Merge branch 'master' into jgrpp

# Conflicts:
#	src/lang/korean.txt
#	src/saveload/afterload.cpp

Recalculate docking tile cache due to 57553cd8
This commit is contained in:
Jonathan G Rennison
2020-04-01 00:32:45 +01:00
23 changed files with 147 additions and 66 deletions

View File

@@ -203,7 +203,7 @@ public:
/** Miscellaneous flags for Script settings. */
enum ScriptConfigFlags {
CONFIG_NONE, ///< Normal setting.
CONFIG_RANDOM, ///< When randomizing the Script, pick any value between min_value and max_value.
CONFIG_RANDOM, ///< When randomizing the Script, pick any value between min_value and max_value (inclusive).
CONFIG_BOOLEAN, ///< This value is a boolean (either 0 (false) or 1 (true) ).
CONFIG_INGAME, ///< This setting can be changed while the Script is running.
CONFIG_DEVELOPER, ///< This setting will only be visible when the Script development tools are active.
@@ -230,8 +230,8 @@ public:
* - custom_value The default value if the custom difficulty level
* is selected. Required.
* - random_deviation If this property has a nonzero value, then the
* actual value of the setting in game will be
* user_configured_value + random(-random_deviation, random_deviation).
* actual value of the setting in game will be randomized in the range
* [user_configured_value - random_deviation, user_configured_value + random_deviation] (inclusive).
* Not allowed if the CONFIG_RANDOM flag is set, otherwise optional.
* - step_size The increase/decrease of the value every time the user
* clicks one of the up/down arrow buttons. Optional, default is 1.

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@@ -261,7 +261,7 @@ static int ScriptOrderPositionToRealOrderPosition(VehicleID vehicle_id, ScriptOr
}
} else if (st->ship_station.tile != INVALID_TILE) {
TILE_AREA_LOOP(t, st->ship_station) {
if (IsDockTile(t) && GetStationIndex(t) == st->index) return t;
if (IsTileType(t, MP_STATION) && (IsDock(t) || IsOilRig(t)) && GetStationIndex(t) == st->index) return t;
}
} else if (st->bus_stops != nullptr) {
return st->bus_stops->xy;

View File

@@ -401,7 +401,7 @@ static bool NormaliseTileOffset(int32 *tile)
if (::DistanceManhattan(tile, start) != 1 || ::DistanceManhattan(tile, end) != 1) return -1;
/* ROAD_NW ROAD_SW ROAD_SE ROAD_NE */
static const TileIndexDiff neighbours[] = {::TileDiffXY(0, -1), ::TileDiffXY(1, 0), ::TileDiffXY(0, 1), ::TileDiffXY(-1, 0)};
const TileIndexDiff neighbours[] = {::TileDiffXY(0, -1), ::TileDiffXY(1, 0), ::TileDiffXY(0, 1), ::TileDiffXY(-1, 0)};
Array *existing = (Array*)alloca(sizeof(Array) + lengthof(neighbours) * sizeof(int32));
existing->size = 0;

View File

@@ -79,6 +79,9 @@ ScriptTileList_IndustryAccepting::ScriptTileList_IndustryAccepting(IndustryID in
const Industry *i = ::Industry::Get(industry_id);
/* Check if this industry is only served by its neutral station */
if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) return;
/* Check if this industry accepts anything */
{
bool cargo_accepts = false;
@@ -116,6 +119,9 @@ ScriptTileList_IndustryProducing::ScriptTileList_IndustryProducing(IndustryID in
const Industry *i = ::Industry::Get(industry_id);
/* Check if this industry is only served by its neutral station */
if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) return;
/* Check if this industry produces anything */
bool cargo_produces = false;
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {