScaleGUI(real_sprite->y_offs));
yoffs = min(yoffs, UnScaleGUI(rect.top));
}
}
@@ -641,7 +650,7 @@ static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = SPR_IMG_QUERY;
v->sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
v->group_id = DEFAULT_GROUP;
@@ -709,7 +718,7 @@ static void AddRearEngineToMultiheadedTrain(Train *v)
u->engine_type = v->engine_type;
u->date_of_last_service = v->date_of_last_service;
u->build_year = v->build_year;
u->cur_image = SPR_IMG_QUERY;
u->sprite_seq.Set(SPR_IMG_QUERY);
u->random_bits = VehicleRandomBits();
v->SetMultiheaded();
u->SetMultiheaded();
@@ -775,7 +784,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin
v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_trains);
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = SPR_IMG_QUERY;
v->sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
@@ -3537,14 +3546,14 @@ static void ChangeTrainDirRandomly(Train *v)
/* We don't need to twist around vehicles if they're not visible */
if (!(v->vehstatus & VS_HIDDEN)) {
v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
v->UpdateDeltaXY(v->direction);
v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
/* Refrain from updating the z position of the vehicle when on
* a bridge, because UpdateInclination() will put the vehicle under
* the bridge in that case */
if (v->track != TRACK_BIT_WORMHOLE) {
v->UpdatePosition();
v->UpdateInclination(false, false);
v->UpdateInclination(false, true);
} else {
v->UpdateViewport(false, true);
}
}
} while ((v = v->Next()) != NULL);

View File

@@ -124,7 +124,9 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
if (rtl ? px + width > 0 : px - width < max_width) {
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(v->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), height / 2 + offset.y);
VehicleSpriteSeq seq;
v->GetImage(dir, image_type, &seq);
seq.Draw(px + (rtl ? -offset.x : offset.x), height / 2 + offset.y, pal, v->vehstatus & VS_CRASHED);
}
if (!v->IsArticulatedPart()) sel_articulated = false;
@@ -383,7 +385,9 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po
pitch = ScaleGUITrad(e->GetGRF()->traininfo_vehicle_pitch);
}
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(u->GetImage(dir, EIT_IN_DETAILS), pal, px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + pitch);
VehicleSpriteSeq seq;
u->GetImage(dir, EIT_IN_DETAILS, &seq);
seq.Draw(px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + pitch, pal, v->vehstatus & VS_CRASHED);
}
px += rtl ? -width : width;
dx += width;

View File

@@ -69,6 +69,47 @@ uint16 _returned_mail_refit_capacity; ///< Stores the mail capacity after a refi
VehiclePool _vehicle_pool("Vehicle");
INSTANTIATE_POOL_METHODS(Vehicle)
/**
* Determine shared bounds of all sprites.
* @param [out] bounds Shared bounds.
*/
void VehicleSpriteSeq::GetBounds(Rect *bounds) const
{
bounds->left = bounds->top = bounds->right = bounds->bottom = 0;
for (uint i = 0; i < this->count; ++i) {
const Sprite *spr = GetSprite(this->seq[i].sprite, ST_NORMAL);
if (i == 0) {
bounds->left = spr->x_offs;
bounds->top = spr->y_offs;
bounds->right = spr->width + spr->x_offs - 1;
bounds->bottom = spr->height + spr->y_offs - 1;
} else {
if (spr->x_offs < bounds->left) bounds->left = spr->x_offs;
if (spr->y_offs < bounds->top) bounds->top = spr->y_offs;
int right = spr->width + spr->x_offs - 1;
int bottom = spr->height + spr->y_offs - 1;
if (right > bounds->right) bounds->right = right;
if (bottom > bounds->bottom) bounds->bottom = bottom;
}
}
}
/**
* Draw the sprite sequence.
* @param x X position
* @param y Y position
* @param default_pal Vehicle palette
* @param force_pal Whether to ignore individual palettes, and draw everything with \a default_pal.
*/
void VehicleSpriteSeq::Draw(int x, int y, PaletteID default_pal, bool force_pal) const
{
for (uint i = 0; i < this->count; ++i) {
PaletteID pal = force_pal || !this->seq[i].pal ? default_pal : this->seq[i].pal;
DrawSprite(this->seq[i].sprite, pal, x, y);
}
}
/**
* Function to tell if a vehicle needs to be autorenewed
* @param *c The vehicle owner
@@ -1063,7 +1104,6 @@ void CallVehicleTicks()
*/
static void DoDrawVehicle(const Vehicle *v)
{
SpriteID image = v->cur_image;
PaletteID pal = PAL_NONE;
if (v->vehstatus & VS_DEFPAL) pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
@@ -1078,8 +1118,14 @@ static void DoDrawVehicle(const Vehicle *v)
if (to != TO_INVALID && (IsTransparencySet(to) || IsInvisibilitySet(to))) return;
}
AddSortableSpriteToDraw(image, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
StartSpriteCombine();
for (uint i = 0; i < v->sprite_seq.count; ++i) {
PaletteID pal2 = v->sprite_seq.seq[i].pal;
if (!pal2 || (v->vehstatus & VS_CRASHED)) pal2 = pal;
AddSortableSpriteToDraw(v->sprite_seq.seq[i].sprite, pal2, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
}
EndSpriteCombine();
}
/**
@@ -1542,20 +1588,19 @@ void Vehicle::UpdatePosition()
*/
void Vehicle::UpdateViewport(bool dirty)
{
int img = this->cur_image;
Rect new_coord;
this->sprite_seq.GetBounds(&new_coord);
Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);
const Sprite *spr = GetSprite(img, ST_NORMAL);
new_coord.left += pt.x;
new_coord.top += pt.y;
new_coord.right += pt.x + 2 * ZOOM_LVL_BASE;
new_coord.bottom += pt.y + 2 * ZOOM_LVL_BASE;
pt.x += spr->x_offs;
pt.y += spr->y_offs;
UpdateVehicleViewportHash(this, pt.x, pt.y);
UpdateVehicleViewportHash(this, new_coord.left, new_coord.top);
Rect old_coord = this->coord;
this->coord.left = pt.x;
this->coord.top = pt.y;
this->coord.right = pt.x + spr->width + 2 * ZOOM_LVL_BASE;
this->coord.bottom = pt.y + spr->height + 2 * ZOOM_LVL_BASE;
this->coord = new_coord;
if (dirty) {
if (old_coord.left == INVALID_COORD) {

View File

@@ -129,6 +129,63 @@ struct VehicleCache {
byte cached_vis_effect; ///< Visual effect to show (see #VisualEffect)
};
/** Sprite sequence for a vehicle part. */
struct VehicleSpriteSeq {
PalSpriteID seq[4];
uint count;
bool operator==(const VehicleSpriteSeq &other) const
{
return this->count == other.count && MemCmpT<PalSpriteID>(this->seq, other.seq, this->count) == 0;
}
bool operator!=(const VehicleSpriteSeq &other) const
{
return !this->operator==(other);
}
/**
* Check whether the sequence contains any sprites.
*/
bool IsValid() const
{
return this->count != 0;
}
/**
* Clear all information.
*/
void Clear()
{
this->count = 0;
}
/**
* Assign a single sprite to the sequence.
*/
void Set(SpriteID sprite)
{
this->count = 1;
this->seq[0].sprite = sprite;
this->seq[0].pal = 0;
}
/**
* Copy data from another sprite sequence, while dropping all recolouring information.
*/
void CopyWithoutPalette(const VehicleSpriteSeq &src)
{
this->count = src.count;
for (uint i = 0; i < src.count; ++i) {
this->seq[i].sprite = src.seq[i].sprite;
this->seq[i].pal = 0;
}
}
void GetBounds(Rect *bounds) const;
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const;
};
/** A vehicle pool for a little over 1 million vehicles. */
typedef Pool<Vehicle, VehicleID, 512, 0xFF000> VehiclePool;
extern VehiclePool _vehicle_pool;
@@ -223,7 +280,7 @@ public:
* 0xff == reserved for another custom sprite
*/
byte spritenum;
SpriteID cur_image; ///< sprite number for this vehicle
VehicleSpriteSeq sprite_seq; ///< Vehicle appearance.
byte x_extent; ///< x-extent of vehicle bounding box
byte y_extent; ///< y-extent of vehicle bounding box
byte z_extent; ///< z-extent of vehicle bounding box
@@ -383,9 +440,9 @@ public:
/**
* Gets the sprite to show for the given direction
* @param direction the direction the vehicle is facing
* @return the sprite for the given vehicle in the given direction
* @param [out] result Vehicle sprite sequence.
*/
virtual SpriteID GetImage(Direction direction, EngineImageType image_type) const { return 0; }
virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const { result->Clear(); }
const GRFFile *GetGRF() const;
uint32 GetGRFID() const;
@@ -944,7 +1001,10 @@ struct SpecializedVehicle : public Vehicle {
/**
* Set vehicle type correctly
*/
inline SpecializedVehicle<T, Type>() : Vehicle(Type) { }
inline SpecializedVehicle<T, Type>() : Vehicle(Type)
{
this->sprite_seq.count = 1;
}
/**
* Get the first vehicle in the chain
@@ -1083,9 +1143,12 @@ struct SpecializedVehicle : public Vehicle {
/* Explicitly choose method to call to prevent vtable dereference -
* it gives ~3% runtime improvements in games with many vehicles */
if (update_delta) ((T *)this)->T::UpdateDeltaXY(this->direction);
SpriteID old_image = this->cur_image;
this->cur_image = ((T *)this)->T::GetImage(this->direction, EIT_ON_MAP);
if (force_update || this->cur_image != old_image) this->Vehicle::UpdateViewport(true);
VehicleSpriteSeq seq;
((T *)this)->T::GetImage(this->direction, EIT_ON_MAP, &seq);
if (force_update || this->sprite_seq != seq) {
this->sprite_seq = seq;
this->Vehicle::UpdateViewport(true);
}
}
};

View File

@@ -2118,9 +2118,7 @@ struct VehicleDetailsWindow : Window {
case WID_VD_MIDDLE_DETAILS: {
/* For other vehicles, at the place of the matrix. */
bool rtl = _current_text_dir == TD_RTL;
uint sprite_width = UnScaleGUI(
max<uint>(GetSprite(v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DETAILS), ST_NORMAL)->width, 70U)) +
WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
uint sprite_width = GetSingleVehicleWidth(v, EIT_IN_DETAILS) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
uint text_left = r.left + (rtl ? 0 : sprite_width);
uint text_right = r.right - (rtl ? sprite_width : 0);
@@ -2390,8 +2388,8 @@ static const uint32 _vehicle_command_translation_table[][4] = {
};
/**
* This is the Callback method after the cloning attempt of a vehicle
* @param result the result of the cloning command
* This is the Callback method after attempting to start/stop a vehicle
* @param result the result of the start/stop command
* @param tile unused
* @param p1 vehicle ID
* @param p2 unused
@@ -2862,9 +2860,11 @@ int GetSingleVehicleWidth(const Vehicle *v, EngineImageType image_type)
default:
bool rtl = _current_text_dir == TD_RTL;
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
return UnScaleGUI(real_sprite->width);
VehicleSpriteSeq seq;
v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
Rect rec;
seq.GetBounds(&rec);
return UnScaleGUI(rec.right - rec.left + 1);
}
}
@@ -2898,16 +2898,24 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
_cursor.sprite_count = 0;
int total_width = 0;
for (; v != NULL; v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL) {
if (_cursor.sprite_count == lengthof(_cursor.sprite_seq)) break;
if (total_width >= 2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH) break;
_cursor.sprite_seq[_cursor.sprite_count].sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
_cursor.sprite_seq[_cursor.sprite_count].pal = GetVehiclePalette(v);
_cursor.sprite_pos[_cursor.sprite_count].x = rtl ? -total_width : total_width;
_cursor.sprite_pos[_cursor.sprite_count].y = 0;
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
VehicleSpriteSeq seq;
v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
if (_cursor.sprite_count + seq.count > lengthof(_cursor.sprite_seq)) break;
for (uint i = 0; i < seq.count; ++i) {
PaletteID pal2 = (v->vehstatus & VS_CRASHED) || !seq.seq[i].pal ? pal : seq.seq[i].pal;
_cursor.sprite_seq[_cursor.sprite_count].sprite = seq.seq[i].sprite;
_cursor.sprite_seq[_cursor.sprite_count].pal = pal2;
_cursor.sprite_pos[_cursor.sprite_count].x = rtl ? -total_width : total_width;
_cursor.sprite_pos[_cursor.sprite_count].y = 0;
_cursor.sprite_count++;
}
total_width += GetSingleVehicleWidth(v, image_type);
_cursor.sprite_count++;
}
int offs = ((int)VEHICLEINFO_FULL_VEHICLE_WIDTH - total_width) / 2;

View File

@@ -110,15 +110,23 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
static CGColorSpaceRef colorSpace = NULL;
if (colorSpace == NULL) {
CMProfileRef sysProfile;
if (CMGetSystemProfile(&sysProfile) == noErr) {
colorSpace = CGColorSpaceCreateWithPlatformColorSpace(sysProfile);
CMCloseProfile(sysProfile);
} else {
colorSpace = CGColorSpaceCreateDeviceRGB();
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
if (MacOSVersionIsAtLeast(10, 5, 0)) {
colorSpace = CGDisplayCopyColorSpace(CGMainDisplayID());
} else
#endif
{
#if (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5) && !defined(HAVE_OSX_1011_SDK)
CMProfileRef sysProfile;
if (CMGetSystemProfile(&sysProfile) == noErr) {
colorSpace = CGColorSpaceCreateWithPlatformColorSpace(sysProfile);
CMCloseProfile(sysProfile);
}
#endif
}
if (colorSpace == NULL) colorSpace = CGColorSpaceCreateDeviceRGB();
if (colorSpace == NULL) error("Could not get system colour space. You might need to recalibrate your monitor.");
}

View File

@@ -84,6 +84,7 @@ static void DedicatedSignalHandler(int sig)
# endif
# include <time.h>
# include <tchar.h>
# include "../os/windows/win32.h"
static HANDLE _hInputReady, _hWaitForInputHandling;
static HANDLE _hThread; // Thread to close
static char _win_console_thread_buffer[200];
@@ -95,6 +96,8 @@ static void WINAPI CheckForConsoleInput()
/* WinCE doesn't support console stuff */
return;
#else
SetWin32ThreadName(-1, "ottd:win-console");
DWORD nb;
HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
for (;;) {
@@ -142,7 +145,7 @@ static void *_dedicated_video_mem;
/* Whether a fork has been done. */
bool _dedicated_forks;
extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
extern bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
static FVideoDriver_Dedicated iFVideoDriver_Dedicated;
@@ -286,7 +289,7 @@ void VideoDriver_Dedicated::MainLoop()
_switch_mode = SM_NONE;
/* First we need to test if the savegame can be loaded, else we will end up playing the
* intro game... */
if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) {
if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_NORMAL, BASE_DIR)) {
/* Loading failed, pop out.. */
DEBUG(net, 0, "Loading requested map failed, aborting");
_networking = false;

View File

@@ -687,7 +687,7 @@ void VideoDriver_SDL::MainLoop()
_draw_mutex->BeginCritical();
_draw_continue = true;
_draw_threaded = ThreadObject::New(&DrawSurfaceToScreenThread, NULL, &_draw_thread);
_draw_threaded = ThreadObject::New(&DrawSurfaceToScreenThread, NULL, &_draw_thread, "ottd:draw-sdl");
/* Free the mutex if we won't be able to use it. */
if (!_draw_threaded) {

View File

@@ -1199,7 +1199,7 @@ void VideoDriver_Win32::MainLoop()
_draw_threaded = false;
} else {
_draw_continue = true;
_draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread);
_draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread, "ottd:draw-win32");
/* Free the mutex if we won't be able to use it. */
if (!_draw_threaded) {

View File

@@ -36,7 +36,8 @@ enum ToolbarNormalWidgets {
WID_TN_AIRCRAFTS, ///< Aircraft menu.
WID_TN_ZOOM_IN, ///< Zoom in the main viewport.
WID_TN_ZOOM_OUT, ///< Zoom out the main viewport.
WID_TN_RAILS, ///< Rail building menu.
WID_TN_BUILDING_TOOLS_START, ///< Helper for the offset of the building tools
WID_TN_RAILS = WID_TN_BUILDING_TOOLS_START, ///< Rail building menu.
WID_TN_ROADS, ///< Road building menu.
WID_TN_WATER, ///< Water building toolbar.
WID_TN_AIR, ///< Airport building toolbar.